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Analisis Kategorisasi Kemampuan Berpikir Kritis Siswa Kelas Empat Sekolah Dasar di SD se-Gugus II Kapanewon Playen, Gunung Kidul Heni Rahmawati; Pratiwi Pujiastuti; Andarini Permata Cahyaningtyas
Jurnal Pendidikan dan Kebudayaan Vol. 8 No. 1 (2023)
Publisher : Badan Standar, Kurikulum, dan Asesmen Pendidikan, Kemendikdasmen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24832/jpnk.v8i1.3338

Abstract

Berpikir kritis merupakan salah satu kemampuan yang dibutuhkan untuk menghadapi tantangan abad 21. Penelitian ini bertujuan untuk mengetahui kemampuan berpikir kritis siswa kelas empat sekolah dasar. Metode yang digunakan dalam penelitian ini yaitu deskriptif dengan pendekatan kuantitatif. Sampel penelitian sebanyak 61 siswa berasal dari SD se-gugus II Kapanewon Playen Kabupaten Gunungkidul , Daerah Istimewa Yogyakarta. Pengumpulan data dilakukan melalui observasi dan tes dengan indikator menginterpretasi, menganalisis, dan mengevaluasi. Data dianalisis secara deskriptif yang mencakup ketiga indikator dengan kategori kategori sangat baik, baik, cukup, kurang, dan sangat kurang. Hasil penelitian menunjukkan rata-rata skor berpikir kritis siswa berada pada kategori cukup. Lebih jauh, pada indikator menginterpretasi didominasi kategori cukup, pada indikator menganalisis didominasi kategori baik, dan pada indikator mengevaluasi didominasi kategori cukup. Dengan demikian, kemampuan berpikir kritis siswa kelas IV sekolah dasar tersebut berada pada kategori cukup. Namun demikian, terdapat perbedaan kemampuan pada pada masing-masing indikator.
Pengembangan Model Pembelajaran Kewirausahaan berbasis Kemandirian terhadap Keterampilan Berwirausaha Yulina Ismiyanti; Sucihatiningsih Dian Wisika Prajanti; Cahyo Budi Utomo; Eko Handoyo; Andarini Permata Cahyaningtyas
Prosiding Seminar Nasional Pascasarjana Vol. 4 No. 1 (2021)
Publisher : Pascasarjana Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstrak. Pemerintah menekankan kewirausahaan untuk memenuhi kebutuhan ekonomi abad ke-21. Akibat terjadinya perubahan sistem pendidikan berbasis kewirausahaan, tidak hanya Jurusan Ekonomi dan Manajemen saja yang memberikan mata kuliah kewirausahaan, hampir semua jurusan di berbagai universitas membekali mahasiswa dengan mata kuliah kewirausahaan. Langkah Kemdikbud dalam memberdayakan pendidikan menuai tantangan guna menciptakan model pembelajaran yang sesuai permintaan pasar. Desain penelitian ini yaitu R&D menggunakan 10 langkah sebagai berikut: potensi masalah, pengumpulan data, desain produk, validasi desain, revisi desain, uji coba produk, revisi produk, uji coba pemakaian, revisi produk, produksi massal. Metode yang digunakan dalam uji skala kecil dan luas yaitu one group pre test post test design. Subjek penelitian yaitu UNISSULA yang menempuh mata kuliah kewirausahaan uji skala kecil 6 orang dan 1 dosen uji skala besar 20 orang dan 1 dosen diambil dengan purposive sampling. Alat pengumpulan data yang digunakan yaitu angket. Analisis data melalui persentase dan uji-t. Desain model kewirausahaan berbasis kemandirian yaitu identifikasi potensi dan peluang usaha, peningkatan mutu produksi, perluasan pemasaran hasil produksi, pengadministrasian kegiatan usaha, peningkatan jaringan. Berdasarkan hasil penelitian disimpulkan model kewirausahaan berbasis kemandirian valid, efektif, dan praktis. Abstract. The government emphasizes entrepreneurship to meet the needs of the 21st-century economy. As a result of the change in the entrepreneurship-based education system, not only the Department of Economics and Management provides entrepreneurship courses, almost all majors at various universities provide students with entrepreneurship courses. The Ministry of Education and Culture's steps in empowering education have faced challenges in creating learning models that are in line with market demand. This research design is R&D using ten steps as follows: potential problems, data collection, product design, design validation, design revision, product trial, product revision, use trial, product revision, mass production. The method used in the small and wide-scale test is one group pre-test post-test design. The research subjects were UNISSULA, who took the small-scale test entrepreneurship course of six people and one lecturer on the large-scale test 20 people and one lecturer was taken by purposive sampling. The data collection tool used is a questionnaire—data analysis through percentage and t-test. The design of the self-reliance-based entrepreneurship model is identification of business potential and opportunities, improvement of production quality, expansion of product marketing, business activity administration, network improvement. Based on the study results, it was concluded that the self-reliance-based entrepreneurship model was valid, effective, and practical.
The Effect of the SQ3R Strategy Assisted by Interactive Multimedia on Grade V Student’s Reading Comprehension Yona Rahmawati; Andarini Permata Cahyaningtyas
Edunesia : Jurnal Ilmiah Pendidikan Vol. 7 No. 2 (2026)
Publisher : Research, Training and Philanthropy Institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v7i2.1709

