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PENGEMBANGAN LEMBAR KERJA SISWA (LKS) FISIKA UNTUK MELATIH KEMAMPUAN BERPIKIR TINGKAT TINGGI (HIGH ORDER THINKING SKILL) SISWA SMA Wulandari Fitriani; Fauzi Bakri; Sunaryo Sunaryo
WaPFi (Wahana Pendidikan Fisika) Vol 2, No 1 (2017): WaPFi (Wahana Pendidikan Fisika) 2017
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1074.264 KB) | DOI: 10.17509/wapfi.v2i1.4901

Abstract

Tujuan utama dari penelitian ini adalah untuk menghasilkan lembar kerja siswa (LKS) dalam mata pelajaranFisika yang dapat digunakan untuk melatih kemampuan berpikir tingkat tinggi (High Order Thinking Skill)Siswa SMA. Metode yang digunakan dalam penelitian ini adalah metode Research and Developmentdengan pendekatan model Dick and Carey, yang dilakukan dari langkah pertama sampai langkahkesembilan. Pengembangan LKS (student worksheet) sudah sampai pada langkah evaluasi formatif yangdilakukan melalui validasi oleh ahli materi, ahli media, dan ahli pembelajaran. Ahli materi memvalidasikelayakan isi materi dan kebahasaan. Ahli media memvalidasi kelayakan format sampul, format LKS secaramenyeluruh, gambar, dan pendukung LKS. Ahli pembelajaran memvalidasi strategi praktikum dankomponen HOTS. Hasil validasi memberikan bahwa LKS yang dikembangkan sudah layak secara materi,media, dan pembelajaran dengan skala penilaian rata-rata di atas 85% yang dikategorikan sangat baik
Meaningful Learning with Digital Module: Innovation in High School Physics Learning on Waves Fitriani, Wulandari; Asyifa Irchami, Rachma; Bakri, Fauzi
Jurnal Penelitian & Pengembangan Pendidikan Fisika Vol. 11 No. 2 (2025): JPPPF (Jurnal Penelitian dan Pengembangan Pendidikan Fisika), Volume 11 Issue
Publisher : Program Studi Pendidikan Fisika Universitas Negeri Jakarta, LPPM Universitas Negeri Jakarta, HFI Jakarta, HFI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/1.11202

Abstract

The development of 21st-century technology demands innovations in learning media that can support critical, creative, collaborative, and communicative thinking skills. In the context of physics learning, students often still face difficulties in understanding abstract concepts, including Wave material, due to limitations in visualization and the connection between theory and real phenomena. This study aims to develop a digital module based on Meaningful Learning in Wave material as an alternative learning medium that is more interactive, contextual, and aligned with current demands. The research employs the Research and Development (R&D) method using the Dick & Carey model to develop the digital module. Expert validation shows a very good level of feasibility with percentages of 92.5% for the media aspect, 79.2% for the material aspect, and 88.3% for the learning aspect. A limited trial involving 22 students produced positive responses with an average of 92.38%. These results demonstrate that the digital module is not only feasible for use but also effective in helping students connect prior knowledge with new concepts through concept maps, images, animations, and interactive videos. The developed digital module is equipped with concept maps, learning outcomes, illustrations, animations, and interactive videos, which have been proven to help students connect prior knowledge with new concepts, thereby supporting the achievement of meaningful learning. Thus, the digital module based on Meaningful Learning in Wave material can serve as an innovative alternative learning medium to enhance students’ conceptual understanding and 21st-century skills.
Guided Inquiry Worksheets with Teaching Aids: Improving Students’ Scientific Literacy Utami, Vina Bekti; Fitriani, Wulandari; Suhendar, Haris
Jurnal Penelitian & Pengembangan Pendidikan Fisika Vol. 11 No. 2 (2025): JPPPF (Jurnal Penelitian dan Pengembangan Pendidikan Fisika), Volume 11 Issue
Publisher : Program Studi Pendidikan Fisika Universitas Negeri Jakarta, LPPM Universitas Negeri Jakarta, HFI Jakarta, HFI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/1.11203

