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EKSPERIMENTASI PEMBELAJARAN MATEMATIKA DENGAN MODEL KOOPERATIF TIPE TEAMS GAMES TOURNAMENTS (TGT) TERHADAP HASIL BELAJAR MATEMATIKA DITINJAU DARI MOTIVASI BELAJAR MATEMATIKA SISWA SEKOLAH DASAR SE KECAMATAN DEPOK Khasanah, Fitria
Jurnal Likhitaprajna Vol 17 No 2 (2015): September 2015
Publisher : FKIP Universitas Wisnuwardhana

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (747.771 KB) | DOI: 10.37303/likhitaprajna.v17i2.19

Abstract

Penelitian ini bertujuan untuk: (1) mengetahui perbedaan hasil belajar siswa yang diajar dengan model pembelajaran Teams Games Tournaments (TGT) dengan siswa yang diajar dengan model pembelajaran langsung; (2) mengetahui perbedaan hasil belajar siswa yang memiliki motivasi belajar tinggi dengan siswa yang memiliki motivasi belajar sedang, dan perbedaan hasil belajar siswa yang memiliki motivasi belajar sedang dengan hasil belajar siswa yang memiliki motivasi belajar rendah; (3) mengetahui hubungan interaksi antara penerapan model pembelajaran dan motivasi belajara siswa. Jenis penelitian ini adalah penelitian quasi eksperimen, dimana terdapat dua variabel bebas yaitu model pembelajaran dan motivasi belajar dan hasil belajar siswa sebagai variabel terikat. Populasi dalam penelitian ini adalah siswa kelas dua sekolah dasar di Kecamatan Depok, dan teknik pengambilan sampel adalah stratified cluster random sampling. Pengumpulan data menggunakan tes, angket dan dokumentasi. Hasil penelitian menunjukkan bahwa (1) hasil belajar siswa dengan menggunakan model pembelajaran Teams Games Tournaments (TGT) lebih bagus daripada hasil belajar siswa yang menggunakan pembelajaran langsung; (2) hasil belajar siswa yang memiliki motivasi belajar tinggi lebih baik daripada siswa yang memiliki motivasi belajar sedang, dan hasil belajar siswa yang memiliki motivasi belajar rendah; (3) tidak terdapat interaksi antara penerapan model pembelajaran dan motivasi belajar siswa terhadap hasil belajar siswa. Kata kunci: kooperatif, teams game together, motivasi belajar, hasil belajar
MENINGKATKAN KEAKTIFAN BELAJAR SISWA MELALUI MODEL PEMBELAJARAN KOOPERATIF TIPE STAD (STUDENTS TEAMS ACHIEVEMENT DIVISION) Khasanah, Fitria
Jurnal Likhitaprajna Vol 18 No 2 (2016): September 2016
Publisher : FKIP Universitas Wisnuwardhana

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (347.181 KB) | DOI: 10.37303/likhitaprajna.v18i2.58

Abstract

Keaktifan siswa kelas XI MIA 3 SMA Negeri 5 Malang rata-rata masih 60%  dari total keseluruhan siswa yang ada dengan  KKM sekolah yaitu 75. Berdasarkan masalah tersebut perlunya dilakukan perbaikan proses pembelajaran pada siswa dengan tujuan agar siswa dapat ikut berperan aktif. Sehingga ”Apakah penerapan model pembelajaran kooperatif tipe STAD dapat meningkatkan keaktifan belajar siswa?”Jenis penelitian ini adalah penelitian tindakan kelas. Penelitian ini dilakukan di SMA Negeri 5 Malang tahun pelajaran 2015/2016.  Subyek penelitian ini adalah siswa kelas XI MIA 3 dengan obyek penelitian ini adalah penerapan model pembelajaran kooperatif tipe STAD. Tahapan dalam penelitian ini yaitu: (1)Plan, (2)Act, (3) observe, (4)  reflect. Teknik pengumpulan data yang digunakan adalah (1) Observasi, (2)  Angket, 3) Wawancara, (4) Tes, (5) Dokumentasi. Sedangkan Teknik analisis yang digunakan adalah reduksi data yaitu kegiatan pemilihan data, penyederhanaan data serta transformasi data kasar dari hasil catatan lapangan.Penerapan model pembelajaran kooperatif tipe STAD di kelas XI MIA 3 SMA Negeri 5 Malang dapat disimpulkan bahwa Model pembelajaran kooperatif tipe STAD di kelas XI MIA 3 SMA Negeri 5 Malang dapat meningkatkan keaktifan siswa. Hal ini terbukti dengan meningkatnya keaktifan siswa dari setiap siklusnya yaitu sebelum pembelajaran (0%), siklus I meningkat (21,01%), siklus II meningkat (30,56%), dan siklus III meningkat (50,46%). Kesimpulan tersebut memberikan implikasi bahwa, guru mampu memotivasi siswa agar aktif selama pembelajaran berlangsung.Kata kunci: STAD, keaktifan
ANALISIS KESALAHAN SISWA DALAM MENYELESAIKAN SOAL OPERASI ALJABAR Kanduli, Petrus Pati; Prayitno, Anton; Khasanah, Fitria
Jurnal Likhitaprajna Vol 20 No 1 (2018): April 2018
Publisher : FKIP Universitas Wisnuwardhana

