Claim Missing Document
Check
Articles

Found 2 Documents
Search

Improving MSME Performance Through Entrepreneurial Spirit and Business Motivation Suwandi, Yudi Wahyudin; Yulianto, Erwin; Komariah, Imas
International Journal of Accounting and Finance in Asia Pasific (IJAFAP) Vol 7, No 3 (2024): October 2024
Publisher : AIBPM Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32535/ijafap.v7i3.3558

Abstract

A company must have business motivation and a strong entrepreneurial spirit. The aim of this research is to determine respondents' responses regarding the entrepreneurial spirit and motivation of the food processing MSME business in the city of Bandung. The method used in this research is a descriptive and verification method with a quantitative approach. Based on the results of statistical calculations, the magnitude of the path coefficient shows that entrepreneurial spirit has the greatest influence on MSME performance compared to business motivation, which shows that aspects such as self-confidence, courage to take risks, and innovation related to entrepreneurial spirit are more influential in improving performance. MSMEs are more than just business motivation. The dimension of self-confidence emerged as the most dominant aspect of entrepreneurial spirit, while originality (creativity and innovation) was ranked lowest. To improve entrepreneurial performance, individuals should focus on strengthening their originality by cultivating creativity and innovation, while continuously increasing their self-confidence. Business motivation has a positive and significant effect on the performance of MSMEs.
Meningkatkan Aktivitas Belajar Matematika Siswa Dengan Menggunakan Media Domat Komariah, Imas; Sundayana, Rostina
Mosharafa: Jurnal Pendidikan Matematika Vol. 6 No. 3 (2017): September
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/mosharafa.v6i3.455

Abstract

Sebagian besar siswa SMP menganggap bahwa matematika merupakan mata pelajaran yang sulit dipelajari dan membosankan. Salah satu penyebabnya adalah karena matematika bersifat abstrak serta pemilihan metode pembelajaran yang kurang tepat. Hal ini menjadi tantangan bagi para guru matematika untuk dapat menggunakan media pembelajaran yang dapat melibatkan siswa secara aktif belajar matematika, sehingga para siswa merasa senang belajar matematika. Tujuan dari penelitian tindakan kelas ini adalah untuk mengetahui apakah penggunaan media permainan DOMAT dapat meningkatkan aktivitas belajar siswa kelas IX-A SMP Negeri 2 Tarogong Kidul. Adapun hasil penelitian ini adalah pada siklus I belum menunjukkan tercapainya indikator keberhasilan yang ditetapkan, yaitu jumlah siswa yang aktif sebanya 75% (27 orang). Artinya, pelaksanaan tindakan pada siklus pertama belum berhasil dan harus dilanjutkan ke siklus berikutnya dengan perbaikan tindakan yang dianggap menjadi penyebab ketidakberhasilan. Pada siklus II sudah menunjukkan tercapainya indikator keberhasilan yang sudah ditetapkan, yaitu jumlah siswa yang aktif pada setiap pertemuan 75%. Artinya, pelaksanaan tindakan pada siklus II sudah berhasil. Dengan demikian dapat ditarik kesimpulan bahwa penggunaan media permainan domat merupakan salah satu cara atau strategi untuk meningkatkan aktivitas siswa dalam pembelajaran matematika. Most junior high school students consider that math is a difficult subject to learn and bore. One reason is that mathematics is abstract and the choice of less precise learning method. It is a challenge for math teachers to be able to use instructional media that can involve students actively learning math, so that students feel happy learning math. The purpose of this classroom action research is to find out whether the use of DOMAT game media can improve the learning activity of grade IX-A students of SMP Negeri 2 Tarogong Kidul. The result of this study is that in cycle I has not shown the achievement of the established success indicators, i.e. the number of active students is 75% (27 people). That is, the implementation of the action in the first cycle has not been successful and should proceed to the next cycle with the improvement of the action considered to be the cause of the unsuccessfulness. In the second cycle has shown the achievement of a predetermined success indicator, i.e. the number of students who are active at each meeting 75%. That is, the implementation of action in cycle II has been successful. Thus, it can be concluded that the use of domat game media is one way or strategy to increase student activity in learning mathematics.