Ayu, Annisa
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Development of Learning Media Using Ethnomathematics-Based Augmented Reality on Cube and Block Material Ayu, Annisa; Nursyahidah, Farida; Prayito, Muhammad
Phenomenon : Jurnal Pendidikan MIPA Vol. 13 No. 2 (2023): Jurnal Pendidikan MIPA
Publisher : Faculty of Science and Technology, Universitas Islam Negeri Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/phen.2023.13.2.17130

Abstract

The use of technology in Indonesian education is still quite far behind. Therefore, researchers conducted research aimed at developing android-based learning media using ethnomathematics-based Augmented Reality on cube and block material that is suitable for use and knowing student learning outcomes.  This type of research is Research and Development using the ADDIE development model which includes 5 steps, namely Analysis, Design, Development, Implementation, and Evaluation. Research instruments in the form of media validation questionnaires, material validation questionnaires, and learning outcomes tests. Media development using Blender 2.90.1 and Unity Engine 2018 4.36 software. Data analysis was carried out by normality, homogeneity, t-test, and learning due diligence. The results of this study can be concluded that (1) the percentage of validation of media experts is 91.5%, and material experts are 93%. (2) data from the field shows that the learning outcomes of students who obtain android-based learning media using ethnomathematics-based Augmented Reality are better than students who use lecture learning methods (conventional learning).