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IMPLEMENTASI AKAD MURABAHAH DAN PERMASALAHANNYA DALAM PERBANKAN SYARIAH Raihan Putri; Fitri Yanti
Mu'amalat: Jurnal Kajian Hukum Ekonomi Syariah Vol. 15 No. 2 (2023): Desember
Publisher : Universitas Islam Negeri Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20414/mu.v15i2.7011

Abstract

Murabahah is a sale and purchase contract with additional profits in accordance with the agreement. This study aims to further analyze the application of murabaha contracts in Islamic banking, as well as answer how the murabaha concept actually is and then look at the implementation of murabaha financing in banks whether it is appropriate based on sharia principles or not. This study used a qualitative descriptive research method through a library study data collection technique. As for the discrepancies found in the application of murabahah financing in Islamic banking, namely regarding violations related to milkiyah requirements. The results of the study show that the implementation of murabahah contract financing does not meet the pillars and conditions of sale and purchase in accordance with sharia principles. If the bank wishes to represent the customer, the solution is that the item must change ownership, the object of the transaction must be fully controlled by the bank before making a transaction.
Augmented Reality Research in Middle Schools: Bibliometric Review Fadli Agus Triansyah; Mitrayana Mitrayana; Fitri Yanti; Andi Rabuandika; Ilham Muhammad
EDUKASIA: Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 1 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i1.268

Abstract

Augmented Reality is a technology that helps 3D virtual objects to be viewed interactively in the real world. Implementing Augmented Reality into the learning process has a great opportunity to get various benefits. The purpose of this study is to capture research landscapes related to Augmented Reality in high school learning from 2009 to 2023. The method used is bibliometric analysis. The database used in collecting the necessary related information is the Scopus database. Augmented Reality research publications in secondary schools from 2009 to 2023 have experienced an increase in recent years. The highest number of citations was in 2013. The United States and China are the most influential countries in this field. The focus of research related to Augmented Reality in secondary schools is 1) technology, motivation, and environment; 2) games and interests; 3) achievement and development. The keyword Augmented Reality is not directly related to science learning. The game keywords are not directly related to the outcomes keywords. This novelty can be useful for further research examining a theme similar to this research. The new themes related to this field are science learning, mathematics education, concepts, and spatial abilities.