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Pengaruh Penggunaan Rumput Kebar (Biophytum petsianum Clotzch) dalam Konsentrat Berdasarkan Kandungan Protein Kasar 19% terhadap Penampilan Kelinci Kayadoe, Martha; Faidiban, O R; Purwaningsih, Purwaningsih; Nurhidayati, Dwi
Sains Peternakan: Jurnal Penelitian Ilmu Peternakan Vol 10, No 2 (2012): Sains Peternakan
Publisher : Universitas Sebelas Maret (UNS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/sainspet.v10i2.4850

Abstract

The objective of this study was to investigate the performances of rabbit using several levels of Kebar grass in concentrate, i.e. 0, 5, 10 and 15%, according to protein requirement 19%. Research designed by using Randomized Design Group and each treatment was replicated two times. Data were analyzed using Analysis of Variance and Continued with LSD test. The addition of kebar grass concentrates had no effect in ration and feed efficiency, but significantly affect body weight gain in treatment of 10% and 15% compared to without addition (0%) of kebar grass and 5%. The addition of kebar grass did not affect palatability.Key words : kebar grass, rabbit, concentrate, formulations
Pengembangan Media Kartu Domino Materi Persamaan dan Pertidaksamaan Linear Satu Variabel (PLSV) Kelas VII SMP Nurhidayati, Dwi; Khabibah, Siti; Sa’adah, Nihayatus
Ed-Humanistics : Jurnal Ilmu Pendidikan Vol 7 No 2 (2022): Ed-Humanistics
Publisher : Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ed-humanistics.v7i02.3376

Abstract

One of the goals of using learning media is to improve the quality of student learning and make the learning process more interesting. Domino card learning media is one of the game innovations that can be used in the classroom. This study aims to describe the level of feasibility of domino card learning media on the material of Linear Equations and Inequality One Variables by adapting the ADDIE development model. The data collection technique used is a questionnaire. Questionnaires are divided into two types, namely validation questionnaires and student response questionnaires. The validation stage of learning media products is carried out by material experts, media experts, and learning practitioners. While the student response questionnaire with small group test subjects by three students and field trials by all students of class VII B. The validation results from material experts obtained an average score of 3.17 with a percentage of 63.3% and the criteria "Good" . Learning media experts obtained an average score of 4.45 with a percentage of 89.1% and the criteria "Very Good". Learning practitioners obtained an average score of 4.17 with a percentage of 83.3% and the criteria "Very Good". The response of students in the small group trial which obtained a score of 4.83 with a percentage of 96% and the criteria "Very Good". The response of students in the field trial which obtained a value of 4.45 with a percentage of 89.2% and the criteria "Very Good". So, it can be concluded that the domino card learning media on the One Variable Linear Equation and Inequality material is said to be very well used as a learning medium in the mathematics learning process.
Pengembangan Media Kartu Domino Materi Persamaan dan Pertidaksamaan Linear Satu Variabel (PLSV) Kelas VII SMP Nurhidayati, Dwi; Khabibah, Siti; Sa’adah, Nihayatus
Ed-Humanistics : Jurnal Ilmu Pendidikan Vol 7 No 2 (2022): Ed-Humanistics
Publisher : Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ed-humanistics.v7i02.3376

Abstract

One of the goals of using learning media is to improve the quality of student learning and make the learning process more interesting. Domino card learning media is one of the game innovations that can be used in the classroom. This study aims to describe the level of feasibility of domino card learning media on the material of Linear Equations and Inequality One Variables by adapting the ADDIE development model. The data collection technique used is a questionnaire. Questionnaires are divided into two types, namely validation questionnaires and student response questionnaires. The validation stage of learning media products is carried out by material experts, media experts, and learning practitioners. While the student response questionnaire with small group test subjects by three students and field trials by all students of class VII B. The validation results from material experts obtained an average score of 3.17 with a percentage of 63.3% and the criteria "Good" . Learning media experts obtained an average score of 4.45 with a percentage of 89.1% and the criteria "Very Good". Learning practitioners obtained an average score of 4.17 with a percentage of 83.3% and the criteria "Very Good". The response of students in the small group trial which obtained a score of 4.83 with a percentage of 96% and the criteria "Very Good". The response of students in the field trial which obtained a value of 4.45 with a percentage of 89.2% and the criteria "Very Good". So, it can be concluded that the domino card learning media on the One Variable Linear Equation and Inequality material is said to be very well used as a learning medium in the mathematics learning process.