Tedi Budiman
Institut Pendidikan Indonesia

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Pemanfaatan Perkembangan Sistem Informasi dan Teknologi Informasi Dalam Menghadapi Tantangan Revolusi Industri 4.0 Pada Siswa-Siswi SMK Insan Prima Mandiri Garut Sukrina Herman; Yopi Nugraha; Tedi Budiman; Dinar Rahayu; Acep Sandi Mutia
SEWAGATI: Jurnal Pengabdian Masyarakat Indonesia Vol. 2 No. 1 (2023): Maret : Jurnal Pengabdian Masyarakat Indonesia
Publisher : BADAN PENERBIT STIEPARI PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56910/sewagati.v2i2.737

Abstract

Revolusi Industri 4.0 telah membawa perubahan besar dalam hampir semua aspek kehidupan manusia, termasuk pendidikan. Di era ini, siswa-siswi SMK Insan Prima Mandiri Garut perlu mempersiapkan diri untuk menghadapi tantangan yang dihadirkan oleh perkembangan sistem informasi dan teknologi informasi. Pengabdian masyarakat ini bertujuan untuk memperkenalkan dan memberikan pemahaman kepada siswa-siswi SMK Insan Prima Mandiri Garut tentang pemanfaatan sistem informasi dan teknologi informasi dalam menghadapi tantangan Revolusi Industri 4.0. Metode pengabdian ini melibatkan workshop, pelatihan dan sesi diskusi dengan melibatkan siswa-siswi SMK Insan Prima Mandiri Garut sebagai peserta aktif. Dengan memanfaatkan teknologi informasi dan sistem informasi seperti pengelolaan media sosial dan digital safety terhadap penyebaran informasi yang kurang akurat ini dapat membantu dalam berselancar di dunia internet agar tetap menjadi pengguna yang beretika digital.
Rancang Bangun dan Pengujian Aplikasi Bank Soal Interaktif Berbasis Android Menggunakan V-Model Hadi ihmaludin; Tedi Budiman
INTERNAL (Information System Journal) Vol. 9 No. 1 (2026)
Publisher : Masoem University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32627/internal.v9i1.1942

Abstract

The development of information technology has encouraged the use of mobile devices as supporting media in learning processes, including student assessment activities. However, evaluation in Information Technology subjects is still commonly conducted conventionally, resulting in limited interactivity and inefficiency in question management. This study aims to design and test an interactive question bank application based on Android using the V-Model as the software development methodology. This research employs a Research and Development (R&D) approach with V-Model stages consisting of requirement analysis, system design, architectural design, implementation, and testing phases including unit testing, integration testing, system testing, and user acceptance testing. Usability testing was conducted using the System Usability Scale (SUS) to measure the feasibility level of the application. The results indicate that all system functions operate according to the specified requirements and achieve a good category based on user evaluation. Therefore, the developed application is considered feasible to be used as an interactive and effective learning evaluation media.