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (742.319 KB) | DOI: 10.37303/likhitaprajna.v20i1.91

Abstract

This study aims to describe the mistakes made by 7th-grade junior high school students in worked on operational problems and to find out the factors that caused the error. The method used in this study was descriptive qualitative with a research subject of 5 students. The instruments of data collection are written tests and interviews. Five students were asked to solve the algebraic surgery problem and conduct interviews with subjects who had many errors. The results showed that there were two types of errors in working on algebraic operating problems, namely errors in putting concepts and errors in completing. Mistakes in putting the concept that is an error understanding the concept of algebra. The causes of errors in understanding the algebraic concept are indicated by lack of mastery of the material and lack of accuracy of students in the process of completion. While mistakes made by students are errors in doing calculations. Factors that cause errors in calculating when setting a time that is not following how to solve a problem that makes students become rushed and panic in writing answers; as a result, students cannot check the results of their work.Keywords: error analysis, mis-understand concept, problem solving error, algebraic operation
Project-based learning as an alternative solution for learning computer basics during the Covid-19 pandemic Wulandari, Yunita Oktavia; Khasanah, Fitria; Octavianti, Cynthia Tri
International Journal for Educational and Vocational Studies LIST OF ACCEPTED PAPERS
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v0i0.5645

Abstract

This study aims to obtain a meaningful alternative learning in computer basics courses during the covid-19 pandemic. The Covid-19 pandemic has gradually changed the educational paradigm, namely learning that was initially carried out synchronously into asynchronous Learning. It is at this time that all elements adapt to find effective solutions in carrying out meaningful Learning. In this study, Project-Based Learning will be designed in Computer Basics learning as a solution to make meaningful asynchronous Learning. Project-Based Learning was chosen because it has characteristics that are process-centred, problem-focused, combining the concepts of several components, both knowledge, disciplines, and field experience. The study subjects were college students of class Computer Basics, with a total of 11 students. There are two projects in this study with three steps which are planning the project, implementation the project, and evaluating the project. The result of this study is that meaningful learning alternatives are obtained for prospective mathematics teacher students in the Computer Basics course so that in the future, they can hone their creativity.
Problem-based scaffolding for prospective mathematics teachers in graph theory course Wulandari, Yunita Oktavia; Khasanah, Fitria; Yuniarto, Eko
International Journal of Trends in Mathematics Education Research Vol 6, No 3 (2023)
Publisher : SAINTIS Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33122/ijtmer.v6i3.253

Abstract

This study aimed to give a scaffolding process to improve the preservice teachers' ability in graph theory class. The present study implemented scaffolding techniques by administering graph theory questions. Four scaffoldings are used: (1) questioning, (2) prompting, (3) cueing, and (4) direct explanation. The choice of this problem can be observed through students' comprehension of graph theory. This research indicates that problem-based scaffolding can benefit students with challenges understanding graph theory. The students exhibit enthusiasm as they explore the interconnection between road systems, predatory and isomer, employing graph theory.
The use of e-learning with "PAKSOBRI" to improve of students learning outcomes on Linear Algebra at Wisnuwardhana University Octavianti, Cynthia Tri; Wulandari, Yunita Oktavia; Khasanah, Fitria
International Journal for Educational and Vocational Studies Vol. 4 No. 4 (2022)
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v4i4.5792

