Farhan Maulana Muslim
Universitas Islam Nusantara

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PENGEMBANGAN MEDIA PEMBELAJARAN MATH TRAIN TRACK UNTUK MENGUKUR MINAT BELAJAR PESERTA DIDIK Muhamad Azi Abdul Aziz; Farhan Maulana Muslim; Usep Kosasih; Samnur Saputra
UJMES (Uninus Journal of Mathematics Education and Science) Vol 8, No 1 (2023): Januari 2023
Publisher : Universitas Islam Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30999/ujmes.v8i1.2460

Abstract

Mathematics is a compulsory subject at every level of school, from elementary, junior high, high school, vocational to tertiary institutions. In fact, from the results of interviews with junior high school mathematics educators, information was obtained that in general mathematics is still considered difficult to understand because mathematics is related to abstract matters, one of which is the gradient sub-material. Based on the results of field observations conducted in class VIII at one of the junior high schools in the city of Bandung, information was obtained that students really liked games. The design in this study used Formative Evaluation, with the research subjects from 20 students of Class VIII SMP students, educators, and mathematics education experts. The instrument used was the results of completing a questionnaire conducted by participants, namely class VIII students, it was found that the Math Train Track could increase students' learning interest. This research is limited only to find out the increase in students' interest in learning by the Math Train Track as a game-based learning media. 
GAME-BASED LEARNING: MATH TRAIN TRACK PADA PEMBELAJARAN GRADIEN Usep Kosasih; Farhan Maulana Muslim; Samnur Saputra; Deti Ahmatika
Jurnal Math-UMB.EDU Vol. 10 No. 2 (2023): MARCH
Publisher : Universitas Muhammadiyah Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36085/mathumbedu.v10i2.4682

Abstract

Matematika merupakan mata pelajaran wajib yang ada di setiap jenjang sekolah, mulai dari SD, SMP, SMA, SMK, hingga perguruan tinggi. Faktanya, dari hasil wawancara pendidik matematika SMP, pada umumnya mata pelajaran matematika masih dianggap sulit dipahami karena matematika berhubungan dengan hal abstrak salah satunya pada sub materi gradien. Tujuan dari penelitian ini yaitu untuk mengetahui hasil validasi, dan desain pembelajaran dari desain pembelajaran Persamaan Garis Lurus berbasis Math Train Track. Pendekatan penelitian yang digunakan yaitu Research and Development (R&D), dengan model Design Research (DR) dan Desain penelitian menggunakan Formative Evaluation, dengan subjek penelitian pendidik dan pakar pendidikan matematika sebagai validator, dan peserta didik kelas VIII. Instrumen yang digunakan yaitu hasil validasi dari expert review (pakar pendidikan matematika) dan one-to-one (pendidik matematika). Dari hasil validasi yang dilakukan validator didapat bahwa Math Train Track layak untuk diuji coba tanpa revisi. Kata Kunci: Game-Based Learning, Math Train Track, Media Pembelajaran, Gradien.