Abstract

This study examined the effect of the SQ3R strategy assisted by interactive multimedia on fifth-grade students’ reading comprehension and compared it with conventional learning. Using a quantitative quasi-experimental nonequivalent control group design, the study involved Grade V students of SD Negeri 1 Cening, divided into experimental and control classes. The instrument was a short-story reading comprehension test administered as pretest and posttest. Data were analyzed using prerequisite tests, Paired Sample t-test, Independent Sample t-test, and N-Gain analysis. Results showed a significant effect in the experimental class (Sig. two-tailed <0.001; mean difference = -29.350). The independent test also indicated a significant difference between groups (t = -2.741; Sig. = 0.009; mean difference = -11.191). The N-Gain score of 0.47 was moderate, suggesting that the SQ3R strategy supported by interactive multimedia is effective for active and meaningful reading comprehension learning in elementary schools and can serve as an innovative alternative for literacy instruction in primary classrooms effectively.
Pengaruh Cooperative Learning TGT Berbasis Media Interaktif Baamboozle terhadap Pemahaman Majas Siswa SD: Sebuah Eksperimen Salma Ayuning; Andarini Permata Cahyaningtyas
FingeR: Journal of Elementary School Vol. 5 No. 1 (2026): Edisi: Juni
Publisher : Universitas Nurul Huda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30599/nchthc90

Abstract

Penelitian ini bertujuan menganalisis pengaruh model Cooperative Learning tipe Teams Games Tournament (TGT) berbantuan media interaktif Baamboozle terhadap pemahaman majas siswa kelas V SD Labschool UNNES. Penelitian menggunakan pendekatan kuantitatif dengan desain quasi-experimental Non-Equivalent Control Group dan sampel 17 siswa per kelompok. Instrumen berupa tes pemahaman majas yang telah diuji validitas, reliabilitas, daya beda, dan tingkat kesukaran. Analisis data meliputi uji normalitas dan homogenitas, Paired Sample T-Test, Independent Sample T-Test, serta N-Gain menggunakan SPSS 27. Hasil menunjukkan penerapan model TGT berbantuan Baamboozle meningkatkan pemahaman majas secara signifikan; rata-rata skor kelompok eksperimen naik dari 72,47 menjadi 89,82, sedangkan kontrol dari 56,41 menjadi 58,53. Sig. Paired Sample T-Test dan Independent Sample T-Test = 0,000 (p < 0,05). N-Gain eksperimen 63,49%, kontrol 4,11%. Temuan menegaskan efektivitas model TGT berbantuan media interaktif sebagai strategi pembelajaran inovatif dan interaktif untuk meningkatkan pemahaman majas.
The Effectiveness of Directed Reading Thinking Activity Assisted with Board Game Media on Fourth-Grade Reading Comprehension Nindhita Pradiningtyas; Andarini Permata Cahyaningtyas
JOLLT Journal of Languages and Language Teaching Vol. 14 No. 3 (2026): July
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jollt.v14i3.19661