Abstract

This study aims to determine the improvement of elementary linear algebra learning outcomes by applying Elearning with PAKSOBRI. The subjects of this study were 11 students of mathematics education class 2019/2020. The data was collected using the PAKSOBRI method (Graduated Question Package) with three questions in the form of multiple-choice, short answer, and essay questions with easy, medium and complex levels of difficulty. This type of research is CAR with data analyzed using quantitative descriptive statistics, namely by looking for the mean, median, mode, absorption and learning completeness. The indicators of the success of this research include individual mastery reaching 70, absorption reaching 70% and learning completeness 80%. Outcome student learning cycle I average 73.54, and learning completeness was 36.26%  in the deficient category. Outcome student learning cycle II average 74, and learning completeness was 72.73%  in the high category. Outcome student learning cycle III average 85.91, and learning completeness was 81.82%  in the high category. The conclusion shows an increase in elementary linear algebra learning outcomes for students of mathematics education, class 2019/2020 through E-learning application with PAKSOBRI.
MEDIA KOMIK MATEMATIKA SEDERHANA BAGI SISWA SMPLB Khasanah, Fitria; Santosa, Feddy Perdana Putra; Rahayuningsih, Sri; Rohmah, Khofidatur
EDUPEDIA Vol 8, No 2 (2024): Oktober
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24269/ed.v8i2.3030

Abstract

Penelitian ini mengembangkan komik matematika sederhana bagi siswa SMPLB sebagai media pembelajaran serta untuk mengetahui motivasi belajar siswa setelah dilaksanakan pembelajaran menggunakan komik matematika sederhana. Sesuai dengan karakteristik siswa di SLB AC Dharma Wanita kegiatan pembelajaran lebih menekankan pada aspek visual. Penelitian ini merupakan penelitian RD metode ADDIE. Dalam pengumpulan data dengan menggunakan Angket, Tes, serta Wawancara. Penelitian ini dilakukan di SLB AC Dharma Wanita Sidoarjo pada kelas SMPLB dengan jumlah sebanyak 14 Siswa. Angket digunakan untuk mengetahui motivasi siswa setelah belajar menggunakan komik, Tes digunakan untuk mengetahui Tingkat pemahaman siswa dalam memahami isi dari komik, dan pedoman wawancara digunakan untuk mengetahui secara langsung tanggapan siswa setelah pembelajaran menggunakan Komik. Teknik analisis yang digunakan untuk menganalisa dari hasil penelitian menggunakan Analisa deskriptif kualitatif. Hasil penelitian menunjukkan bahwa komik matematika sederhana yang dikembangkan melalui lima tahap, pada tahap validasi instrument sebelum diterapkan dilakukan kepada 3 validator sesuai dengan bidang masing-masing hingga instrument Komik Sederhana yang dikembangkan dikatakan Valid atau layak untuk diterapkan kepada siswa. Kesimpulan dalam penelitian ini yaitu pengembangan media Komik sederhana melalaui 5 tahap dan setelah dilakukan uji coba diperoleh bahwa media pembelajaran komik matematika sederhana berpengaruh terhadap motivasi siswa disamping itu juga berdampak pada peningkatan pemahaman siswa.
PSIKOEDUKASI: GEMAR MENABUNG DENGAN MEMBUAT CELENGAN DARI BOTOL BEKAS Khasanah, Fitria; Ashari, Anisa Atul Kurnia; Zainu, Handi Mohamad; Setiawan, Rizki; Rahayuningsih, Sri; Oktaviansyah, Aulia Rahman
Jurnal Pemberdayaan Masyarakat dan Inovasi Vol 4 No 1 (2025)
Publisher : STKIP PGRI SITUBONDO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/join.v4i1.1354

