Riyadhul Fajri
Universitas Almuslim

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Prototype Sistem Monitoring Suhu dan Kelembaban Otomatis pada Greenhouse Berbasis IoT Nisaul Fitri; Imam Muslem; Riyadhul Fajri
Jurnal Ilmu Komputer Aceh Vol 3 No 1 (2026): Jurnal Ilmu Komputer Aceh
Publisher : Fakultas Ilmu Komputer Universitas Almuslim

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Abstract

Greenhouse is a modern agricultural solution that creates optimal conditions for plant growth, especially amidst climate change and food crises. The purpose of this project is to build an IoT-based system that automatically controls temperature and humidity, using Telegram as the management platform. The system uses the DHT11 sensor for environmental monitoring, NodeMCU ESP8266 for Wi-Fi connectivity, ESP32 as the actuator controller, and a relay module to control a cooling fan. Environmental data is sent in real-time to Telegram, allowing users to monitor and control the greenhouse remotely. Testing results show the system responds automatically to temperature and humidity changes, sends notifications, and activates the cooling fan accurately. Integration with Telegram enhances remote management, energy efficiency, and microclimate stability within the greenhouse
Penerapan Role-Based Access Control (RBAC) untuk Mengelola Hak Akses pada Sistem Informasi Sekolah Taman Kanak-Kanak Berbasis Multiuser: Implementasi Mekanisme Kontrol Akses Berbasis Peran pada Lingkungan Multiuser Sri Ramadhani; Dedy Armiady; Riyadhul Fajri
Jurnal Ilmu Komputer Aceh Vol 3 No 1 (2026): Jurnal Ilmu Komputer Aceh
Publisher : Fakultas Ilmu Komputer Universitas Almuslim

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Abstract

This study aims to design and implement a multiuser information system based on Role-Based Access Control (RBAC) in a kindergarten (TK) environment to manage user access rights in a structured and secure manner. In multiuser-based school information systems, improper access control can lead to unauthorized data access, role conflicts, and security vulnerabilities. To address this issue, this research applies RBAC as the main authorization mechanism, where access rights are granted based on predefined user roles. The system is developed using a software engineering approach with a descriptive methodology, following stages of requirements analysis, system design, implementation, and testing. Three primary roles are defined in the system: Super Admin, School Admin, and Operator, each with different access privileges. The system is implemented using PHP with the CodeIgniter framework and MySQL as the database management system. To enhance responsiveness and accuracy in access control enforcement, a real-time mechanism using Pusher.js is integrated to synchronize access right changes without requiring manual page refresh. System testing is conducted using black-box testing to verify access restrictions, menu visibility, and data isolation between schools. The results show that the RBAC mechanism functions effectively in restricting access according to user roles, preventing unauthorized actions, and ensuring data separation across institutions. This research demonstrates that RBAC can be reliably applied as a foundational access control model for multiuser school information systems, particularly in early childhood education environments, and can be further developed for real-world implementation.
Pemodelan Aset 3D Interior Kamar Tidur Minimalis Dengan Penerapan Texturing PBR Untuk Meningkatkan Visualisasi Realistis Sultan Alam Khalil; Riyadhul Fajri; Zulkifli Zulkifli
Jurnal Ilmu Komputer Aceh Vol 3 No 1 (2026): Jurnal Ilmu Komputer Aceh
Publisher : Fakultas Ilmu Komputer Universitas Almuslim

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51179/ilka.v3i1.50

Abstract

Visualization quality is an important aspect in presenting interior design concepts realistically. Conventional texturing methods often produce flat and unrealistic appearances due to inaccurate light interaction. This study aims to implement Physically Based Rendering (PBR) techniques in modeling a minimalist bedroom interior using Blender software to improve visual realism. The development process follows the Multimedia Development Life Cycle (MDLC) method, which includes concept, design, material collecting, assembly, testing, and distribution stages. PBR materials are created by combining texture maps such as Albedo, Roughness, Metallic, and Normal through the Principled BSDF shader. The Cycles render engine is used to generate realistic lighting and shadows. The results show that PBR implementation significantly improves surface detail, light reflection accuracy, and overall realism compared to conventional texturing methods. This research proves that PBR-based texturing is effective for producing realistic interior visualizations for design presentation
Pengembangan Sistem Pemesanan e-Ticket pada Transportasi Umum di Provinsi Aceh Naila Ilmi; Iskandar Zulkarnaini; Riyadhul Fajri
Jurnal Ilmu Komputer Aceh Vol 3 No 2 (2026): Jurnal Ilmu Komputer Aceh
Publisher : Fakultas Ilmu Komputer Universitas Almuslim

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51179/ilka.v3i2.74

Abstract

The rapid development of information technology has encouraged digital transformation in transportation services, including ticket reservation systems. In Aceh, land transportation ticket booking is still frequently handled manually, causing inefficiency in schedule distribution, seat management, transaction recording, and ticket validation. This study aims to develop a web-based e-ticket booking system for public transportation in Aceh with Sultan Loket Matang as the case study. The system is designed to support direct booking by passengers as well as booking through registered agents, especially for users with limited access to official ticket counters. The study applies a Research and Development approach with the Waterfall model, consisting of requirements analysis, system design, implementation, and testing. The developed system provides user registration, login, schedule and route search, seat selection, simulated digital payment, electronic ticket generation, and QR Code-based validation. The results indicate that the system can improve booking efficiency, facilitate integrated transportation data management, and reduce the possibility of ticket duplication through digital verification. Therefore, the proposed system can serve as an alternative solution for improving public transportation services in Aceh