Namuri Migotuwio
Institut Teknologi Sumatera

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Identifikasi Anatomi Aksara Lampung Refita Ika Indrayati; Namuri Migotuwio
AKSA: Jurnal Desain Komunikasi Visual Vol. 4 No. 1 (2020): AKSA: Jurnal Desain Komunikasi Visual
Publisher : LP2M Sekolah Tinggi Seni Rupa dan Desain Visi Indonesia (STSRD VISI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37505/aksa.v4i1.43

Abstract

Writing system in a form of script is an integral part ofcommunication. Its existence enabling history, idea and knowledgeto spread beyond one’s land and passed from one generation to theother. As a part of Indonesian culture, Lampung script of HadLampung must be preserved. But in reality, the usage of this script isfading from society. The difficult writing system and wide-spreadusage of Latin alphabet as standard in Indonesian language aresome of the factors why Lampung script is not a popular writingsystem in Lampung. This research is trying to fill the gap betweenthe effort of conservation and the lack of documentation about localscript. This study uses Type Design Parameter by Mohanty toidentify and categorize Lampung script anatomy. This identificationcan be guideline recommendation for Lampung script basedtypography design and other purposes.
LUKISAN SEBAGAI KOMODITAS INVESTASI BISNIS POTENSIAL Namuri Migotuwio
Harmoni: Jurnal Pemikiran Pendidikan, Penelitian Ilmu-ilmu Seni, Budaya dan Pengajarannya Vol 12, No 1 (2022): HARMONI: APRIL 2022
Publisher : Program Studi Pendidikan Seni Rupa Fakultas Keguruan dan Ilmu Pendidikan Universitas Muham

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/jh.v12i1.12761

Abstract

Economic developments in various countries in the world, including Indonesia, have encouraged the arts sector as a field capable of producing tertiary commodities with great potential for optimization. Painting works of art in particular are present and able to become a basic need for the wealthy who are prestigiously involved in collector activities with high-value painting collection commodities. With professional management in the form of artistic activity organizing units developed by balancing supporting infrastructure, the sustainability of the painting business in the fine arts industry becomes a very interesting activity to be taken seriously.The resulting profitability is able to make painting commodities the only product with high margins. Although to achieve this requires a process that is not easy. An art businessman must be able to carefully read the market, integrate artists, curators, works of art, galleries, art events, collectors, and the media as a networking unit capable of building the reputation of works of art into high-value commodities.The mechanism of the painting business is certainly different from dealing with merchandise, because of the unique characteristics where price fluctuations can occur easily, and the artist's reputation is one of the factors determining price. How the role of a brand in a marketing context works, the risks that can occur and how a painting businessman carries out his function is an interesting analysis to study.
Jouissance dalam Film Kartun “Happy Tree Friend” Namuri Migotuwio
AMARASI: JURNAL DESAIN KOMUNIKASI VISUAL Vol 6 No 2 (2025): Amarasi: Jurnal Desain Komunikasi Visual
Publisher : Program Studi Desain Komunikasi Visual

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59997/amarasi.v6i2.5408

Abstract

Pengalaman rasa sakit tidak selalu bermakna negatif, dalam konteks tertentu justru mampu memunculkan sensasi kenikmatan. Dalam psikologi, fenomena ini dikenal sebagai istilah "pain and pleasure", yang banyak terepresentasi dalam karya seni populer, termasuk film kartun. Penelitian ini mengeksplorasi bagaimana unsur sadisme dalam serial kartun berjudul "Happy Tree Friends" dapat membangkitkan kesenangan bagi penontonnya. Kartun yang biasanya diasosiasikan dengan humor bagi anak-anak, dalam hal ini justru menyajikan kekerasan ekstrem dengan balutan estetika kartunal. Metode yang digunakan adalah studi kasus dan analisis deskriptif, dengan pendekatan psikoanalisis Sigmund Freud khususnya pada teori "Thanatos" dan "Graph of Desire" oleh Jacque Lacan untuk memahami konsep "jouissance" (kenikmatan yang melampaui kesenangan). Survei terhadap 338 responden menunjukkan bahwa 75% merasa terhibur oleh adegan sadisme dalam serial tersebut. Hasil ini menunjukan fakta bahwa tayangan kekerasan dalam kartun dapat membangkitkan sensasi kenikmatan sadistik, meskipun disajikan dalam visual kartun dan eskpresi humor. Hal tersebut disebabkan oleh kesadaran bahwa kekerasan tidak dialami secara nyata oleh penonton, serta pelepasan naluri kematian "thanatos" yang secara alami dimiliki oleh manusia melalui tayangan sadistik. Sensasi jouissance terbentuk ketika "Ego Ideal" (I(A)) didorong oleh hasrat (d) yang tidak akan mungkin terlampiaskan karena berbagai aturan (A) yang ada ($<>D) di dunia nyata.