Claim Missing Document
Check
Articles

Found 9 Documents
Search

LEARNING ARABIC WRITING SKILL BASED ON DIGITAL PRODUCTS Mufidah, Nuril; Suryawati, Dessy; Sa’adah, Nihayatus; Bin Tahir, Saidna Zulfiqar
Ijaz Arabi Journal of Arabic Learning Vol 2, No 2 (2019): Ijaz Arabi Journal of Arabic Learning
Publisher : Universitas Islam Negeri Maulana Malik Ibrahim Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (360.38 KB) | DOI: 10.18860/ijazarabi.v2i2.8395

Abstract

The development of technology can be used as a means of supporting learning. Like learning based on digital products for students.  The study aimed at describing and analyzing the implementation of learning Arabic Writing Skill (Maharah Kitabah) based on digital products, namely the creation and publication of journal articles and its effects on the learning process. This research was conducted on 22 students writing skills class (Maharah Kitabah) 3, 5th of the semester. The method in this research is descriptive qualitative. Data collection techniques are, 1) observation of learning writing skills (Maharah Kitabah) III, 2) interviews with lecturers and students writing skills classes (Maharah Kitabah) III about the implementation of Arabic Writing Skill (Maharah Kitabah)based on digital product and the impact, and 3) documentation of learning data and works student digital products. Maharah Kitabah learning based on digital products in the form of writing scientific articles online by utilizing references and references of digital managers has a good impact for the students who took part in the Maharah Kitabah learning process with this model, all students were able to make Arabic journal articles using Mendeley and Turnitin citations, and students were able to publish Arabic journal articles to national e-journals.
Efektivitas Penggunaan Media Pembelajaran Putaran Peluang Terhadap Hasil Belajar Peserta Didik Kelas VIII Fatimatuzzahra, Nabilla; Khabibah, Siti; Sa’adah, Nihayatus
Ed-Humanistics : Jurnal Ilmu Pendidikan Vol 7 No 2 (2022): Ed-Humanistics
Publisher : Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ed-humanistics.v7i02.3375

Abstract

This research is motivated by the monotonous learning at SMP Unggulan Al Madinah Diwek Jombang which causes student tend to be less interested in the learning process. It implies that the learning process cannot be effective. The purpose of this study is to describe the effectiveness of “Putaran Peluang” learning media reviewed from the students responses and learning outcomes. The type of research method is Pre Experimental research with One-Shot Case Study design, while the research method uses descriptive analysis with quantitative approach. The population is all students of class VIII at SMP Unggulan Al Madinah Diwek Jombang and the sample is 21 students of class VIII B. Data are collected by test using posttest sheet and questionnaire using students respons qustionnair sheet. The results of this study were: (1) Percentage of classical student learning outcomes was 76.1% and (2) Percentage of students positive responses for the use of “Putaran Peluang” learning media was 86.1%. It can be concluded that the use of “Putaran Peluang” learning media is effective reviewed from students’ learning outcomes.
Pengembangan Media Kartu Domino Materi Persamaan dan Pertidaksamaan Linear Satu Variabel (PLSV) Kelas VII SMP Nurhidayati, Dwi; Khabibah, Siti; Sa’adah, Nihayatus
Ed-Humanistics : Jurnal Ilmu Pendidikan Vol 7 No 2 (2022): Ed-Humanistics
Publisher : Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ed-humanistics.v7i02.3376

