Uswatun Khasanah
Universitas Nahdlatul Ulama Lampung, Lampung, Indonesia

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Augmented Reality Media Design for Electro-Pneumatic Practical Learning for Vocational High School Students (VHS) Moch Sukardjo; Uswatun Khasanah; Stephanus Turibius Rahmat; Khaerudin
Journal of Education Technology Vol. 7 No. 1 (2023): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v7i1.57615

Abstract

Many students still need to be skilled and able to practice electro-pneumatic expertise. This research aims to design augmented reality media for electro-pneumatic subjects. This study uses the development research method by adopting the ADDIE model with 5 stages. The media produced in this study will be analyzed for its practicality. The sample in this study was 16 students of class X. The instrument used for experts was using a questionnaire with 4 options. The instrument given to students to find out practicality is in the form of a questionnaire with 2 yes and no options. Data collection techniques using documentation, interviews, questionnaires, and literature review. Data analysis used quantitative descriptive data analysis techniques. The study's results, namely the assessment of instructional design experts from two experts, obtained a score of 4.43. the assessment of two material experts obtained a score of 4.5, and the assessment of two media experts obtained a score of 4.22. It was concluded that augmented reality media designed for electro-pneumatic subjects is feasible. The results of the questionnaire filled out by students scored above 80. From the results of the practicality test, it can be concluded that augmented reality media is quite practical. The implications of applying augmented reality media in practical electro-pneumatic learning in schools will be able to improve students' practical skills.
Digital Transformation of Arts Learning for Early Childhood: The Effect of E-Module on Learning Achievement of Early Childhood Education Undergraduate Students Suci Aprilyati Ruiyat; Uswatun Khasanah; Eneng Sri Susilawati; Otto Fajarianto
JTP - Jurnal Teknologi Pendidikan Vol. 28 No. 2 (2026): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v28i2.69258

Abstract

learning achievement of Early Childhood Education (ECE) undergraduate students in an arts learning course. The research background is rooted in the low digital transformation of arts learning in Indonesian higher education, with 81% of lecturers still relying on conventional teaching materials and student mean scores remaining at 63.8 out of 100. Employing a quantitative approach with a quasi-experimental Pretest-Posttest Control Group Design, this study involved 64 fourth-semester ECE students divided into an experimental group (n=32) using e-modules and a control group (n=32) using printed modules. Data was collected through validated learning outcome tests, student response questionnaires, and observation sheets. The e-module was assessed as highly feasible by content experts (91.6%) and media experts (90.4%). The independent-samples t-test revealed a significant difference in posttest scores: experimental group (M=84.22, SD=7.93) versus control group (M=70.47, SD=9.18), t (62) = 6.74, p<0.001, with Cohen's d=1.67 indicating a very large effect size. These findings confirm that e-module-based digital transformation significantly enhances ECE students' arts learning achievement and supports the advancement of 21st-century pedagogical practice in higher education.