Claim Missing Document
Check
Articles

Found 21 Documents
Search

RECOMMENDED PRODUCTS FOR AN ONLINE SHOP AMONG INDONESIAN STUDENT USERS Rianto; Wibowo, Adityo Permana
Jurnal Internasional Teknik, Teknologi dan Ilmu Pengetahuan Alam Vol 1 No 2 (2019): International Journal of Engineering, Technology and Natural Sciences
Publisher : University Of Technology Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (156.541 KB) | DOI: 10.051018/ijets.v1i2.44

Abstract

Electronic commerce is a website category that has tremendous growth. As an impact of the growth is information flooding for users, especially on product category. Therefore, the recommended products for online shops are important. This study aimed to develop recommended products for online shops that may enhance successful transactions in electronic commerce. This study involved 100 students that have been experienced in online transactions using a survey method. Data were analyzed using the Friedman Test and Weight Mean Score to obtain the highest level of product recommendation. The results indicated that fashion and shoes are the most recommended products for online shops in student groups of users.
Environmental Analysis of Massive Mask Waste due to the Covid-19 Pandemic in Indonesia Rahmad Agus Dwianto; Tulus Haryono; Rianto
Indian Journal of Forensic Medicine & Toxicology Vol. 16 No. 1 (2022): Indian Journal of Forensic Medicine & Toxicology
Publisher : Institute of Medico-legal Publications Pvt Ltd

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37506/ijfmt.v16i1.17620

Abstract

The Covid-19 pandemic has a big impact. The requirement to use masks to prevent the spread of the virus increases the amount of mask waste. This study aims to analyze the environment due to the accumulation of mask waste during the Covid-19 pandemic in Indonesia. This research uses the literature study method from various literature references and qualitative analysis. Medical waste that is not managed with proper procedures has the potential to transmit the virus to other people. In addition, the pile of mask waste is also bad for the environment. Various appropriate designs and technologies are made for more appropriate and environmentally friendly management of mask waste.
Analisis Probabilitas Bencana Alam dengan Penerapan Data Mining Menggunakan K-Means dan Linier Regression Althaf, Mochamad Althaf Pramasetya Perkasa; Rianto
Jurnal Mahasiswa Teknik Informatika Vol. 2 No. 2 (2023): Jurnal Jamastika Vol.2 No.2 Oktober 2023
Publisher : Universitas Ngudi Waluyo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35473/jamastika.v2i2.2345

Abstract

Penggunaan data mining untuk menghitung probabilitas data bencana adalah pendekatan yang dapat membantu dalam mengidentifikasi pola-pola dan hubungan antara variabel-variabel yang berkontribusi terhadap terjadinya bencana alam. Beberapa teknik data mining yang dapat digunakan termasuk K-Means, regresi linear, dan metode lainnya seperti Decision Tree, Naive Bayes, dan Neural Networks. Penelitian ini dilakukan untuk mendapatkan hasil analisa data dari kejadian bencana alam di wilayah indonesia, dengan metode data mining. Teknik yang digunakan pada data mining yaitu k-means dan linear regression. Dataset diambil dari website BNPB, dengan menjumlahkan data kejadian bencana alam di berbagai wilayah Indonesia dari tahun 2019 hingga 2022.
System Information Object Gunungkidul Beach Tourism and Booking Travel Services Using the Laravel Framework Anwar Fauzi, Muhammad Afif; Rianto; Saputra, Nurirwan
APPLIED SCIENCE AND TECHNOLOGY REASERCH JOURNAL Vol. 3 No. 1 (2024): Applied Science and Technology Research Journal
Publisher : Lembaga Penelitian dan Pengabdian Mayarakat (LPPM) Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/astro.v3i1.6190

Abstract

Gunungkidul is famous for with beauty the beach is stunning. However, information about object tour beaches in Gunungkidul is Still scattered and difficult to access for tourists. Apart from that, tourists also experience difficulty in order tourist travel services To visit beaches. Thesis This aims To develop a system information object tour beach Gunungkidul and reservations tourist travel services using the Laravel framework. System This provides complete and accurate information​ about object tour beaches in Gunungkidul, as well as possible traveler order tourist travel services with easy and safe. Study This uses a method combination of Qualitative and quantitative with the Laravel framework system, which is a popular PHP framework For the development of web applications. Laravel provides various convenient features​ of development systems, such as routing, databases, and authentication. Data collection techniques use surveys created online​ with Google Forms. Study This uses waterfall methodology. The waterfall methodology is the methodology development of device linear software and processes sequentially. System This has been tested and proven can walk with Good. System This can help travelers get information about object tour beaches in Gunungkidul and order tourist travel services with ease and safety.
PENERAPAN PROGRAM MURAJAAH JUZ 30 DALAM MENINGKATKAN HAFALAN DAN AKHLAK SISWA DI SDIT SEMARAK Bakti Komala Sari; Rio Mezionto; Legi Hovera; Rianto
JURNAL ILMIAH RESEARCH STUDENT Vol. 1 No. 2 (2023): November
Publisher : CV. KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jirs.v1i2.196

