Claim Missing Document
Check
Articles

Found 10 Documents
Search

Penerapan Algoritma Backpropagation untuk Memprediksi Jumlah Permintaan Buku dan Alat Tulis Rahayu Trisetyowati Untari; Mourend Devegi
JURTEII: Jurnal Teknologi Informasi Vol 2, No 1 (2022)
Publisher : Universitas PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22202/jurteii.2022.6670

Abstract

Persaingan antar perusahaan yang semakin ketat mendorong setiap perusahaan untuk mengatur persediaan secara tepat agar perusahaan dapat tetap eksis untuk mencapai tujuan yang diinginkannya. Metode yang digunakan dalam proses prediksi jumlah permintaan buku dan alat tulis pada CV. Anda Karya Jaya adalah Algoritma Backpropagation Neural Network. Data yang digunakan adalah data penjualan buku dan alat tulis CV. Anda Karya Jaya, data tersebut akan dibagi menjadi data latih dan data uji dengan variabel yang telah ditentukan. Setelah data diolah dengan algoritma Backpropagation akan dilakukan perbandingan terhadap data sebenarnya. Membuat pola dengan model arsitektur jaringan terbaik. Hasil dari metode Backpropagation dapat menjadi acuan bagi CV. Anda Karya Jaya dalam mengambil keputusan untuk periode yang akan datang.
IMPLEMENTASI DATA MINING MENGGUNAKAN METODE DECISION TREE DALAM MEMPOLAKAN PENJUALAN PADA SHOWROOM MOTOR BEKAS Shevti Arbekti Arman; Rahayu Trisetyowati Untari; Erion Erion
JOURNAL OF SCIENCE AND SOCIAL RESEARCH Vol 6, No 2 (2023): June 2023
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jssr.v6i2.1313

Abstract

Abstract: Basoka Motor in marketing activities is still done manually, has not been computerized and has not planned motorcycle sales using information technology. Basoka Motor needs to make sales data computerized and see sales patterns in the used motorcycle showroom. Sales pattern information is obtained using the classification method. The use of the decision tree method with the C.45 algorithm can categorize used motorcycle sales at Basoka Motor. The purpose of this research is for the manager to know the sales pattern of used motorcycles in one month as a reference for the next month. Processing motorcycle data using the C4.5 algorithm is feasible to use in predicting motorcycle sales because it produces 100% accuracy.Keywords: C4.5 algorithm; decision tree; prediction; accuracy Abstrak: Basoka Motor dalam kegiatan pemasaran masih dilakukan secara manual, belum terkomputerisasi serta belum mempolakan penjualan motor menggunakan teknologi informasi. Basoka Motor perlu membuat data penjualan dapat terkomputerisasi dan melihat pola penjualan pada showroom motor bekas tersebut. Informasi pola penjualan didapatkan dengan menggunakan metode clasifikasi. Penggunaan metode decision tree dengan algoritma C.45 dapat mempolakan penjualan motor bekas pada Basoka Motor. Tujuan dari penelitian ini adalah agar manajer dapat mengetahui pola penjualan motor bekas dalam satu bulan sebagai acuan untuk bulan berikutnya. Penelitian ini menghasilkan 27 data motor sesuai dengan rules prediksi setelah dilakukan pencocokan rule prediksi dengan dataset Pengolahan data motor menggunakan alogtima C4.5 layak digunakan dalam mempolakan penjualan motor karena menghasilkan akurasi sebesar 100%.Kata kunci: algoritma C4.5; decision tree; prediksi; akurasi.
Analysis of Student Needs for Bank Microlearning Development in Biology Learning Media Courses Diana Susanti; Vivi Fitriani; Rahayu Trisetyowati Untari; Bambang Surpiatno; Riandi Riandi; Rahmi Insanniatul Khairah; Muhammad Yahya
Jurnal Penelitian Pendidikan IPA Vol. 9 No. 11 (2023): November
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i11.4492

Abstract

Biology learning media subject taught about what is media, The function of media, and the operating of media. The material taught has not been conveyed properly because it has not been supported by the right media. This makes students untrained in designing appropriate media for the learning process. This study aims to see the needs of students and lecturers in the development of Microlearning Banks for Biology Learning Media Courses. This researched is a development research using a 4D model. This research was only carried out at the definition stage. This stage was carried out to analyze the needs of student lecturers and in developing Microlearning Banks for Biology Learning Media Courses. Processed data with descriptive analysis. The results of the research analysis show that the needs of students and lecturers for the development of Bank Microlearning for Biology learning media courses were in the required criteria with a percentage of 80% and 83%. It can be concluded that it is necessary to develop Microlearning Banks for Biology learning media courses needed by lecturers and students.
Analysis of Student Needs for Bank Microlearning Development in Biology Learning Media Courses Diana Susanti; Vivi Fitriani; Rahayu Trisetyowati Untari; Bambang Surpiatno; Riandi Riandi; Rahmi Insanniatul Khairah; Muhammad Yahya
Jurnal Penelitian Pendidikan IPA Vol 9 No 11 (2023): November
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i11.4492

