Leola Dewiyani
Universitas Muhammadiyah Jakarta, Jakarta, Indonesia

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Digital Musical Storytelling to Enhance First-Grade Elementary School Students' Listening Skills Waluyo Hadi Hadi; Rieska Ramadhani; Arita Marini; Gusti Yarmi; Desy Safitri; Leola Dewiyani
Journal of Education Technology Vol. 7 No. 2 (2023): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v7i2.63167

Abstract

The development of educational technology has become an essential factor in solving academic problems. Educational technology can provide accessible information and delivery of material so that the learning activities carried out do not become a significant obstacle to learning effectiveness. This study aims to analyze the use of digital musical storytelling to increase first-grade elementary school student listening skills. The method used in this research is the experimental method. The research design used in this study was a one-group pretest-posttest design. The population in this study was the first graders of elementary school. Data collection techniques were direct observation and measurement techniques. The data is ana-lyzing statistically using SPSS. The results showed that there is an average difference between pretest and posttest learning outcomes, which means that there is an effect of using digital music storytelling on stu-dents' listening skills. The contribution of this study is to help students learn music courses with more fun and easier understanding.
Scratch-Based Interactive Games to Increase Interest in Learning Mathematics for the Second Grade Elementary School Students Iva Sarifah; Akbar Sri Nugroho; Arita Marini; Gusti Yarmi; Desy Safitri; Leola Dewiyani
Jurnal Pendidikan dan Pengajaran Vol 56 No 2 (2023): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jpp.v56i2.66556

Abstract

Technology has developed rapidly and supports various aspects of life, including education.  Many schools, especially in developed countries, often use technology in the learning process. This study aims to increase the interest in learning mathematics of second-grade elementary school students through scratch-based interactive games.  Second-grade teachers expressed the need for learning media that is interesting for students. The researcher developed scratch-based interactive games validated by experts and found to meet the appropriate criteria.  The test results using the paired t-test showed a significant mean difference between the pretest and posttest of interest in learning mathematics, indicating that using interactive games positively increased students' interest in learning.  In addition, the use of interactive games media also has a good effect in improving students' interest in learning mathematics, as shown by the results of the N-Gain test.  Therefore, this study recommends using interactive games as a practical learning media to increase interest in learning mathematics in various other classes and schools.  It can even be developed for additional lessons to increase students' interest in learning.
Interactive Multimedia in Physical Education: The Effectiveness of Powtoon in Improving Learning Outcomes in Elementary Schools Oman; Shofiatul Khusnah; Arita Marini; Gusti Yarmi; Desy Safitri; Sujarwo; Musril Zahari; Leola Dewiyani
Jurnal Edutech Undiksha Vol. 12 No. 2 (2024): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v12i2.85687

Abstract

The low learning outcomes in physical education among elementary school students are attributed to the use of less interactive and engaging learning media. This condition hinders students' engagement in the learning process, necessitating media innovation to enhance their interest and comprehension. This study aims to develop Powtoon-based interactive multimedia to improve the learning outcomes of fourth-grade elementary school students in physical education. The research employed a research and development (R&D) method by adapting a development model encompassing needs analysis, design, development, and product evaluation stages. Data were collected through pretest and post-test learning outcome assessments conducted before and after the use of interactive media. Data analysis included normality tests using the Kolmogorov-Smirnov test and homogeneity tests using SPSS version 24, indicating that the data were normally distributed and homogeneous. The t-test results demonstrated a significant difference between pretest and post-test learning outcomes, showing that students' learning outcomes improved significantly after using Powtoon-based interactive multimedia. These findings indicate that Powtoon-based interactive multimedia is effective in enhancing physical education learning outcomes. Therefore, it can be concluded that the use of Powtoon-based interactive multimedia has a positive impact on improving the physical education learning outcomes of fourth-grade elementary school students.