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Effect of Grammar Racing Game on Learning Simple Present Tense to Improve Achievement of Elementary Education Students at Palangka Raya University Muhammad Rezeki
Jurnal Riset Rumpun Ilmu Bahasa Vol. 4 No. 3 (2025): Desember : Jurnal Riset Rumpun Ilmu Bahasa
Publisher : Pusat riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurribah.v4i3.6615

Abstract

This study is aim to find out the significant effect of using grammar racing game to the students’ grammar score (simple present tense)  and the students’ interest toward grammar racing as media in teaching grammar for the Students of Elementary School Education Teacher Program In University of Palangka Raya. The study includes in Quantitative Paradigm with Experimental Design. The researcher designed the Lesson Plan, conducted the treatment and observed the students’ score by pretest and posttest. The population of study was at the first semester students which consisted of three classes. The researcher chose 1A as sample. The sample was determined using purposive sampling technique. After getting the data that were from pretest and posttest, the researcher analyzed the data using ttest formula to test the hypothesis stated based on the result of analysis, it was found that the value of tobserved = 8.677 and the ttable =2.03. It showed that the tobserved was higher than the ttable and to answer the second alternative hypotheses research used questionnaire there are 94 % of 43 students of 1A was interest toward grammar racing game as media in teaching grammar. The result of testing hypothesis determined that the Alternative Hypothesis (Ha) stating that there was significant effect of using grammar racing game toward student’s grammar score of Elementary School Education Teacher Program was accepted and Ho stating that there was no significant effect of using grammar racing toward student’s grammar score was rejected.
Pengembangan Aplikasi Usaha Bimbingan Belajar Konsep STEM (Science, Technology, Enginerring & Mathematics) dengan Konten Kearifan Lokal Kalimantan Tengah Helmi Helmi; Diplan Diplan; Muhammad Rezeki; Febria Helena; Putri Anggraini
KREATIF: Jurnal Pengabdian Masyarakat Nusantara Vol. 6 No. 1 (2026): Jurnal Pengabdian Masyarakat Nusantara
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/kreatif.v6i1.9122

Abstract

This Community Service Program (PKM) aims to develop a tutoring application that integrates the STEM (Science, Technology, Engineering, and Mathematics) learning concept with the local wisdom of Central Kalimantan for the Super Class tutoring program in Pulang Pisau Regency. This initiative emerged in response to the need for innovative learning media that are culturally relevant, technologically supported, and can enhance students' understanding of STEM subjects while also strengthening their connection to regional identity. The application is equipped with interactive learning modules, contextual STEM problem-solving activities, and digital content that highlights local knowledge, such as traditional environmental practices, indigenous technologies, and regional cultural values. The program uses a participatory design approach, involving tutors, students, and local education stakeholders through needs assessments, focus group discussions, prototype development, and iterative testing. The implementation results show that this application increases student engagement, improves their understanding of STEM concepts, and facilitates more dynamic tutoring sessions. Furthermore, this digital platform enhances the operational capacity of the Super Class tutoring program by expanding service reach and supporting integrated learning modes. This PKM demonstrates that integrating STEM education with local wisdom through digital innovation can enrich the learning experience, support cultural preservation, and strengthen community-based education services in Pulang Pisau.
The Development of Instructional Multimedia For Teaching Speaking Using Experiential Learning Method For The Eighth Grade Students of Madrasah Tsanawiyah Miftahul Jannah Palangka Raya Muhammad Rezeki
Jurnal Pendidikan dan Sastra Inggris Vol. 5 No. 2 (2025): Jurnal Pendidikan dan Sastra Inggris
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupensi.v5i2.5216

