Danang Tejo Kumoro
Universitas Qamarul Huda Badaruddin

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

EVALUASI SISTEM INFORMASI PENGGUNAAN E-LEARNING SEBAGAI SISTEM PERKULIAHAN PERGURUAN TINGGI Uswatun Hasanah; Syahroni Hidayat; Danang Tejo Kumoro
JURNAL INFOTEL Vol 12 No 4 (2020): November 2020
Publisher : LPPM INSTITUT TEKNOLOGI TELKOM PURWOKERTO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20895/infotel.v12i4.475

Abstract

This study aims to evaluate the use of technology to support teaching and learning activities. Lecturers and students have applied e-learning to teach subjects. The purpose of this evaluation is to measure the success of the use of STMIK Bumigora e-learning by using the Technology Acceptance Model (TAM) approach, which is an approach that can explain user behavior towards the use of technology. Evaluation of the use of e-learning is formulated into a model based on the TAM model, while SEM (Structural Equation Modelling) is used for data analysis. Based on the measurement analysis in this study, several factors most influenced the effectiveness of e-learning, namely the usage tutorial for users, ICT facilities related to the Ease of accessing the internet network. Meanwhile, in structural analysis, it was found that attitudes toward the use and perceived usefulness were strongly correlated with real use factors. The actual use is a real condition of the use of e-learning measured by the frequency and duration of time in using the technology, which is influenced by the user's belief in accepting the existence of e-learning in STMIK Bumigora and user beliefs related to the benefits when using it. Therefore, attitudes toward the use and perception of usefulness are the main determining factors in measuring the frequency and duration of e-learning use.
Media Pembelajaran Hewan Penghasil Listrik dengan Pemanfaatan Teknologi Augmented Reality untuk Siswa SMP Miftahul Madani; Hendri Hamzanwadi; Melati Rosanensi; Danang Tejo Kumoro
Jurnal Teknologi Informasi dan Multimedia Vol. 6 No. 1 (2024): May
Publisher : Sekawan Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v6i1.510

Abstract

Augmented reality technology is a virtual object that can provide information to help users carry out work related to this technology. The learning process applied to students at SMPN 1 Praya Tengah with the theme of introducing electricity-producing animals with a learning method using printed books and verbal explanations using a whiteboard as a learning medium so that students cannot see pictures of electricity-producing animals. This research is aimed at producing more interactive learning media in introducing electricity-producing animals by using augmented re-ality technology at SMPN 1 Praya Tengah to increase interest in learning. The methodology used is the MDLC method which uses 6 stages, namely the concept, design, material collection, manu-facturing, testing and distribution stages which are implemented in learning media. The results obtained are interactive learning media on how to recognize electricity-producing animals using augmented reality which can be run on desktop-based computers. The conclusion obtained from this research is that the application of a learning media application to introduce electrici-ty-producing animals using augmented reality technology for students at SMPN 1 Praya Tengah can help students learn about electricity-producing animals in real time or in the form of 3-dimensional objects and animations. The test results used a test scale, namely a Likert scale with a value of 45.25 which can be categorized as Strongly Agree.