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Journal : Applied Science and Technology Research Journal

Upgrade Games Cognitive And Literacy For Android - Based Kindergarten Children Febriyanti, Ika; Wahana, Aditya; Syah, Firdiyan
APPLIED SCIENCE AND TECHNOLOGY REASERCH JOURNAL Vol. 2 No. 1 (2023): Applied Science and Technology Research Journal
Publisher : Lembaga Penelitian dan Pengabdian Mayarakat (LPPM) Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1101.034 KB) | DOI: 10.31316/astro.v2i1.5047

Abstract

The growth of children in kindergarten is crucial for developing their thinking patterns and creativity. Gadgets can influence children's cognitive and literacy abilities, so a cognitive game is needed to help improve these skills. The development of the game uses VAK and IMSDD methods to improve cognitive abilities and literacy better than conventional learning. The alpha testing showed that more than 90% of respondents agreed that the SITEKA game application met their needs and increased children's concentration and learning effectiveness by over 40%
System CAT (Computer Assisted Test) information for Multimedia Department of Muhammadiyah Vocational High School 2 Moyudan Web-based Amalia K, Rizka; Wahana, Aditya; Wardani, Setia
APPLIED SCIENCE AND TECHNOLOGY REASERCH JOURNAL Vol. 2 No. 1 (2023): Applied Science and Technology Research Journal
Publisher : Lembaga Penelitian dan Pengabdian Mayarakat (LPPM) Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (339.051 KB) | DOI: 10.31316/astro.v2i1.5048

Abstract

The computer-assisted test or what is usually called the CAT is a test whose main media use is a computer and the internet. The CAT system is the same as the test in general, it's just that the difference is the media used. If usually the CAT test still uses paper, then in this system this is no longer needed. SMK Muhammadiyah 2 Moyudan is located at Ngentak , Sumberagung , Kec . Moyudan , Sleman Regency, Special Region of Yogyakarta 55563. The process of accepting students majoring in multimedia tests that are still carried out manually, namely using paper and other writing instruments, certainly takes a long time. The purpose of this study is to design a CAT system so that the tests carried out can be efficient and the resulting values can be obtained in real-time. This system is designed using the Laravel framework. PHP and MySQL databases are the programming languages used in this study.
Design Of Educational Game “Adventure Of A Sholeh Child” Using Adobe Flash Based On Android Yohanda Oktaviary; Wahana, Aditya; Putri, Puji Handayani
APPLIED SCIENCE AND TECHNOLOGY REASERCH JOURNAL Vol. 3 No. 2 (2024): Applied Science and Technology Research Journal
Publisher : Lembaga Penelitian dan Pengabdian Mayarakat (LPPM) Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/astro.v3i2.6357

Abstract

The material of the pillars of Islam is main the teachings of the Islamic religion guidelines for a person muslim . A number of schools and TPA and TPQ places convey material the with how teachers and children educate notice Then child educate repeat . This is assessed not enough efficient Approach This not enough effective use prevent boredom in children educate moment learn . Because that , is needed multimedia applications in the form of educational games Android based which contains material Pillars of Islam. Application This made using Adobe Flash CS6. The purpose of study is make educational game design " adventure " child pious " with Adobe Flash based android . For child under 10 years of age who will Study harmonious Islam . The data collection method used is bibliography , interviews , and observation . Design application methodical inbeetwen ( byframe ) .
Design Of An Educational Game For Numbers In Early Childhood With Android-Based Biometrics Septiardi, Rizqy Dwi; Wahana, Aditya; Rianto
APPLIED SCIENCE AND TECHNOLOGY REASERCH JOURNAL Vol. 3 No. 2 (2024): Applied Science and Technology Research Journal
Publisher : Lembaga Penelitian dan Pengabdian Mayarakat (LPPM) Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/astro.v3i2.6668

Abstract

Counting is learning from mathematics logical and ability sorting , counting and thinking in a way logical . Skills count very required in life everyday . Counting is also a​ skills base mathematics in Education . Purpose of Counting is For learn basics​​ mathematics so that child Ready face learning more counting​ complex.media Conventional which is often used teacher in give lesson counting to child not enough effective due to the development of the electronic world at that time this . Therefore That Making a Counting Game This aiming For follow development of the times with develop a counting game that can used on android with use method biometrics as learning.Based on Trial the system that has been carried out by media experts and expert material get results like following 80% or very worthy by media experts and 75% or qualified by expert material . Testing Application This No only carried out by media experts and expert material just testing​ also conducted on students at KB TK AN NAHL. Test Results to 20 students of KB TK AN NAHL received results like following 85% very agree and agree , 14% less agree and 1% disagree agree using this game.
Android-Based Tourism and Culture Information System in Bantul Regency Yanu Wikanandhi; Putri, Puji Handayani; Wahana, Aditya; Mohd Nawi, Mohd Nasrun
APPLIED SCIENCE AND TECHNOLOGY REASERCH JOURNAL Vol. 3 No. 2 (2024): Applied Science and Technology Research Journal
Publisher : Lembaga Penelitian dan Pengabdian Mayarakat (LPPM) Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/astro.v3i2.7118

Abstract

Information systems are a combination of information technology and human activities that use technology to support operations and management. Tourism is a travel activity carried out by a person or group of people to an interesting place. One of the famous tourist and cultural attractions in Indonesia is Yogyakarta, especially Bantul Regency, which has very rich and diverse tourism and cultural potential. Limited access to information is a major obstacle for tourists and local people who want to explore Bantul Regency. To overcome this problem, a Tourism and Cultural Information System is needed that can facilitate visitors and the public in accessing information easily, accurately, and up to date. The benefits of the system are that the information presented in the application helps in efforts to preserve and promote local tourism and culture. and tourists can plan their trips well, including travel routes to tourist attractions and culture. Data collection methods by conducting observations, interviews, literature studies and research methods using the Waterfall method. The results of the system testing run well and the expected appearance and results are as expected.