Abstract

Learning process is designed to achieve graduation standard where the objective of teaching learning process is to develop student’s attitude, knowledge and skill competence. However, based on the preliminary observation, The problems  frequently  found in English Learning is that  their  native  language  causes  them  difficult to use the foreign  language. The students are seldom to practice their speaking because they are afraid of making mistakes. Therefore, the students should actively involve in the learning process and understand about the material deeply.  Regarding of those conditions, this study is intended to develop Instructional multimedia for teaching speaking using Experiential Learning Method. The subject of this research and development (R and D) was the eighth grade students of Madrasah Tsanawiyah Miftahul Jannah Palangka Raya. The research was accomplished through the procedures of need analysis, adoption of syllabus and lesson plans, first draft of instructional multimedia development, expert validation, media revision, media try out, and final product. The Research instruments used in this study are questionnaire, interview, and observation which were distributed to the students, teachers and also the expert validation. The data obtained were analyzed and explained qualitatively. The result of need analysis showed that the students and teachers required instructional multimedia which is relevant to their major content needs, interest, motivation, and Curriculum. Considering to the results, the multimedia was selected and adapted from Ministry of Education source, relevant school books, and appropriate websites. The important thing that the multimedia is focused to adopt the syllabus and lesson plans. The data collected from questionnaires, interview, and observation reflected that the students were very interested to learn speaking using Experiential Learning method and the teachers were in need and intended to adopt the instructional multimedia of teaching speaking using Experiential Learning method in their teaching speaking process.  The Final Product in this research is in the form of video of teaching Speaking Using Experiential Learning Method for the eighth Grade students of MTs Miftahul Jannah Palangka Raya.  
The Effectiveness of Experiential Learning to Promote Speaking Skills of the Eleventh Grade Students in SMAN 2 Palangka Raya Muhammad Rezeki
Jurnal Pendidikan dan Sastra Inggris Vol. 5 No. 2 (2025): Jurnal Pendidikan dan Sastra Inggris
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupensi.v5i2.5720

Abstract

This study is aimed to measure the effect of experiential learning method to the speaking skills of the eleventh grade students of SMAN 2 Palangka Raya. In this study, the researcher used quasi-experimental design, where the researcher used nonrandomized control group pre-test, post-test design with a kind of treatment. In this study the researcher was helped by the English teacher of SMAN 2 Palangka Raya as the second tester for pre-test and post-test. In this experiment, the researcher taught the students directly with the same material. Therefore, the use of experiential learning method was applied on experiment group only, and for the control group the researcher applied conventional method. Meanwhile, the control group was not given the treatment. To examine the hypothesis, the researcher used t-test formula. In addition, the researcher used SPSS V 25 program to compare the data. The result of t test using manual calculation showed that the calculated value of tobserved was greater than the value of ttable at 5% significance level or 2.000 < 2.0312 < 2.660 and lower at 1%. the value of Tobserved was greater than the value of Ttable at 5% but lower at 1% significance level or 2.000 < 2.0312 < 2.660. The result of t-test using SPSS V 25 calculation found the calculated value (tobserved) Tobserved was greater than Ttable at 5% but lower at 1% significance level or 2.000 < 2.059 < 2.660. This indicated that the alternative hypothesis stating that there is significant effect of using experiential learning method toward students’ speaking score at eleventh grade students in SMAN 2 Palangka Raya was accepted and Ho stating that there is no significant effect of using experiential learning method toward students’ speaking score at eleventh grade students in SMAN 2 Palangka Raya was rejected. It meant that Experiential learning give significant effect to the students’ score.                           The result of t test using manual calculation showed that the calculated value of tobserved was greater than the value of ttable at 5% significance level or 2.000 < 2.0312 < 2.660 and lower at 1%. the value of Tobserved was greater than the value of Ttable at 5% but lower at 1% significance level or 2.000 < 2.0312 < 2.660. The result of t-test using SPSS V 25 calculation found the calculated value (tobserved) Tobserved was greater than Ttable at 5% but lower at 1% significance level or 2.000 < 2.059 < 2.660. This indicated that the alternative hypothesis stating that there is significant effect of using experiential learning method toward students’ speaking score at eleventh grade students in SMAN 2 Palangka Raya was accepted and Ho stating that there is no significant effect of using experiential learning method toward students’ speaking score at eleventh grade students in SMAN 2 Palangka Raya was rejected. It meant that Experiential learning give significant effect to the students’ score
Pengembangan Aplikasi Asesmen Digital Berbasis Kearifan Lokal Suku Dayak untuk Meningkatkan Efektivitas Pembelajaran Helmi; Sion, Holten; Femmy; Simpun; Nyoto; Diplan; M. Rezeki; Ciciana, Maneka; Handayani, Endang
Pahlawan: Jurnal Ilmu Pendidikan-Sosial-Budaya Vol. 21 No. 2 (2025): Oktober 2025
Publisher : Universitas Achmad Yani