Abstract

One of the goals of using learning media is to improve the quality of student learning and make the learning process more interesting. Domino card learning media is one of the game innovations that can be used in the classroom. This study aims to describe the level of feasibility of domino card learning media on the material of Linear Equations and Inequality One Variables by adapting the ADDIE development model. The data collection technique used is a questionnaire. Questionnaires are divided into two types, namely validation questionnaires and student response questionnaires. The validation stage of learning media products is carried out by material experts, media experts, and learning practitioners. While the student response questionnaire with small group test subjects by three students and field trials by all students of class VII B. The validation results from material experts obtained an average score of 3.17 with a percentage of 63.3% and the criteria "Good" . Learning media experts obtained an average score of 4.45 with a percentage of 89.1% and the criteria "Very Good". Learning practitioners obtained an average score of 4.17 with a percentage of 83.3% and the criteria "Very Good". The response of students in the small group trial which obtained a score of 4.83 with a percentage of 96% and the criteria "Very Good". The response of students in the field trial which obtained a value of 4.45 with a percentage of 89.2% and the criteria "Very Good". So, it can be concluded that the domino card learning media on the One Variable Linear Equation and Inequality material is said to be very well used as a learning medium in the mathematics learning process.
ANALISIS KEMAMPUAN NUMERIK SISWA SMP DENGAN GAYA KOGNITIF FIELD DEPENDENT Fadilah, Nurul; Khabibah, Siti; Sa’adah, Nihayatus
Cartesian: Jurnal Pendidikan Matematika Vol. 2 No. 1 (2022): Cartesian Vol. 2 No. 1 November 2022
Publisher : Program Studi Pendidikan Matematika FIP UNHASY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/cartesian.v2i1.2875

Abstract

Numerical ability is ability of individuals to reason logically and mathematically in solving problem related to number. Numerical ability is problem in Al-Isma'iliyah Junior High School. Result of interview with the teacher, it is found that students counting ability are low and students learning behavior are diverse. Counting ability is one that can describe numerical ability. Indicators of numerical ability are; 1) ability to calculate mathematically, 2) think logically, 3) organize information to solve problem, 4) ability to identify patterns of numbers and their relationships and learning behavior can be influenced by cognitive style. This study aims to describe numerical ability of student with Field Dependent cognitive style. Type of research was descriptive qualitative research with the research subject was selected using purposive sampling based on the type of cognitive style. Data were collected by test and interview methods with the instrument are GEFT test, number test and interview guidelines. Student have high numerical ability if he was able to achieve minimum three indicators, medium two indicators, and low maximal one indicator. Results of the study showed that student with Field Dependent cognitive style had low numerical ability because he could’nt achieve all indicators.
ANALISIS KESALAHAN KONSEP MATEMATIKA DALAM MENYELESAIKAN SOAL MATERI PHYTAGORAS BERDASARKAN TEORI NEWMAN n, khotimatuzzulfah; Khabibah, Siti; Sa’adah, Nihayatus
Cartesian: Jurnal Pendidikan Matematika Vol. 2 No. 2 (2023): Cartesian Vol. 2 No. 2 April 2023
Publisher : Program Studi Pendidikan Matematika FIP UNHASY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/cartesian.v2i2.2901

Abstract

Salah satu aspek yang dinilai dalam pembelajaran matematika ialah pemahaman konsep. Konsep merupakan ide atau pendapat yang terbentuk dengan mempertimbangkan beberapa sifat yang sama dari sekelompok bagian yang serasi. Pythagoras ialah materi matematika yang masih banyak dilakukan kesalahan konsep oleh siswa. Karena itu, perlu melakukan analisis guna meminimalkan terjadinya kesalahan konsep oleh siswa. Tujuan pelaksanaan penelitian ini ialah mengetahui jenis kesalahan konsep pada siswa kelas VIII SMP Sunan Ampel Jombang dalam menyelesaikan soal materi Pythagoras. Penelitian ini merupakan penelitian deskriptif kualitatif dengan subjek penelitian delapan belas siswa kelas VIII B SMP Sunan Ampel Jombang. Teknik pengumpulan data menggunakan tes dan wawancara dengan instrumen penelitian ialah peneliti, tes, pedoman wawancara, dan lembar validasi. Berdasarkan hasil penelitian disimpulkan jenis kesalahan konsep yang dilakukan siswa kelas VIII B SMP Sunan Ampel Jombang yaitu kesalahan membaca (reading error) persentase 5,6%, kesalahan memahami masalah (comprehension error) persentase 11,2%, kesalahan transformasi masalah (transformation error) persentase 50%, kesalahan keterampilan proses (process skill error) persentase 16,6%, dan kesalahan penulisan jawaban (encoding error) persentase 16,6%.
Efektivitas Penggunaan Media Pembelajaran Putaran Peluang Terhadap Hasil Belajar Peserta Didik Kelas VIII Fatimatuzzahra, Nabilla; Khabibah, Siti; Sa’adah, Nihayatus
Ed-Humanistics : Jurnal Ilmu Pendidikan Vol 7 No 2 (2022): Ed-Humanistics
Publisher : Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ed-humanistics.v7i02.3375