Abstract

Biology learning media subject taught about what is media, The function of media, and the operating of media. The material taught has not been conveyed properly because it has not been supported by the right media. This makes students untrained in designing appropriate media for the learning process. This study aims to see the needs of students and lecturers in the development of Microlearning Banks for Biology Learning Media Courses. This researched is a development research using a 4D model. This research was only carried out at the definition stage. This stage was carried out to analyze the needs of student lecturers and in developing Microlearning Banks for Biology Learning Media Courses. Processed data with descriptive analysis. The results of the research analysis show that the needs of students and lecturers for the development of Bank Microlearning for Biology learning media courses were in the required criteria with a percentage of 80% and 83%. It can be concluded that it is necessary to develop Microlearning Banks for Biology learning media courses needed by lecturers and students.
Bimtek Pengenalan Teknologi Cloud Computing Berbasis Docker untuk Guru di SMK Negeri 1 Tanjung Raya Rahayu Trisetyowati Untari; Faiza Rini; Thomson Mary
Journal Of Indonesian Social Society (JISS) Vol. 4 No. 1 (2026): JISS - Februari
Publisher : PT. Padang Tekno Corp

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59435/jiss.v4i1.637

Abstract

Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan kompetensi guru Sekolah Menengah Kejuruan (SMK) Negeri 1 Tanjung Raya dalam memahami dan mengimplementasikan teknologi Cloud Computing berbasis Docker. Permasalahan utama yang dihadapi mitra adalah keterbatasan pemahaman guru terhadap konsep cloud, rendahnya keterampilan praktis dalam penggunaan teknologi containerization, serta belum tersedianya modul pembelajaran yang aplikatif. Metode pelaksanaan kegiatan dilakukan melalui bimbingan teknis (bimtek) yang meliputi penyampaian materi, demonstrasi, dan praktik langsung penggunaan Docker Desktop dan Docker CLI. Materi pelatihan mencakup pengenalan konsep Cloud Computing, prinsip containerization, instalasi Docker, serta pembuatan container aplikasi web sederhana. Evaluasi dilakukan melalui observasi dan penilaian ketercapaian kompetensi peserta. Hasil kegiatan menunjukkan bahwa lebih dari 80% peserta mampu memahami konsep dasar Cloud Computing dan menjalankan container aplikasi sederhana menggunakan Docker. Selain itu, kegiatan ini menghasilkan modul pembelajaran berbasis Docker yang dapat digunakan sebagai panduan pengajaran di sekolah. Dengan demikian, kegiatan bimtek ini memberikan dampak positif dalam meningkatkan kapasitas guru SMK dalam menghadapi kebutuhan pembelajaran berbasis teknologi dan tuntutan dunia industri.
Pengembangan Media Pembelajaran Berbasis Web Pada Mata Pelajaran Dasar Teknik Jaringan Komputer dan Telekomunikasi Nadia Putri; Haris Kurniawan; Rahayu Trisetyowati Untari
Justek : Jurnal Sains dan Teknologi Vol 7, No 3 (2024): September
Publisher : Unversitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/justek.v7i3.26371

Abstract

Abstract:  The aim of this research is to produce web-based learning media on the basic subjects of computer network engineering and telecommunications at SMK Negeri 1 Ampek Angkek that are valid and practical. The type of research used in this research is Research and Development (R&D) with the ADDIE development model which consists of several stages, namely, Analysis, Design, Development, Implementation, and Evaluation. The subjects used in this research were 37 students in class X TKJ. Meanwhile, the instruments in this research used questionnaire validation sheets by media experts and material experts as well as practicality questionnaires by teachers and students.The results of the research show that the results of the expert validity of web-based learning media obtained a score of 83.10% in the very valid category, while for the validity of the material expert the score was 89.06% in the very valid category. Meanwhile, for the practicality level, teachers got a score of 90.10% in the very practical category and for the practicality level, students got a score of 83,25% in the very practical category. Based on this data, it can be concluded that web-based learning media is suitable for use in the learning process.Abstrak: Tujuan dari penelitian ini adalah untuk mengehasilkan media pembelajaran berbasis web pada mata pelajaran dasar teknik jaringan komputer dan telekomunikasi di SMK Negeri 1 Ampek Angkek yang valid dan praktis. Jenis penelitian yang digunakan dalam penelitian ini adalah Research and Development (R&D) dengan model pengembangan ADDIE yang terdiri dari beberapa tahap yaitu, Analysi, Design, Development, Implementation, and Evaluation. Sebjek yang digunakan dalam penelitian ini yaitu siswa kelas X TKJ yang berjumlah 37 siswa. Sementara instrumen pada penelitian ini menggunakan lembar validasi angket oleh ahli media dan ahli materi serta angket praktikalitas oleh guru dan siswa. Hasil penelitian menunjukkan bahwa hasil dari validitas ahli media pembelajaran berbasis web memperoleh nilai sebesar 83,10% dengan kategori sangat valid sedangkan untuk validitas ahli materi memperoleh nilai sebesar 89,06% dengan kategori sangat valid. Sementara untuk tingkat praktikalitas guru memperoleh nilai sebesar 90,10% dengan kategori sangat praktis dan untuk tingkat praktikalitas siswa memperoleh nilai sebesar 83,25% dengan kategori sangat praktis.
ANALISIS USER SATISFACTION TERHADAP VIRTUAL TOUR INTERAKTIF PADA CLUSTER D'ROYAL VILLAGE MENGGUNAKAN METODE SYSTEM USABILITY SCALE (SUS) TERINTEGRASI ISO/IEC 25010 Ernisya Emilya; Faiza Rini; Rahayu Trisetyowati Untari
JOURNAL OF SCIENCE AND SOCIAL RESEARCH Vol. 9 No. 2 (2026): April 2026
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/1pagd385

