Ulfia Rahmi
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Kebutuhan Bahan Ajar Digital Berbasis Studi Kasus di Perguruan Tinggi; Upaya Implementasi Merdeka Belajar Syafril Syafril; Ulfia Rahmi
Pedagogi: Jurnal Ilmu Pendidikan Vol 23 No 1 (2023): Pedagogi: Jurnal Ilmu Pendidikan
Publisher : Fakultas Ilmu Pendidikan Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/pedagogi.v23i1.1553

Abstract

Tujuan penelitian ini adalah mengidentifikasi kebutuhan bahan ajar digital berbasis studi kasus di perguruan tinggi sebagai upaya untuk mengimplementasikan merdeka belajar di Indonesia. Kemampuan analisa kasus yang dilakukan dapat membantu meningkatkan keterampilan berpikir mahasiswa untuk mencapai kemerdekaan berpikir. Penelitian dilakukan pada mata kuliah Dasar-dasar Imu Pendidikan sebagai mata kuliah wajib di Perguruan Tinggi Lembaga Penghasil Tenaga Kependidikan (LPTK). Bahan ajar telah tersedia dalam bentuk cetak dan digital namun bagaimana kebutuhan bahan ajar yang berbasis studi kasus? Penelitian ini dilakukan dengan mix metode. Mahasiswa yang telah mengikuti mata kuliah Dasar-dasar Ilmu Pendidikan dimintai mengisi angket dan diwawancarai terkait kebutuhan terhadap bahan ajar berbasis studi kasus. Data tersebut dianalisis teknik analisis data deskriptif dan triangulasi data. Hasil dari penelitian menunjukkan bahwa mahasiswa membutuhkan bahan ajar digital berbasis studi kasus. Bahan ajar berbasis studi kasus ini direkomendasikan juga untuk dikembangkan pada mata kuliah lain sebagai upaya mencapai kemerdekaan berpikir.
PENGEMBANGAN E-MODUL UNTUK PEMBELAJARAN DIFERENSIASI PADA MATERI PERANGKAT KERAS KOMPUTER KELAS VII SMP Rafi Septrianda; Ulfia Rahmi; Eldarni, Reni Kurnia
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Order
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.8313

Abstract

This Development Research was motivated by a problem at SMPN 27 Padang, namely that students were limited to the material presented by teachers through workbooks and printed books that were monotonous because they only contained black and white text without visualizations or interactive activities. This condition had an impact on low student motivation and learning outcomes, while teachers also had difficulty accommodating differentiated learning. This study aims to develop an e-module on computer hardware material that can be used in differentiated learning for seventh grade junior high school students. The Research method used is Research and Development (R&D) with the 4D model (Define, Design, Develop, Disseminate). Data collection instruments include material validation, media validation, teacher and student practicality questionnaires, as well as pre-test and post-test questions. The results showed that the average material validation by experts was 98.09%, media validation by expert I was 97.64%, and media validation by expert II was 94.11%, all of which were categorized as highly valid. Teacher practicality obtained a percentage of 97.39% and student practicality was 94.73%, both of which were categorized as highly practical. The effectiveness test produced an average N-Gain of 0.70, categorized as quite effective. Thus, the developed e-module is suitable for use as a differentiated learning medium for computer hardware material in seventh grade junior high school.
PENGEMBANGAN MEDIA AUDIO PODCAST PADA MATA PELAJARAN BAHASA INGGRIS UNTUK SISWA SMA KELAS X Aulia Rahma Putri; Abna Hidayati; Ulfia Rahmi; Rahmi Pratiwi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.25592

Abstract

This study aims to develop an audio podcast-based instructional media to improve listening skills in English learning for Grade X senior high school students. The research employs the Research and Development (R&D) method using the Plomp development model, which consists of five stages: preliminary investigation, design, realization, evaluation, and limited implementation. The developed podcast includes interactive narration, practice exercises, and an introduction to Recount Text material. It was produced using BandLab and Eleven Labs and distributed via Spotify. Validation by content and media experts yielded an average score of 4.8 (very valid), while a practicality test involving 40 students resulted in a score of 4.3 (very practical). These findings indicate that audio podcast media is feasible and effective for supporting English language learning, especially in enhancing students’ listening skills.