Abstract

To find out the implementation of the Murajaah Juz 30 Program at SDIT Semarak Rejang Lebong, to find out the improvement of students' memorization and morals through the implementation of the Murajaah Juz 30 Program at SDIT Semarak Rejang Lebong. In this study using, qualitative research by means of a description approach. This research uses a type of field research method (field research). The research subjects were school principals, teachers who manage the honesty canteen, and SDIT Semarak students. Based on the analogy of a snowball, which starts with a small snowball and then swells gradually because there is an accumulation of snow when it is rolled over the snow. It starts with a number of people or problems, then expands to the relationship with the respondent. This research is qualitative with a theological approach. The data source in this study is the subject where the data is obtained. In this study, researchers used two types of data sources, namely primary data and secondary data. Collecting data in accordance with the objectives of the researcher, namely observation, interviews and documentation. Data analysis used by researchers in this study was carried out through three stages, namely: data reduction, data presentation, data verification/drawing conclusions. By implementing the murajaah juz 30 program at SDIT Semarak Rejang Lebong, it has improved the quality of students' memorization and morals, both in behavior in the school environment and the environment where they live. Supporting factors in implementing the murajaah juz 30 program at SDIT Semarak Rejang Lebong are human resources, infrastructure and students. The inhibiting factor in murajaah juz 30 is that there are still many students who have not focused on activities, especially lower grade students, and there is no juz amma book to hold students' handbook for memorizing at home.
Analisis Burnout Programmer Terhadap Penerapan Secure Coding Saputra, Candra Heru; Ujianto, Erik Iman Heri; Rianto
Jurnal Teknologi Informasi dan Ilmu Komputer Vol 11 No 2: April 2024
Publisher : Fakultas Ilmu Komputer, Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25126/jtiik.20241128266

Abstract

Di tengah perkembangan teknologi yang semakin pesat dan meningkatnya insiden keamanan siber, fokus terhadap aspek keamanan dalam pengembangan perangkat lunak menjadi sangat kritikal. Penelitian ini bertujuan untuk mengkaji dampak burnout pada programmer terhadap praktik secure coding. Studi ini dirancang untuk menggali korelasi antara tingkat kelelahan emosional programmer dan efektivitas mereka dalam menerapkan teknik secure coding, memberikan wawasan baru terhadap tantangan dalam pengembangan perangkat lunak yang aman. Penelitian ini mengadopsi pendekatan kuantitatif, dengan mengumpulkan data menggunakan kuesioner yang didistribusikan ke berbagai forum dan komunitas yang terdiri dari praktisi pengembangan perangkat lunak. Melalui teknik analisis statistik yang komprehensif, termasuk penerapan uji-t independen, studi ini berhasil mengidentifikasi adanya pengaruh yang signifikan dari kondisi burnout terhadap persepsi dan implementasi secure coding. Hasil analisis menunjukkan bahwa programmer yang mengalami burnout memiliki kecenderungan untuk menilai secure coding sebagai sesuatu yang kurang penting, yang berimplikasi pada pengurangan kualitas dan konsistensi dalam menerapkan standar pengkodean keamanan yang direkomendasikan. Temuan ini tidak hanya menekankan urgensi mengatasi isu burnout di kalangan programmer untuk meningkatkan praktik keamanan perangkat lunak tetapi juga berkontribusi pada literatur keamanan siber dengan menghubungkan faktor kelelahan emosional dengan keamanan pengembangan perangkat lunak.   Abstract In the midst of rapidly advancing technology and increasing cybersecurity incidents, focusing on security aspects in software development has become critically important. This research aims to examine the impact of burnout on programmers regarding secure coding practices. The study is designed to explore the correlation between programmers' levels of emotional exhaustion and their effectiveness in implementing secure coding techniques, providing new insights into the challenges of developing secure software. This research adopts a quantitative approach, collecting data through questionnaires distributed across various forums and communities consisting of software development practitioners. Through comprehensive statistical analysis techniques, including the application of independent t-tests, this study successfully identifies a significant influence of burnout conditions on the perception and implementation of secure coding. The analysis results show that programmers experiencing burnout tend to perceive secure coding as less important, implicating a decrease in the quality and consistency of applying recommended security coding standards. These findings not only underscore the urgency of addressing burnout issues among programmers to enhance software security practices but also contribute to the cybersecurity literature by linking emotional exhaustion to software development security.
Efforts to improve Sales Volume at PT. Pratamabina Meditama Amril; Rianto
Jurnal Manajemen Bisnis Eka Prasetya Vol 9 No 2 (2023): : Edisi September
Publisher : LPPM STIE EKA PRASETYA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47663/jmbep.v9i2.326