Abstract

Reading comprehension remains a persistent problem for Indonesian elementary students, as shown by the Computer-based National Assessment (ANBK) and the Progress in International Reading Literacy Study (PIRLS) outcomes. This situation calls for a reading strategy that can make students more active and engaged in constructing meaning from texts. Both Directed Reading Thinking Activity (DRTA) strategy and board game media have been proven effective separately and are potentially beneficial when integrated, yet studies on their combined use remain limited. This study aimed to examine the effectiveness of a DRTA strategy supported by board game media in improving fourth-grade students’ reading comprehension. The study employed a quantitative quasi-experimental design with a nonequivalent control group involving 38 fourth-grade students of SD Labschool UNNES. Data were collected through validated reading comprehension pre-test and post-test instruments and analyzed using the Wilcoxon Signed-Rank Test, Mann-Whitney U Test, and N-Gain analysis with SPSS 27. The findings showed that both groups improved, but the experimental group achieved stronger gains than the control group. Students taught through DRTA strategy supported by board game media were better able to make predictions, monitor understanding, confirm ideas with textual evidence, and develop responses across literal, inferential, and evaluative comprehension. These findings confirm that DRTA strategy supported by board game media is effective in improving fourth-grade students’ reading comprehension. This strategy also offers an interactive and meaningful alternative for elementary reading instruction.
Pengaruh Penggunaan Metode SAS (Struktural Analitik Sintetik) Berbantuan Buku Cerita Bergambar terhadap Kemampuan Membaca Permulaan Siswa SD Ade Irma Shakila; Andarini Permata Cahyaningtyas
JP-BSI (Jurnal Pendidikan Bahasa dan Sastra Indonesia) Vol 10, No 2 (2025): VOLUME 10 NUMBER 2 SEPTEMBER 2025
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26737/jp-bsi.v10i2.7551

Abstract

Penelitian ini bertujuan untuk: (1) menguji efektivitas penggunaan metode Struktural Analitik Sintetik (SAS) terhadap kemampuan membaca permulaan siswa, dan (2) menganalisis dampak penggunaan metode SAS berbantuan buku cerita bergambar terhadap kemampuan membaca permulaan siswa kelas I SDN Purwoyoso 02. Penelitian ini menggunakan pendekatan kuantitatif dengan desain quasi-eksperimental tipe Nonequivalent Control Group. Subjek penelitian adalah siswa kelas IA (22 siswa, kelompok eksperimen) dan kelas IB (22 siswa, kelompok kontrol). Data dikumpulkan melalui tes (pretest dan posttest), observasi, wawancara, dan dokumentasi. Analisis data dilakukan melalui uji normalitas dan homogenitas sebagai prasyarat, kemudian uji hipotesis menggunakan Paired Sample t-Test dan Independent Sample t-Test. Hasil penelitian menunjukkan bahwa metode SAS efektif terhadap kemampuan membaca permulaan, ditunjukkan dengan skor rata-rata pretest 59,73 menjadi 83,73 pada posttest di kelas eksperimen (sig. 0,000 < 0,05). Selain itu, terdapat perbedaan signifikan antara kelas eksperimen dan kontrol (sig. 0,002 < 0,05). Dengan demikian, penerapan metode SAS berbantuan buku cerita bergambar berpengaruh positif terhadap kemampuan membaca permulaan siswa.
Development of Interactive Multimedia Narrative Text (Medtenar) and Its Effectiveness in Enhancing Elementary Students’ Reading Comprehension Lintang Ardipratiwi; Andarini Permata Cahyaningtyas
Jurnal Paedagogy Vol. 13 No. 2 (2026): April
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v13i2.19903

Abstract

This study aims to describe the development of an interactive multimedia narrative text (Medtenar) for teaching narrative text reading comprehension to fourth-grade elementary students and to evaluate its feasibility and effectiveness. The research employed a Research and Development (R&D) method using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). Participants included seven fourth-grade students in a one-on-one pilot test at SDN Podorejo 01 and 25 fourth-grade students in a field test at SDN Bringin 01. Data were collected through expert validation sheets for media and material/language content, student and teacher response questionnaires, and reading comprehension tests administered as pretests and posttests. Data analysis included: (1) feasibility assessment using Aiken’s V to determine expert validity, (2) practicality assessment through descriptive percentage scores from student and teacher questionnaires, and (3) effectiveness assessment using the Shapiro–Wilk normality test, paired-samples t-tests for pretest–posttest differences, and normalized gain (N-gain) to measure learning improvement. Validation results indicated that Medtenar is highly feasible, with Aiken’s V values of 0.977 (media experts) and 0.952 (material and language experts). Effectiveness testing showed improvements in reading comprehension, with N-gain scores of 0.6164 (pilot test) and 0.5997 (field test), both categorized as moderate. These findings suggest that Medtenar is a feasible and moderately effective learning medium for enhancing narrative text reading comprehension and is recommended to support Grade 4 learning under the Merdeka Curriculum and deep learning framework.
The Effectiveness of Cooperative Script Integrated with Matching Cards in Improving Fifth-Grade Expository Writing Skills Putri Nurhidayati Amelia; Andarini Permata Cahyaningtyas
Edunesia : Jurnal Ilmiah Pendidikan Vol. 7 No. 3 (2026)
Publisher : Research, Training and Philanthropy Institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v7i3.1712