Abstract

This research is motivated by the monotonous learning at SMP Unggulan Al Madinah Diwek Jombang which causes student tend to be less interested in the learning process. It implies that the learning process cannot be effective. The purpose of this study is to describe the effectiveness of “Putaran Peluang” learning media reviewed from the students responses and learning outcomes. The type of research method is Pre Experimental research with One-Shot Case Study design, while the research method uses descriptive analysis with quantitative approach. The population is all students of class VIII at SMP Unggulan Al Madinah Diwek Jombang and the sample is 21 students of class VIII B. Data are collected by test using posttest sheet and questionnaire using students respons qustionnair sheet. The results of this study were: (1) Percentage of classical student learning outcomes was 76.1% and (2) Percentage of students positive responses for the use of “Putaran Peluang” learning media was 86.1%. It can be concluded that the use of “Putaran Peluang” learning media is effective reviewed from students’ learning outcomes.
Pengembangan Media Kartu Domino Materi Persamaan dan Pertidaksamaan Linear Satu Variabel (PLSV) Kelas VII SMP Nurhidayati, Dwi; Khabibah, Siti; Sa’adah, Nihayatus
Ed-Humanistics : Jurnal Ilmu Pendidikan Vol 7 No 2 (2022): Ed-Humanistics
Publisher : Fakultas Ilmu Pendidikan (FIP) Universitas Hasyim Asy'ari (Unhasy) Tebuireng Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33752/ed-humanistics.v7i02.3376

Abstract

One of the goals of using learning media is to improve the quality of student learning and make the learning process more interesting. Domino card learning media is one of the game innovations that can be used in the classroom. This study aims to describe the level of feasibility of domino card learning media on the material of Linear Equations and Inequality One Variables by adapting the ADDIE development model. The data collection technique used is a questionnaire. Questionnaires are divided into two types, namely validation questionnaires and student response questionnaires. The validation stage of learning media products is carried out by material experts, media experts, and learning practitioners. While the student response questionnaire with small group test subjects by three students and field trials by all students of class VII B. The validation results from material experts obtained an average score of 3.17 with a percentage of 63.3% and the criteria "Good" . Learning media experts obtained an average score of 4.45 with a percentage of 89.1% and the criteria "Very Good". Learning practitioners obtained an average score of 4.17 with a percentage of 83.3% and the criteria "Very Good". The response of students in the small group trial which obtained a score of 4.83 with a percentage of 96% and the criteria "Very Good". The response of students in the field trial which obtained a value of 4.45 with a percentage of 89.2% and the criteria "Very Good". So, it can be concluded that the domino card learning media on the One Variable Linear Equation and Inequality material is said to be very well used as a learning medium in the mathematics learning process.
Kemampuan Berpikir Kritis Matematis Ditinjau dari Gaya Kognitif pada Materi Matematika Sekolah: Studi Kasus Calon Guru Matematika Dwi Rahmawati, Novia; Ramadhani, Rahma; Sa’adah, Nihayatus; Rodliyah, Iesyah; Mufarrihah, Iftitaahul; Saraswati, Sari; Khabibah, Siti
Jurnal Ilmiah Pendidikan Matematika Al Qalasadi Vol 8 No 2 (2024): JURNAL ILMIAH PENDIDIKAN MATEMATIKA AL QALASADI
Publisher : Prodi Pendidikan Matematika, Fakultas Tarbiyah dan Ilmu Keguruan IAIN Langsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32505/qalasadi.v8i2.9541