Abstract

This study aims to improve students' scientific literacy through the use of worksheet integrated with guided inquiry aided by teaching aids. This study used a Pre-Experimental design with a One-Group Pretest-posttest design conducted in 1 class. The subjects of the study were students of Phase D of MTSS Persis Cikalongkulon. Data collection techniques were pre-test and post-test (scientific literacy) and questionnaires. Worksheet-guided inquiry aided by teaching aids was declared very feasible by expert validators and practitioners (science teachers) and effective in improving students' scientific literacy with an N-Gain of 0.51 which is included in the moderate category. The practicality of worksheet has an average score of 35.87 out of a maximum total score of 48 and these results are in the good category. Based on the questionnaire of students' interest in learning, the results showed that 80% of students felt the learning atmosphere was more active and enjoyable.
Exploring Mechanical Waves Through a Physics-Based Exploration Game for Secondary Education Budi, Agus Setyo; Permana, Handjoko; Yasti, Arfa Hanania; Fitriani, Wulandari; Sari, Ni Larasati Kartika; Mutoharoh, Mutoharoh; Sabrina, Putri Marsha; Muliyati, Dewi
Jurnal Penelitian & Pengembangan Pendidikan Fisika Vol. 11 No. 1 (2025): JPPPF (Jurnal Penelitian dan Pengembangan Pendidikan Fisika), Volume 11 Issue
Publisher : Program Studi Pendidikan Fisika Universitas Negeri Jakarta, LPPM Universitas Negeri Jakarta, HFI Jakarta, HFI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/1.11109

Abstract

Mechanical waves are an important part of high school physics, but they can be hard to understand because they are so abstract. The goal of this study was to create and test a physics-based digital exploration game that would help people understand wave phenomena. The game content included electromagnetic and mechanical waves, transverse and longitudinal waves, and the Doppler effect. This study employs a simplified instructional design model focusing on three key steps: analysis, design, and development. This model aims to enhance student engagement through the use of digital platforms and interactive learning resources such as educational games and mobile applications. Playzone was built on the CORE APPS platform. It had a shooting game set in a lab with tasks that required players to unlock objects, find clues, and get to areas that boost health. The expert reviewed the curriculum alignment, how the materials were presented, and how the evaluations worked. The assessment gave this game prototype a score of 89.33%, which means it is very feasible as learning media. These results show that the game could be very useful in the classroom because it makes learning about abstract physics concepts more fun and easier to understand by using stories and interactive activities.
Tebak, Jawab, Paham: Joyful Learning melalui Kuis Interaktif pada Materi Fluida Sebastian Pangaribuan; Fauzi Bakri; Fitriani, Wulandari
Mitra Pilar: Jurnal Pendidikan, Inovasi, dan Terapan Teknologi Vol. 4 No. 2 (2025): Mitra Pilar: Jurnal Pendidikan, Inovasi, dan Terapan Teknologi, Volume 4 Nomor
Publisher : MJI Publisher by PT Mitra Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58797/pilar.0402.05

Abstract

Abstract Joyful Learning emphasizes the importance of creating a fun, interactive, and meaningful learning atmosphere so that students are more motivated and easily understand difficult concepts. This study aims to develop an interactive quiz on the topic of Fluids as a form of implementing Joyful Learning in physics learning to encourage collaboration, healthy competition, and active student involvement. The method used is research and development (R&D) adapted from the Dick & Carey model. Feasibility validation was carried out by media experts and learning experts, while field trials involved 22 students. The validation results showed an average feasibility score of 3.63 (good) from media experts and 4.33 (very good) from learning experts on a five-point scale. Student responses to the media and implementation of interactive quiz were also very positive with an average score of 4.30 (very good). These findings indicate that a well-designed interactive quiz can create fun learning on Fluids material while developing 21st-century skills such as collaboration.    Abstrak Pembelajaran yang menyenangkan menekankan pentingnya menciptakan suasana belajar yang menyenangkan, interaktif, dan bermakna sehingga siswa lebih termotivasi dan mudah memahami konsep-konsep yang sulit. Studi ini bertujuan untuk mengembangkan kuis interaktif pada topik Fluida sebagai bentuk implementasi Pembelajaran yang Menyenangkan dalam pembelajaran fisika untuk mendorong kolaborasi, persaingan sehat, dan keterlibatan aktif siswa. Metode yang digunakan adalah penelitian dan pengembangan (R&D) yang diadaptasi dari model Dick & Carey. Validasi kelayakan dilakukan oleh pakar media dan pakar pembelajaran, sedangkan uji coba lapangan melibatkan 22 siswa. Hasil validasi menunjukkan skor kelayakan rata-rata 3,63 (layak) dari pakar media dan 4,33 (sangat layak) dari pakar pembelajaran pada skala lima poin. Respons siswa terhadap media dan implementasi Pembelajaran dengan menggunakan kuis interaktif yang dikembangkan juga sangat positif dengan skor rata-rata 4,30 (sangat layak). Temuan ini menunjukkan bahwa kuis interaktif yang dirancang dengan baik dapat menciptakan pembelajaran yang menyenangkan pada materi Fluida sekaligus mengembangkan keterampilan abad ke-21 seperti kolaborasi