Vava Imam Agus Faisal
Universitas Sains Al-Qur'an

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Pengembangan Media Game Edukatif KARIKA Berpendekatan Contextual Teaching and Learning untuk Meningkatkan Kemampuan Berpikir Kritis dan Kolaborasi Siswa di SMA Negeri 1 Kertek Rifatun Hasanah; Ahmad Khoiri; Vava Imam Agus Faisal
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 2 (2026): May
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i2.1971

Abstract

The low level of students’ critical thinking and collaboration skills, along with the limited use of interactive learning media in physics learning, has become one of the major challenges in 21st-century education. This study aimed to develop the KARIKA educational game media based on the Contextual Teaching and Learning (CTL) approach on global warming material and to determine its validity, practicality, and effectiveness in improving students’ critical thinking and collaboration skills in grade X of SMA N 1 Kertek. This research employed the Research and Development (R&D) method using the ADDIE model, consisting of analyze, design, develop, implement, and evaluate stages. Data were collected through observation, interviews, questionnaires, tests, and documentation. The research subjects included expert validators, physics teachers, and grade X students of SMA N 1 Kertek. The results showed that the KARIKA educational game media achieved an average validity score of 91.8% categorized as “very valid”. The practicality result obtained an average score of 86.82% categorized as “very practical” based on teachers’ and students’ responses. The effectiveness of the media was indicated by the paired sample t-test results showing a significant difference before and after the implementation of the media, as well as the N-Gain results of critical thinking skills at 68.74% and collaboration skills at 59.76%, both categorized as moderate or “quite effective”. These findings indicate that the CTL-based KARIKA educational game media is feasible to be used as an innovative, interactive, and contextual physics learning medium to support the improvement of students’ critical thinking and collaboration skills.
Pembelajaran Problem-Based Learning Berbantuan Media Educaplay untuk Meningkatkan Keterampilan Berpikir Kritis Siswa Umi Fitrotun; Ahmad Khoiri; Vava Imam Agus Faisal
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 2 (2026): May
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i2.1982

Abstract

Critical thinking skills are essential in 21st-century physics education. However, learning processes that are still teacher-centered have hindered the optimal development of students’ critical thinking skills. The Problem Based Learning (PBL) model assisted by Educaplay media can serve as an alternative learning approach that enhances student engagement through interactive activities and problem-solving. This study aimed to determine the effect of the PBL model assisted by Educaplay on students’ critical thinking skills in the topic of thermal expansion. The study employed a quantitative approach using a quasi-experimental method with a Pretest-Posttest  control group design. The research sample consisted of two eleventh-grade classes at MAN 2 Wonosobo selected through purposive sampling techniques. Data analysis was conducted using normality tests, homogeneity tests, independent sample t-tests, and N-Gain analysis. The results showed that the implementation of the PBL model assisted by Educaplay had a positive effect on students’ critical thinking skills. The average N-Gain score of the experimental class was higher than that of the control class. This study contributes to the development of technology-based physics learning to improve students’ higher-order thinking skills.
IMPLEMENTASI MEDIA SLIDEWARE INTERAKTIF BERBASIS SOFTWARE CANVA UNTUK MENINGKATKAN HASIL BELAJAR ILMU PENGETAHUAN ALAM SISWA KELAS V MI MA’ARIF MOJOSARI Syaharani Kusuma; Ahmad Khoiri; Vava Imam Agus Faisal
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 02 (2026): Volume 12 Nomor 02, Juni 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i02.15595

Abstract

This study aimed to determine the effect of implementing Canva-based interactive slideware media on improving Science learning outcomes of fifth-grade students at MI Ma’arif Mojosari. The research was motivated by the low learning outcomes and limited use of interactive digital learning media in Science instruction. This study employed a quantitative approach with a quasi-experimental method using a nonequivalent control group design. The population consisted of 54 fifth-grade students, divided into an experimental class and a control class, each comprising 27 students. Data were collected through observation, tests (pretest and posttest), and documentation, then analyzed using normality tests, homogeneity tests, independent sample t-tests, and N-Gain tests. The results indicated that the average score of the experimental class increased from 60.7 on the pretest to 83.7 on the posttest, while the control class increased from 58.7 to 71.0. The independent sample t-test showed a significance value of < 0.001, indicating a significant effect of Canva-based interactive slideware media on students’ Science learning outcomes. Furthermore, the N-Gain score of the experimental class was 0.5996 (moderate category), higher than the control class score of 0.2902 (low category). Therefore, Canva-based interactive slideware media was proven effective in improving Science learning outcomes and can be used as an innovative learning medium in elementary education.
EFEKTIVITAS MEDIA MAGIC BOARD UNTUK MENGATASI KESULITAN BERHITUNG MATERI PEMBAGIAN PADA SISWA KELAS III SD NEGERI 1 BANYUKEMBAR KABUPATEN WONOSOBO Putri Refi Mariska Aeshurga; Ahmad Khoiri; Vava Imam Agus Faisal
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 03, September 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.15751

Abstract

This Study was motivated by students’ low arithmetic ability in division material, as indicated by learning outcomes below the minimum mastery criteria (MMC) and difficulties in understanding division concepts. The purpose of this study was to determine the effectiveness of magic board media in overcoming difficulties in learning division among third-grade students at SD Negeri 1 Banyukembar, Wonososbo Regency. This study employed a quantitative approach using a pre-experimental method with a one group pretest-posttest design. The participants consisted of 30 third-grade students. Data were collected through tests, observation, and documentation, and analyzed using validity, reliability, normality testing, homogeneity testing, paired sample t-test, and N-Gain analysis. The result showed that student mean score increased from 50.83 in the pretest to 79.66 in the posttest. The number of students achieving the minimum mastery criteria increased from 4 students to 26 students the paired sample t-test revealed a significance value of 0,000 < 0,05, indicating a significant difference between pretest and posttest scores. Furthermore, the average N-Gain score was 0,6165 with an affectiveness percentage of 61.65%, categorized as quite effective. Therefore, magic board media is quite effective in helping students overcome arithmetic difficulties and improve their ability in division material at the elementary school level.