Veni Saputri
Universitas Media Nusantara Citra

Published : 5 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 5 Documents
Search

PENGEMBANGAN MULTIMEDIA INTERAKTIF MENGGUNAKAN SCRATCH: SOLUSI PEMBELAJARAN DI ERA SOCIETY 5.0 Edi Irawan; Yaya Sukjaya Kusumah; Veni Saputri
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 12, No 1 (2023)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1087.068 KB) | DOI: 10.24127/ajpm.v12i1.6226

Abstract

AbstrakDi era society 5.0, perkembangan teknologi membuka peluang besar untuk meningkatkan kualitas pembelajaran. Salah satu caranya adalah dengan mengembangkan multimedia pembelajaran interaktif. Penelitian ini bertujuan untuk mengembangkan multimedia pembelajaran interaktif pada materi persamaan kuadrat menggunakan Scratch sekaligus menguji kelayakan. Metode yang digunakan untuk pengembangan media ini adalah penelitian pengembangan (RnD) menggunakan model 4D, yang terdiri dari define, design, develop, dan disseminate. Produk yang dihasilkan melalui penelitian pengembangan ini adalah multimedia interaktif yang dapat diakses secara online melalui laman Scratch. Berdasarkan penilaian dari lima orang pakar di bidang pendidikan matematika, multimedia berbasis ICT, dan evaluasi pembelajaran menunjukkan bahwa media yang dikembangkan menggunakan Scratch tersebut sangat layak untuk digunakan, baik dari aspek desain pembelajaran, aspek rekayasa, maupun komunikasi visual. Scratch yang memiliki fungsi utama untuk membuat game dan animasi, ternyata juga dapat dimanfaatkan untuk membuat multimedia pembelajaran yang interaktif. Sejalan dengan itu, tulisan ini menyarankan pemanfaatan Scratch untuk mengembangkan media pembelajaran pada materi lainnya sekaligus menguji efektivitas penggunaan media tersebut dalam meningkatkan kemampuan matematika dan computational thinking siswa.AbstractIn the era of society 5.0, technological developments open up great opportunities to improve the quality of learning. One way is to develop interactive learning multimedia. This study aims to develop interactive multimedia learning on quadratic equation material using Scratch and its testing feasibility. The method used for the development of this media is development research (RnD) using the Four-D Model (define, design, develop, and disseminate). The product produced through this development research is interactive multimedia which can be accessed online via the Scratch page. The assessment of five mathematics education experts, ICT-based multimedia, and learning evaluation shows that the media developed using Scratch is very suitable for learning design, engineering aspects, and visual communication. Scratch, which has the primary function of making games and animations, can also be used to create interactive multimedia learning. In line with that, this paper suggests using Scratch to develop learning media on other materials and test the effectiveness of using these media in improving students' mathematical and computational thinking skills.
ANALISIS PERSEPSI MAHASISWA DALAM PEMANFAATAN LITERASI DIGITAL UNTUK PEMBELAJARAN MATEMATIKA BERDASARKAN GENDER Sari Herlina; Ratu Sarah Fauziah Iskandar; Veni Saputri; Sarah Inayah
SIGMA DIDAKTIKA: Jurnal Pendidikan Matematika Vol 8, No 1 (2020)
Publisher : SIGMA DIDAKTIKA: Jurnal Pendidikan Matematika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/sigmadidaktika.v8i1.48432

Abstract

Penelitian bertujuan menganalisis hasil dari persepsi mahasiswa dalam pemanfaatan literasi digital dalam pembelajaran matematika berdasarkan gender. Peneliatian yang dilakukan merupakan penelitian survey. Populasinya adalah mahasiswa di Universitas Islam Riau yang pernah belajar matematika dan pernah menggunakan media digital. Berdasarkan hasil sebaran angket diperoleh sampel sebanyak 151. Pengambilan sampel menggunakan sampel purposive atau sampel pertimbangan. Instrumennya adalah angket keterampilan Literasi Digital dalam Pembelajaran Matematika.  Data-data dikumpulkan melalui google-form terdiri lima aspek yaitu literasi informasi, literasi komputer, literasi media, literasi visual dan komunikasi, literasi teknologi. Teknik analisis data dengan menganalisis setiap aspek dari keterampilan literasi digital berdasarkan gender. Hasil penelitian menunjukkan bahwa kemampuan literasi digital perempuan lebih tinggi dari laki-laki dalam pemanfaatan literasi digital dalam pembelajaran matemtika. Hasil analisis setiap aspek pada perempuan aspek literasi informasi, literasi komputer, literasi visual dan komunikasi lebih baik dari laki-laki.
The Relationship Between Indicators of Mathematical Problem-Solving Ability and Performance on The PISA Test: Systematic Literature Review Dewi Masito Setyo Tuhu; Shelly Morin; Veni Saputri
Didaktika: Jurnal Kependidikan Vol. 13 No. 4 Nopember (2024): Didaktika Jurnal Kependidikan
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/27454312.1052

