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Peran Solidaritas Pada Pada Masyarakat Multikultural Dalam Proses Perdagangan di Wilayah Gunung Pangilun Kota Padang Irwan Irwan; Zusmelia Zusmelia; Felia Siska; Intan Putri Rusvita; Nadila Febrina Eka Putri; Yenni Melia; Nur Inayati Saiful
Equilibrium: Jurnal Pendidikan Vol 11, No 2 (2023): EQUILIBRIUM : JURNAL PENDIDIKAN
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (462.195 KB) | DOI: 10.26618/equilibrium.v11i2.9897

Abstract

Social solidarity shows a sense of solidarity that pays attention to a situation in individual or group relationships based on shared moral feelings and beliefs. The purpose of this study was to analyze the role of solidarity in a multicultural society for street vendors in the Gunung Pangilun area, Padang city. This study uses a qualitative approach by observing objects. The method of data collection was observation and interviews with several street vendors in the Gunung Pangilun area. The results of this stidy indicate that the solidarity of street vendors on Gunung Pangilun can be seen when they interact, they still maintain friendships even though they are both competing in selling their wares. The way they help each other in selling, such as exchanging money to return buyers’ money and having mutual trust in one another.
Students’ Perceptions of Kahoot! Use in English Learning at Senior High School in West Sumatra Nadila Febrina Eka Putri; Siska Siska; Melvina Melvina
Journal of English Language and Education Vol 11, No 3 (2026)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jele.v11i3.2190

Abstract

The use of gamification in English language learning has become increasingly significant, particularly through application-based interactive media such as Kahoot! which is considered effective in fostering an enjoyable learning environment and enhancing students’ motivation and engagement. However, studies examining students’ perceptions of Kahoot! implementation at the high school level, especially in West Sumatera, remain limited. This study aims to investigate students’ perceptions of the use of Kahoot! by an English teacher at SMAN 1 Sitiung. A qualitative case study design was employed, involving five twelfth-grade students selected through purposive sampling. Data were collected through structured in-depth interviews and analyzed using an interactive qualitative analysis model focusing on effectiveness, competitiveness, and ease of use. The findings reveal that students hold positive perceptions of Kahoot! as it promotes an enjoyable learning environment, encourages healthy competition, and is easy to use and access both inside and outside the classroom. In conclusion, Kahoot! is an effective gamification tool that supports student engagement and motivation in English learning.