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Pengaruh Media Pembelajaran Adobe Flash Metode Tilawati Terhadap Kemampuan Membaca Al Qur’an Berdasar Perbedaan Usia Peserta Kursus Pemula Pesantren Al Qur’an Nurul Falah Surabaya Abdurrohim Abdurrohim; Sulis Janu Hartati; Muhajir Muhajir
Jurnal Kajian Ilmu Pendidikan (JKIP) Vol. 3 No. 2 (2023): Jurnal Kajian Ilmu Pendidikan (JKIP)
Publisher : Lembaga Riset dan Inovasi Almatani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55583/jkip.v3i2.485

Abstract

Tujuan penelitian ini adalah untuk mengetahui: 1) Pengaruh penggunaan media pembelajaran program Adobe Flash Metode Tilawati terhadap kemampuan membaca Al-Qur'an. 2) Pengaruh perbedaan usia peserta didik terhadap kemampuan membaca Alquran. 3) Media pembelajaran program Adobe Flash, metode Tilawati, dan perbedaan usia peserta didik secara bersama-sama berpengaruh terhadap kemampuan membaca Al-Qur'an. Penelitian ini dilakukan di Pesantren Nurul Falah Al-Qur’an Surabaya, pada periode September – Desember 2017, dengan menggunakan metode eksperimen. Populasi dalam penelitian ini adalah 204 partisipan dengan mengambil sampel sebanyak 60 partisipan yang terbagi menjadi dua kelompok yaitu 30 partisipan pada kelompok eksperimen dengan menggunakan metode Adobe Flash Tilawati dan 30 partisipan pada kelompok kontrol. Pengambilan sampel dilakukan dengan teknik random sampling dan dilakukan uji keseimbangan pada dua kelompok dengan menggunakan uji t. Teknik analisis data menggunakan teknik ANOVA dua arah dengan uji analisis pendahuluan yaitu uji normalitas menggunakan uji Kolmogorov-Smirnov dan uji homogenitas menggunakan uji statistik Levene.
Exploration of Arithmetic Concepts in Jetis Batik at Namiroh Batik Shop, Sidoarjo, East Java Novalita Machmara; Nuril Huda Mohammad; Fransiska Safenia Kayo; Ruben Tildjuir; Sulis Janu Hartati
Tematik : Jurnal Konten Pendidikan Matematika Vol. 4 No. 1 (2026): TEMATIK: Jurnal Konten Pendidikan Matematika
Publisher : Prodi Tadris Matematika Fakultas Tadris Umum

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55210/tematik.v4i1.2461

Abstract

This research aims to explore arithmetic concepts in the process of making Jetis Sidoarjo Batik at the Namiroh Batik Shop, as mathematics is often embedded in cultural production practices but not explicitly recognized in formal learning contexts. This study employs a qualitative method with an ethnographic design. The data collection techniques in this study include observation, interviews, and documentation. The data analysis techniques used include data reduction, data display, and conclusion drawing. The validity of the data is strengthened through source triangulation. The results of the study show that there are arithmetic concepts in the production activities of Jetis Batik, including measurement and calculation operations in determining the size of the fabric, comparison and fractions in the dye mixing process, time calculation and unit conversion in the production stage, and social arithmetic in determining the selling price. These findings indicate that arithmetic functions as a practical and contextual tool in real-life cultural activities. Therefore, Jetis Batik production can be utilized as a meaningful context for mathematics learning in elementary schools, particularly in teaching measurement, fractions and ratios, time conversion, simple averages, and profit–loss concepts.
ANALYSIS OF ELEMENTARY SCHOOL STUDENTS’ UNDERSTANDING OF ARITHMETIC CONCEPTS THROUGH A ROPE-JUMPING GAME Anisatul Lathifah; Syauqia Salsabila; Dita Dwi Amelia; Milakul Asyifah; Sulis Janu Hartati
Suluh Pendidikan : Jurnal Ilmu-Ilmu Pendidikan Vol 24 No 1 (2026): SULUH PENDIDIKAN : Jurnal Ilmu-Ilmu Pendidikan
Publisher : IKIP SARASWATI TABANAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46444/suluh-pendidikan.v24i1.1076

Abstract

Arithmetic instruction in elementary school is often presented abstractly, making it difficult for students to understand the concepts meaningfully. One alternative contextual learning approach that aligns with the concrete operational stage is the use of local games. This study aims to describe the implementation of the jumping rope game as a medium for arithmetic learning and to measure students' understanding of the arithmetic concepts that arise during the game. This study uses a quantitative, survey-based approach with a sample of 56 grade III students from SDN Keputih 245 Surabaya. Data were collected through structured observation and guided oral tests, then analyzed using descriptive statistics in the form of frequency and percentage. The results showed that the jumping rope game included the concepts of counting and units of length, which were understood by all students (100%). In comparison, the concept of simple counting operations was understood by some students (50%), and the concept of time was still understood by a small number of students (25%). These findings show that jumping rope has the potential to be a context-rich and engaging medium for arithmetic learning, especially in supporting meaningful understanding of concepts among elementary school students.