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (3849.607 KB) | DOI: 10.57216/pah.v21i2.34

Abstract

Penelitian ini mengembangkan Aplikasi Asesmen Digital Berbasis Kearifan Lokal Suku Dayak untuk meningkatkan efektivitas pembelajaran melalui pemberdayaan nilai-nilai budaya dalam penilaian. Latar belakangnya mencakup lemahnya integrasi kearifan lokal Dayak dalam instrumen asesmen dan rendahnya motivasi siswa dalam pembelajaran kontekstual.Tujuan penelitian adalah menghasilkan aplikasi asesmen digital yang valid, praktis, dan efektif, serta mampu mengukur hasil belajar siswa dalam ranah kognitif dan identitas budaya.Metode penelitian yang digunakan adalah menggunakan pendekatan penelitian dan pengembangan (Research and Development/R&D) dengan mengadaptasi model pengembangan Borg & Gall. Tahapan meliputi analisis kebutuhan (melalui wawancara dengan guru dan tokoh adat), perancangan item penilaian yang dirancang agar mencerminkan nilai seperti handep, harmoni dengan alam, dan motif ukir sesuai sub-suku Dayak setempat, pengembangan prototipe aplikasi, uji coba ahli (expert review), dan implementasi praktek di tiga sekolah dasar di Kalimantan Selatan. Data dikumpulkan melalui validasi ahli, angket praktik guru/siswa, dan desain eksperimen kuasi (pre‑test/post‑test dengan kelompok kontrol). Hasil validasi ahli menunjukkan rata‑rata skor kelayakan > 90%, sedangkan uji kepraktisan guru dan siswa memperoleh skor > 85%: kategori "sangat praktis". Efektivitas aplikasi terbukti dengan nilai N‑Gain rata‑rata 0,76 hingga 0,84 pada kapabilitas pemahaman konsep dan dimensi budaya lokal—meningkat secara signifikan dibandingkan kelompok kontrol. Simpulan utama menyatakan bahwa menghadirkan asesmen digital yang dipadu nilai-nilai kearifan lokal dapat memperkaya pedagogi, memperkuat identitas lokal, dan meningkatkan pencapaian akademik. Disarankan aplikasi ini dikembangkan lebih lanjut dengan modul interaktif pelestarian bahasa Dayak, portofolio peserta didik, serta integrasi kurikulum nasional Merdeka.
PEMANFAATAN QUIZIZZ BERBASIS INTERNET UNTUK MENINGKATKAN PENGUASAAN KOSAKATA BAHASA INGGRIS SISWA SEKOLAH DASAR Helmi; Maneka Ciciana; Muhammad Rezeki
Cangkal : Jurnal Ilmu Sosial Dan Humaniora Vol. 1 No. 2 (2025): November - April 2026
Publisher : Yayasan Pendidikan Literasi Borneo

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to determine the effectiveness of using internet-based Quizizz in improving elementary school students’ English vocabulary mastery. The research method used is an experimental design with a pretest-posttest approach. The subjects of this study were elementary school students divided into an experimental group and a control group. The instrument used was an English vocabulary test. Data analysis techniques employed statistical tests to examine differences in learning outcomes before and after the treatment. The results showed a significant improvement in students’ vocabulary mastery after using internet-based Quizizz compared to conventional teaching methods. Therefore, it can be concluded that the use of internet-based Quizizz is effective in improving elementary school students’ English vocabulary mastery