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Desain Panduan Pemanfaatan Perpustakaan Sebagai Sumber Belajar Mahasiswa Lu’mu Taris; Ruslan Ruslan; Labusab Labusab
Seminar Nasional LP2M UNM SEMINAR NASIONAL 2021 : PROSIDING EDISI 11
Publisher : Seminar Nasional LP2M UNM

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (201.17 KB)

Abstract

Abstrak. Tujuan yang akan dicapai dalam penelitian ini adalah mengetahui: (1) Gambaran hasil desain panduan pemanfaatan perpustakaan sebagai sumber belajar mahasiswa; (2) Pemanfaatan perpustakaan sebagai sumber belajar mahasiswa mudah pemanfaatannya; dan (3) Efektivitas implementasi panduan pemanfaatan perpustakaan sebagai sumber belajar mahasiswa. Metode penelitian ini adalah Resarch dan Development, dengan menggunakan model ADDIE. Objek penelitian ini yang akan diuji adalah Buku panduan pemanfaatan perpustakaan sebagai sumber belajar mahasiswa. Teknik pengumpulan data adalah wawancara, dan observasi. Teknik analisis data menggunakan analisis deskriptif yng bentuk penyajian datanya menggunakan deskripsi dan gambar-gambar. Hasil penelitian (1) proses Desain buku panduan pemanfaatan perpustakaan sebagai sumber belajar mahasiswa adalah menggunakan model desain Analysis, Design, Development, Implementation, dan Evaluation (ADDIE). Tampilan fitur-fiturnya adalah Fitur utama perpustakaan.unm.ac.id, fitur menu utama, fitur layanan yang tersedia, fitur artikel ilmiah. Buku panduan tersebut dinyatakan efektif dan efisien. Untuk itu disarankan agar dimanfaatkan oleh dosen pegampu mata kuliah agar mengarahkan mahasiswanya untuk menelusur informasi / referensi Kata Kunci: Perpustakaan, Buku, Panduan
Analysis of Digital Literacy Skills of Educators at MTA DDI Manding Polewali Mandar Fiqri Ramadhan; Riana T Mangesa; Lu’mu Taris
Journal of Educational Studies in Science, Technology, Engineering, Arts and Humanities Vol.1 No.2 (2026): March 2026
Publisher : PT. Global Research Collaboration

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Abstract

This study aims to determine the level of digital literacy skills of teachers at MTs DDI Manding, Polman Regency. The research method used is quantitative research. This study applies descriptive statistical data analysis in presenting the results of data processing, using questionnaires and interviews in data collection, and using saturated sampling techniques to determine the research sample. The digital literacy skills of MTs DDI Manding teachers were reviewed from four aspects, namely Internet Searching, Hypertext Navigation, Content Evaluation, and Knowledge Assembly, and were still in the low category with a percentage of 39.38%, which indicates that teachers still lack self-development in the field of digital literacy. Based on the data collection results, it shows that the three factors that have a significant influence on teachers' digital literacy skills are Functional Skills, Communication and Interaction, and Critical Thinking. Data analysis shows that the average percentage of 22.79% is still in the insufficient category, indicating that the three factors that should support the improvement of digital literacy of MTs DDI Manding teachers are still in the insufficient category. The data collected by the researcher serves as a reference for MTs DDI Manding teachers to identify the factors that can support their digital literacy skills. The factors that influence an individual's digital literacy skills, in this case MTs DDI Manding teachers, can be used as a reference to further explore teachers' digital literacy skills to develop their creativity in teaching.
Pengembangan Sistem Informasi Nilai Mahasiswa Berbasis Web Dengan Fitur Sms Autoreply Musawwir Musawwir; Andi M. Yusuf; Hamdy Nur Saidy; Ahmad Adivar; Lu’mu Taris; Abdul Muis Mappalotteng; Asrul Asrul
Jurnal Minfo Polgan Vol. 14 No. 1 (2025): Artikel Penelitian
Publisher : Politeknik Ganesha Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33395/jmp.v14i1.15118

Abstract

Sistem Informasi Nilai Mahasiswa Berbasis Web dengan Layanan SMS Autoreply merupakan sistem penyampaian nilai untuk mahasiswa yang di implementasikan menggunakan pemrograman PHP dan MySQL. Penelitian ini bertujuan untuk memudahkan dalam melakukan penginputan dan penyampaian nilai kepada mahasiswa sehingga tidak lagi berfokus kepada media manual (kertas) dan website saja untuk melihat nilai. Selain berbasis web, sistem informasi ini memiliki layanan sms autoreply untuk mempermudah akses informasi nilai secara cepat dan mudah. Penelitian ini merupakan penelitian pengembangan perangkat lunak (software development) dengan menggunakan model prototyping. Data penelitian diperoleh dengan observasi dan studi pustaka. Penelitian ini telah menghasilkan sebuah sistem informasi nilai yang dapat mempermudah pengguna untuk mendapatkan informasi nilai secara efektif dan efisien, bisa langsung di akses serta informasi dapat tersampaikan dengan baik. Hasil penelitian disimpulkan bahwa sistem informasi nilai mahasiswa berbasis web dengan layanan sms autoreply dapat membantu proses pengelolaan nilai sehingga memudahkan dalam melakukan penginputan nilai dan membantu dalam menyampaikan informasi nilai kepada mahasiswa sehingga proses penginputan dan penyampaian nilai menjadi lebih efisien.
Development an Augmented Reality-Based Mathematics Application to Improve Junior High School Students' Comprehension of Mathematical Concepts Astana Aulia Putri; Nurhikmah H; Lu’mu Taris
Teknodika Vol 23, No 1 (2025): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v23i1.97035

Abstract

Mathematics education at the junior high school level faces challenges in helping students visualize three-dimensional geometric concepts using traditional methods. Augmented reality (AR) has been proposed as a potential solution due to its ability to provide interactive 3D representations, yet research on its implementation in Indonesian schools remains limited. This study aims to develop and evaluate an AR-based mathematics application to improve students' conceptual understanding of geometry. Using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation), the study involved 45 students in field trials, preceded by individual (5 students), small group (12 students), and large group (20 students) trials. Data were collected through teacher questionnaires, student questionnaires, pre-tests, and post-tests, with instrument validation conducted through expert review. Descriptive and inferential statistical analyses were applied to measure learning effectiveness. The results show a significant improvement in students' ability to visualize geometric concepts, with average scores increasing from 46.31 (pre-test) to 92.91 (post-test). The findings suggest that AR technology can enhance engagement and comprehension in mathematics learning. However, implementation challenges, such as access to AR-compatible devices and teacher readiness, require further study. This research contributes to the integration of AR in mathematics education and highlights its potential for broader adoption in schools with adequate technological infrastructure.