Abstract

Abstract: The development of digital technology encourages the use of virtual tours as an interactive promotional medium in the property sector. This study aims to analyze the level of user satisfaction with the web-based virtual tour at D'Royal Village using the System Usability Scale (SUS) method reinforced with usability aspects based on the ISO/IEC 25010 standard. The study used a descriptive quantitative approach with 30 respondents selected through purposive sampling. Data were collected using the SUS questionnaire and additional statements representing the sub-characteristics of appropriateness recognizability, user interface aesthetics, and operability. The results show an average SUS score of 77.50 (Acceptable, Grade B, "Excellent") and an ISO/IEC 25010 usability score of 76.25% (Good category). These findings indicate that the virtual tour has a good level of usability and is able to provide satisfaction to users, although the operability aspect still requires improvement to optimize the user experience. Keywords: Virtual Tour; User Satisfaction; Usability; Sus; ISO/IEC 25010 Abstrak: Perkembangan teknologi digital mendorong pemanfaatan virtual tour sebagai media promosi interaktif di sektor properti. Penelitian ini bertujuan menganalisis tingkat kepuasan pengguna terhadap virtual tour berbasis web pada D’Royal Village menggunakan metode System Usability Scale (SUS) yang diperkuat dengan aspek usability berdasarkan standar ISO/IEC 25010. Penelitian menggunakan pendekatan kuantitatif deskriptif dengan 30 responden yang dipilih melalui purposive sampling. Data dikumpulkan menggunakan kuesioner SUS dan pernyataan tambahan yang merepresentasikan subkarakteristik appropriateness recognizability, user interface aesthetics, dan operability. Hasil menunjukkan skor rata-rata SUS sebesar 77,50 (Acceptable, Grade B, “Excellent”) dan skor usability ISO/IEC 25010 sebesar 76,25% (kategori Baik). Temuan ini mengindikasikan bahwa virtual tour memiliki tingkat usability yang baik dan mampu memberikan kepuasan kepada pengguna, meskipun aspek operability masih memerlukan peningkatan untuk mengoptimalkan pengalaman pengguna. Kata Kunci: Virtual Tour; User Satisfactio; Usability; SUS; ISO/IEC 25010
PENGEMBANGAN SISTEM INFORMASI KEUANGAN HIMA BERBASIS WEB Pramudya Azis; Faiza Rini; Rahayu Trisetyowati Untari
JOURNAL OF SCIENCE AND SOCIAL RESEARCH Vol. 9 No. 2 (2026): April 2026
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/wjmn1a16