Abstract

This study aims to determine the effect of the Work Environment on Sales Volume at PT. Pratamabina Meditama, knowing the effect of Service Quality on Sales Volume at PT. Pratamabina Meditama, knowing the effect of Work Environment and Service Quality on Sales Volume at PT. Pratamabina Meditama. The population in this study were all consumers who used the company's services during the 2020 period as many as 7,101 consumers. By using the Slovin formula with an error rate of 10%, the number of samples obtained is 99 respondents. The results showed that the work environment and service quality partially had a positive and significant effect on the sales volume of consumers at PT. Pratamabina Meditama. The results showed that the work environment and service quality simultaneously had a positive and significant effect on the sales volume of consumers at PT. Pratamabina Meditama. The results of this study are supported by the value of R square (R2), which means that the work environment and service quality have an influence on sales volume. While the rest is influenced by other factors that come from outside this research model such as product quality, employee performance, design, satisfaction, loyalty and various other variables.
Analysis of the Influence of Product Attributes and Product Quality on Interest in Buying Pak Tani Npk Fertilizer 16.16.16 in Percut Sei Tuan Village Rianto; Amril
Jurnal Manajemen Bisnis Eka Prasetya Vol 9 No 2 (2023): : Edisi September
Publisher : LPPM STIE EKA PRASETYA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47663/jmbep.v9i2.327

Abstract

This study aims to determine how big the influence of product quality and product attributes on interest in buying Pak Tani NPK 16.16.16 fertilizer in Percut Sei Tuan Village at PT. Fastgro Kimia Utama. The research methodology used is descriptive quantitative method, the unit of analysis in this study is PT. Fastgro Kimia Utama and the unit of observation are Farmers in Percut Sei Tuan Village. The population in this study were farmers in Percut Sei Tuan Village as many as 645 respondents. The technique for determining the number of samples used in this study was the slovin formula and amounted to 87 respondents. The research method used is data collection techniques through library research and field research which is carried out systematically based on the research objectives. The analytical method used to solve the problem and prove the hypothesis is descriptive analysis, regression analysis. This analysis includes validity and reliability, classical assumption test, multiple regression analysis, hypothesis testing through t and F tests, and coefficient of determination test (R2).
Pemetaan Proyeksi Penduduk Indonesia (Menurut Jenis Kelamin) dengan Pendekatan Machine Learning: Mapping Indonesian Population Projections (By Gender) using a Machine Learning Approach Ariyanto, Nabhan Thoriq; Setyawan, Resa; Rianto; Purwayoga, Vega
Jurnal Mahasiswa Teknik Informatika Vol. 3 No. 2 (2024): Jurnal Jamastika, Volume 3 Nomor 2 Oktober 2024
Publisher : Universitas Ngudi Waluyo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35473/jamastika.v3i2.3210

Abstract

The use of Machine Learning techniques has become a vital method in predicting future population numbers. In Indonesia, population projections based on gender have a significant impact in planning national development. This research proposes an approach that utilizes Machine Learning modeling techniques to project the population of Indonesia based on gender. The dataset used includes various information such as population, province, year, and gender. The modeling process involves stages such as data preparation, model selection, model training, evaluation, and validation. The projection results are then assessed using various relevant model performance evaluation metrics. ABSTRAK Penggunaan Teknik Machine Learning telah menjadi sebuah metode yang vital dalam meramalkan jumlah penduduk di masa depan. Di Indonesia, proyeksi jumlah penduduk berdasarkam jenis kelamin memiliki dampak yang signifikan dalam merencanakan Pembangunan nasional. Peneletian ini mengusulkan suatu pendekatan yang memanfaatkan Teknik pemodelan Machine Learning untuk memproyeksikan jumlah penduduk Indonesia berdasarkan jenis kelamin. Dataset yang digunakan mencakup berbagai informasi seperti jumlah penduduk, provinsi, tahun, dan jenis kelamin. Proses pemodelan melibatkan tahapan-tahapan seperti persiapan data, pemodelan, dan evaluasi. Hasil proyeksi kemudian dinilai menggunakan berbagai metrik evaluasi kinerja model yang relevan.  
Design Of An Educational Game For Numbers In Early Childhood With Android-Based Biometrics Septiardi, Rizqy Dwi; Wahana, Aditya; Rianto
APPLIED SCIENCE AND TECHNOLOGY REASERCH JOURNAL Vol. 3 No. 2 (2024): Applied Science and Technology Research Journal
Publisher : Lembaga Penelitian dan Pengabdian Mayarakat (LPPM) Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/astro.v3i2.6668

Abstract

Counting is learning from mathematics logical and ability sorting , counting and thinking in a way logical . Skills count very required in life everyday . Counting is also a​ skills base mathematics in Education . Purpose of Counting is For learn basics​​ mathematics so that child Ready face learning more counting​ complex.media Conventional which is often used teacher in give lesson counting to child not enough effective due to the development of the electronic world at that time this . Therefore That Making a Counting Game This aiming For follow development of the times with develop a counting game that can used on android with use method biometrics as learning.Based on Trial the system that has been carried out by media experts and expert material get results like following 80% or very worthy by media experts and 75% or qualified by expert material . Testing Application This No only carried out by media experts and expert material just testing​ also conducted on students at KB TK AN NAHL. Test Results to 20 students of KB TK AN NAHL received results like following 85% very agree and agree , 14% less agree and 1% disagree agree using this game.