Abstract

The implementation of Savings Savings Psychoeducation activities in elementary schools is based on the presence of inorganic waste in the form of plastic bottles, plastic cups, etc. around the school and the lack of student motivation to set aside their pocket money. In this way, the service team had the idea to provide socialization and direct practice on how to use waste in the form of plastic bottles to turn them into savings or piggy banks. The whole series of activities ran smoothly and made the students understand the benefits, purpose and importance of saving for the future, they understood how to save by setting aside pocket money, and the amount of money they had to save every day from the total money they had. Apart from that, students were also invited to develop skills in making piggy banks from used mineral water bottles in groups, and decorate the piggy banks they made as best as possible and as creatively as possible. The best and most creative ones will be given prizes. SDN Kidangbang 1 class 6, SDN Kidangbang 2 class 5 and 6, SDN Kidangbang 3 class 5 and 6, Kidangbang Village, Wajak District, Malang Regency. At that age, students need to get a lot of good and useful knowledge for their growth and development. The method of implementing this activity is carried out in two types of activities, namely socializing the importance of saving through psycho-education to elementary school students and making savings or piggy banks using used plastic bottles. Psychoeducation about people who like to save money by making piggy banks from plastic mineral water bottles was carried out with students at SDN Kidangbang 1, SDN Kidangbang 2, SDN Kidangbang 3 in January 2024. This psychoeducation activity received positive marks from the school community, because this psychoeducation was felt to be fun and very educational for the students. female students at school to prepare them for the future. As a result of this activity, students become more motivated to like saving and students can produce savings or piggy banks according to their individual creativity
FLIPBOOK MATEMATIKA DENGAN MEMANFAATKAN HEYZINE Khasanah, Fitria; A’yun, Khurotul; Maghfiroh, Lailatul; Wulandari, Yunita Oktavia
PENDIDIKAN SAINS DAN TEKNOLOGI Vol 12 No 2 (2025)
Publisher : STKIP PGRI Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/edusaintek.v12i2.1344

Abstract

Perkembangan teknologi serta ilmu pengetahuan pada waktu ini sangat pesat sehingga mengakibatkan terciptanya banyak pembaharuan dan pemanfaatan dari hasil-hasil teknologi yang dikehidupan sehari-hari dapat mempermudah dan mendukung dalam melaksanakan kegiatan khususnya pada aktivitas pembelajaran. Dengan adanya tampilan yang lebih menarik dari media pembelajaran atau alat peraga yang digunakan dalam proses pembelajaran akan membuat siswa menjadi semakin termotivasi untuk belajar sebagai akibatnya dapat mempengaruhi hasil belajar siswa menjadi lebih baik. Masa pandemi menuntut pembelajaran siswa dilaksanakan secara jarak jauh, bahkan pasca pandemi pun beberapa kegiatan pembelajaran masih memanfaatkan media berbasis IT. Pada penelitian ini menggunakan metode pengembangan dimana dalam menganalisa data mengginakan metode deskriptif kualitatif. Teknik atau prosedur pengumpulan data menggunakan angket atau kuesionar Dimana tujuan kuisioner dipergunakan buat menggali respon siswa terhadap media pembelajaran yang dikembangkan berupa Flipbook Matematika serta untuk melihat sisi kepraktisan dari media pembelajaran yang dikembangkan tersebut. Subjek yang digunakan dalam pelaksanaan uji coba terbatas dengan menggunakan teknik pengambilan sampel Purposive Sampling yaitu sampel yang memenuhi kriteria dalam penelitian. Subjek penelitian yang digunakan dalam uji coba terbatas yaitu siswa Sekolah Dasar (SD) di wilayah Kidangbang Wajak yang merupakan siswa bimbingan belajar Master Bimbel. Di daerah Kidangbang Wajak Kabupaten Malang terdapat beberapa Sekolah Dasar. Dari hasil Analisa angket yang telah diisi oleh siswa diperoleh kesimpulan bahwa Pengembangan media Pembelajaran Flipbook Matematika menerima kriteria sangat layak dikarenakan respon siswa terhadap peanfaatan Flipbook Matematika sebesar 92 %. Bahkan terdapat siswa yang ingin mengetahui bagaimana proses dalam pembuatan media pembelajaran tersebut.
Project-based learning as an alternative solution for learning computer basics during the Covid-19 pandemic Wulandari, Yunita Oktavia; Khasanah, Fitria; Octavianti, Cynthia Tri
International Journal for Educational and Vocational Studies Vol. 4 No. 2 (2022)
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v0i0.5645

Abstract

This study aims to obtain a meaningful alternative learning in computer basics courses during the covid-19 pandemic. The Covid-19 pandemic has gradually changed the educational paradigm, namely learning that was initially carried out synchronously into asynchronous Learning. It is at this time that all elements adapt to find effective solutions in carrying out meaningful Learning. In this study, Project-Based Learning will be designed in Computer Basics learning as a solution to make meaningful asynchronous Learning. Project-Based Learning was chosen because it has characteristics that are process-centred, problem-focused, combining the concepts of several components, both knowledge, disciplines, and field experience. The study subjects were college students of class Computer Basics, with a total of 11 students. There are two projects in this study with three steps which are planning the project, implementation the project, and evaluating the project. The result of this study is that meaningful learning alternatives are obtained for prospective mathematics teacher students in the Computer Basics course so that in the future, they can hone their creativity.