Abstract

Abstract: This study aims to develop a web-based financial information system for the Student Association (HIMA) of the Information Technology Study Program at Universitas PGRI Sumatera Barat. The research was motivated by the limitations of manual financial recording, which may cause data inaccuracies, document loss, and delays in reporting. The development process applied the System Development Life Cycle (SDLC) using the Waterfall model, including requirement analysis, system design, implementation, testing, deployment, and maintenance. System feasibility was evaluated through beta testing involving system experts and users. The results indicate that the system achieved an average score of 90.13% from experts and 88.06% from users, both categorized as very good. These findings demonstrate that the developed system fulfills functional and non-functional requirements and is feasible for implementation. The system contributes to improving efficiency, transparency, and accuracy in managing organizational financial data.   Keywords: Financial Information System; Web-Based System; Student Association; SDLC; Waterfall Model.   Abstrak: Penelitian ini bertujuan untuk mengembangkan Sistem Informasi Pencatatan Keuangan HIMA berbasis web pada Program Studi Teknologi Informasi Universitas PGRI Sumatera Barat. Pengembangan dilakukan karena proses pencatatan keuangan masih dilakukan secara manual sehingga berpotensi menimbulkan kesalahan data, kehilangan arsip, dan keterlambatan dalam penyusunan laporan. Metode yang digunakan adalah System Development Life Cycle (SDLC) dengan model Waterfall yang meliputi analisis kebutuhan, perancangan sistem, implementasi, pengujian, deployment, dan pemeliharaan. Evaluasi sistem dilakukan melalui pengujian beta oleh tenaga ahli dan pengguna. Hasil pengujian menunjukkan nilai rata-rata sebesar 90,13% dari tenaga ahli dan 88,06% dari pengguna dengan kategori sangat baik. Hasil tersebut menunjukkan bahwa sistem telah memenuhi kebutuhan fungsional dan nonfungsional serta layak digunakan. Implementasi sistem ini mampu meningkatkan efisiensi, transparansi, dan akurasi dalam pengelolaan keuangan organisasi mahasiswa..   Kata kunci: Sistem Informasi Keuangan; Berbasis Web; HIMA; SDLC; Waterfall
IMPLEMENTASI DATA MINING MENGGUNAKAN METODE DECISION TREE DALAM MEMPOLAKAN PENJUALAN PADA SHOWROOM MOTOR BEKAS Shevti Arbekti Arman; Rahayu Trisetyowati Untari; Erion Erion
JOURNAL OF SCIENCE AND SOCIAL RESEARCH Vol. 6 No. 2 (2023): June 2023
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jssr.v6i2.1313

Abstract

Abstract: Basoka Motor in marketing activities is still done manually, has not been computerized and has not planned motorcycle sales using information technology. Basoka Motor needs to make sales data computerized and see sales patterns in the used motorcycle showroom. Sales pattern information is obtained using the classification method. The use of the decision tree method with the C.45 algorithm can categorize used motorcycle sales at Basoka Motor. The purpose of this research is for the manager to know the sales pattern of used motorcycles in one month as a reference for the next month. Processing motorcycle data using the C4.5 algorithm is feasible to use in predicting motorcycle sales because it produces 100% accuracy. Keywords: C4.5 algorithm; decision tree; prediction; accuracy Abstrak: Basoka Motor dalam kegiatan pemasaran masih dilakukan secara manual, belum terkomputerisasi serta belum mempolakan penjualan motor menggunakan teknologi informasi. Basoka Motor perlu membuat data penjualan dapat terkomputerisasi dan melihat pola penjualan pada showroom motor bekas tersebut. Informasi pola penjualan didapatkan dengan menggunakan metode clasifikasi. Penggunaan metode decision tree dengan algoritma C.45 dapat mempolakan penjualan motor bekas pada Basoka Motor. Tujuan dari penelitian ini adalah agar manajer dapat mengetahui pola penjualan motor bekas dalam satu bulan sebagai acuan untuk bulan berikutnya. Penelitian ini menghasilkan 27 data motor sesuai dengan rules prediksi setelah dilakukan pencocokan rule prediksi dengan dataset Pengolahan data motor menggunakan alogtima C4.5 layak digunakan dalam mempolakan penjualan motor karena menghasilkan akurasi sebesar 100%. Kata kunci: algoritma C4.5; decision tree; prediksi; akurasi.
Development Of A QR Code-Based Online Attendance Mobile Application At SMK Negeri 1 Talamau Hayati Ikhwani; Rahayu Trisetyowati Untari; Randika Farike Bania
Journal of Computer Science and Technology (JOCSTEC) Vol 4 No 3 (2026): JOCSTEC - September
Publisher : PT. Padang Tekno Corp

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59435/jocstec.v4i3.805

Abstract

The attendance system at SMK Negeri 1 Talamau has so far been focused mainly on teachers and relies on a fingerprint method that frequently experiences problems such as reading failures, system errors, and delayed data synchronization. This research aims to develop a QR Code-based online attendance mobile application that can be used by both teachers and students in real time. The research method used is Research and Development (R&D) with the Waterfall software development model, covering the stages of requirements analysis, design, implementation, testing, deployment, and maintenance. The application was developed using WebApp as the mobile platform, Laravel as the backend, and MySQL as the database. The student attendance process is carried out by scanning a QR Code displayed by the teacher, after which attendance data is automatically stored in the database via a REST API. System testing was conducted through alpha testing (white box and black box) as well as beta testing involving experts and end users. The test results show that all primary system functions run according to the design. Beta testing with experts obtained an average score of 86%, categorized as very good, while beta testing with users obtained an average score of 96%, also categorized as very good. The developed application is considered feasible for use and able to improve the effectiveness and efficiency of the attendance process at the school.