Abstract

The mathematical problem-solving ability of Indonesian students has declined significantly, as reflected in PISA 2022 results with an average score of 366, far below the OECD average. This decline is attributed to the disruption of the education system during the COVID-19 pandemic and challenges in distance learning. Studies highlight students’ difficulties in connecting math problems to real-life situations and performing basic math operations. Innovative learning methods like flipped classroom and problem-based learning have been shown to improve problem-solving ability. Common errors at comprehension and transformation stages indicate the need for teaching approaches that develop conceptual understanding. This study employs the Systematic Literature Review (SLR) method to analyze 30 articles on mathematical problem-solving within the PISA context (2018–2023). Findings reveal the effectiveness of systematic approaches like Polya's four-step method (see, plan, do, check) and the IDEAL model (identify, define, explore, act, look) in enhancing problem-solving ability. Learning styles and innovative models also play key roles. Adaptive and context-based learning strategies are recommended to improve students' critical thinking and problem-solving abilities. At the policy level, continuous teacher training in innovative methods and improved access to technology are essential. At the classroom level, integrating real-life problems and project-based learning is advised to enhance students’ engagement and skills. These strategies aim to address the challenges and improve PISA performance while fostering critical thinking.
How to Enhance Mathematical Connection Ability of Junior High School Students in Indonesia Ayu Agustianingsih; Shelly Morin; Veni Saputri
Didaktika: Jurnal Kependidikan Vol. 13 No. 4 Nopember (2024): Didaktika Jurnal Kependidikan
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/27454312.1053

Abstract

Quality education is part of the Sustainable Development Goals (SDGs) and is important for developing critical thinking and problem solving skills in students. Mathematics as a basic discipline, plays an important role at all levels of education, including junior high school. Students' mathematical connection ability in linking mathematical concepts with various other fields and daily life, needs to be developed. However, research shows that students' mathematical connection ability are still low. This study aims to analyze and synthesize empirical findings related to students' mathematical connection ability to provide a deeper understanding. The method used in this research is systematic literature review (SLR) with three stages (planning, conducting, reporting). Data collection was obtained from data based Google Schoolar using the Publish or Perish application. The results showed that innovative learning models, such as RME, CORE, and PBL with multimedia, proved effective in enhancing students' mathematical connection ability.
Systematic Literature Review: Does Problem Based Learning Model Effectively Improve Mathematical Reasoning Ability? Gisela Anastacia Rosalind; Shelly Morin; Veni Saputri
Didaktika: Jurnal Kependidikan Vol. 13 No. 4 Nopember (2024): Didaktika Jurnal Kependidikan
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/27454312.1056

Abstract

Mathematical reasoning ability refers to a person's ability to use logic and critical thinking in a mathematical context. However, in Indonesia, students' mathematical reasoning abilities from elementary school to tertiary college. Therefore, a more vary learning model is needed, such as the Problem Based Learning (PBL) model, to improve students' mathematical reasoning abilities. PBL focuses on solving real and relevant problems collaboratively. The research method used in this article is Systematic Literature Review (SLR). There are 35 articles that will be explained and are in accordance with this research from 2017-2023. The findings indicate that PBL effectively enhances mathematical reasoning abilities across various educational levels and covers a range of mathematical topics. Notably, PBL is more beneficial for students with medium and low academic abilities compared to those with high abilities. Additionally, some studies suggest that PBL may positively impact students' metacognitive skills, though further research is needed to identify other influencing factors. This study recommends additional research to explore these factors and to experiment with PBL models using different open materials.