Abstract

This study examined the effectiveness of the Cooperative Script instructional model combined with Matching Card media in developing fifth-grade students’ expository writing competence. Employing a quantitative approach with a quasi-experimental non-equivalent control group design, 50 fifth-grade participants were distributed equally between an experimental and a control class of 25 students each. Writing performance was measured through performance-based tests and analyzed using the Shapiro–Wilk normality test, Levene’s homogeneity test, paired-sample t-test, independent-sample t-test, N-Gain score analysis, and Cohen’s d effect size. Results demonstrated a statistically significant enhancement in students’ expository writing performance following application of the Cooperative Script–Matching Card model. The experimental class recorded a superior posttest score, a moderate N-Gain of 61.45%, and a very large effect size relative to the control class. These outcomes suggest that combining Cooperative Script with Matching Card media effectively fosters active engagement, collaborative knowledge construction, and substantive gains in elementary students’ expository writing ability.
Pengembangan Media Interaktif Explora untuk Keterampilan Membaca Pemahaman Teks Eksplanasi Peserta Didik Kelas V Aisyah Wardatun Nisa; Andarini Permata Cahyaningtyas
Publikasi Pendidikan Vol 16, No 2 (2026)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70713/publikan.v16i2.83267

Abstract

Riset ini ditujukan guna mendeskripsikan proses pengembangan media interaktif Explora dalam pembelajaran membaca pemahaman teks eksplanasi pada siswa kelas V serta mengetahui tingkat keefektifannya. Riset ini mempergunakan metode Research and Development (R&D) dengan model pengembangan ADDIE yang mencakup lima tahap yakni Analysis, Design, Development, Implementation, dan Evaluation. Subjek riset terdiri atas 7 siswa pada uji coba terbatas (one-to-one) di SDN Nongkosawit 01 dan 28 siswa pada uji coba skala besar di SDN Ngaliyan 03. Instrumen riset mencakup lembar validasi ahli media dan materi, angket respons siswa dan guru, serta tes pretest dan posttest untuk mengukur keterampilan membaca pemahaman. Hasil validasi memperlihatkan bahwasannya media interaktif Explora memperoleh penilaian pada kategori sangat layak, dengan nilai validitas sebesar 0,955 dari ahli media dan 0,933 dari ahli materi dan bahasa. Hasil uji keefektifan memperlihatkan bahwasannya pada uji coba terbatas (one to one) dan skala besar terjadi peningkatan nilai dengan N-Gain sebesar 0,6631 dan 0,5889, yang keduanya termasuk dalam kategori sedang. Dengan demikian, media interaktif Explora dinyatakan cukup efektif dalam meningkatkan keterampilan membaca pemahaman teks eksplanasi.
DEVELOPMENT OF INTERACTIVE MULTIMEDIA FUN EXPLANATION TO IMPROVE SIXTH-GRADE STUDENTS' READING COMPREHENSION OF EXPLANATORY TEXTS Aulia Rahmawati; Andarini Permata Cahyaningtyas
Jurnal Cakrawala Pendas Vol. 12 No. 3 (2026)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jcp.v12i3.18016

Abstract

Elementary school students' ability to read and understand explanatory texts still needs to be improved, while the use of learning media that supports the process of understanding texts interactively is still limited. This study aims to develop a feasible and effective interactive multimedia Fun Explanation to improve the ability to read and understand explanatory texts of sixth-grade elementary school students. This study uses the Research and Development (R&D) method with the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. The research subjects consisted of 28 sixth-grade students of SD Negeri Wates 01 Semarang. The feasibility of the product was assessed by material experts, media experts, and educational practitioners, while the effectiveness of the product was tested through a one-group pretest-posttest design. Data collection techniques used interviews, observations, questionnaires, and tests. Data were analyzed descriptively and quantitatively, using the Wilcoxon test and N-Gain. The results showed that the interactive multimedia Fun Explanation obtained an average validation score of 94.1% with a very feasible category. The results of the Wilcoxon test showed a significant difference between the pretest and posttest scores (Z = -4.549; p < 0.05). Furthermore, the N-Gain value of 0.6417 indicates that the developed multimedia is quite effective in improving students' reading comprehension skills. Students' responses to the use of multimedia reached 86%, categorized as very good. Thus, the interactive multimedia Fun Explanation is considered very feasible and quite effective for use in teaching reading comprehension of explanatory texts in elementary schools.