Abstract

Abstrak Tujuan penelitian ini adalah mendeskrisikan kemampuan berpikir kritis matematis calon guru matematika ditinjau dari gaya kognitif. Metode penelitian menggunakan pendekatan kualitatif dengan subjek penelitian sebanyak 4 subjek untuk masing-masing kategori Field Dependent Lemah (FDL), Field Dependent Kuat (FDK), Field Independent Lemah (FIL) dan Field Independent Kuat (FIK). Teknik pengumpulan data menggunakan Group Embedded Figures Test (GEFT), tes kemampuan generalisasi matematis dan wawancara. Analisis tes kemampuan berpikir kritis mengacu pada indikator Facione yaitu Interpretation, Analysis, Evaluation, Inference, Explanation, Self-Regulation. Hasil Penelitian menyatakan (1) subjek FDL belum memiliki semua kecakapan indikator kemampuan berpikir kritis matematis yaitu Interpretation sudah mampu akan tetapi untuk Analysis, Evaluation Inference, Explanation, Self-Regulation belum mampu; (2) subjek FDK belum memiliki semua kecakapan indikator kemampuan berpikir kritis matematis yaitu Interpretation, Analysis, Evaluation sudah mampu akan tetapi untuk Inference, Explanation, Self-Regulation belum mampu; (3) subjek FIL sudah memiliki semua kecakapan indikator kemampuan berpikir kritis matematis yaitu Interpretation, Analysis, Evaluation, Inference, Explanation, Self-Regulation akan tetapi belum begitu sempurna; (4) subjek FIK sudah memiliki semua kecakapan indikator kemampuan berpikir kritis matematis yaitu Interpretation, Analysis, Evaluation, Inference, Explanation, Self-Regulation begitu sempurna. Untuk meningkatkan kemampuan berpikir kritis mahasiswa FD dapat diperbaiki dengan pelatihan yang melibatkan diskusi reflektif dan pemecahan masalah dapat mengurangi dampak field dependence, penggunaan alat teknologi, seperti platform pembelajaran online yang mendukung interaksi aktif, dapat meningkatkan keterlibatan peserta field dependent dan mendukung pengembangan keterampilan berpikir kritis.
Aplikasi Terapi Digital Anak Penyandang Autism di Komunitas Forkesi Chapter Surabaya Mahmudah, Hani'ah; Pratiarso, Aries; Saleh, Akuwan; Yuliana, Mike; Kristalina, Prima; Samsono Hadi, Moch. Zen; Dutono, Titon; Anisah, Ida; Sa’adah, Nihayatus
BUDIMAS : JURNAL PENGABDIAN MASYARAKAT Vol. 4 No. 2 (2022): BUDIMAS : VOL. 04 NO. 02, 2022
Publisher : LPPM ITB AAS Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Many parents in the Surabaya Chapter Forkesi Community (Indonesian Special Children's Parents Communication Forum) do not understand how to care for and teach children with autism, despite the fact that 50 percent of the members of this community are parents of children with autism. This service aims to assist parents in dealing with their autistic children on a daily basis. Furthermore, to address the issue of disadvantaged children with autism who are unable to participate in therapy or seek treatment from psychologists on a regular basis due to the high expense of doing so. The development of an augmented reality-based android mobile application using the marker method will include learning materials for build a match and WH questions, as well as games to help deepen learning, and will be used in conjunction with the ABA method and DTT technique. In May-July 2021, this service activity was carried out in the Surabaya Chapter Forkesi community. Data collecting, interactions with community members, and direct implementation were the strategies used in this service. According to the findings of the Usability Testing, which received a score of 54.6, parents of children with autism agree on the use of digital therapy via Android mobile app.