Putri Nugraheni
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Analisis Cross Section Pada Perusahaan Sektor Tambang Yang Terdaftar Di Bursa Efek Indonesia Putri Nugraheni; Nadia Dwi Pratiwi; Fatika Rahma Fina; Badzlina Chaerani Putri; Cholis Hidayati
GEMILANG: Jurnal Manajemen dan Akuntansi Vol. 4 No. 2 (2024): Jurnal Manajemen dan Akuntansi
Publisher : BADAN PENERBIT STIEPARI PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56910/gemilang.v4i2.1206

Abstract

The mining sector has a vital role in the country's economic system. This analysis is to analyze the financial performance of companies operating in the mining sector listed on the Indonesia Stock Exchange (BEI) during the 2020-2022 period. The method used for cross section analysis takes secondary data from the company's financial reports. Analysis variables: Liquidity Ratio, Activity Ratio, Solvency Ratio, and Profitability Ratio. The research results show that the financial performance of the company with this cross-section analysis, PT Aneka Tambang Tbk emerged as the leader in the mining sector during the 2020-2022 period. This advantage shows the resilience of the company's management strategy and operational capabilities in facing challenges in the market and external environment.
The Hypercontent-Based Interactive Multimedia in Problem-Based Learning to Improve Indonesian Language Learning Outcomes of Grade IV Elementary School Students Putri Nugraheni; Isa Ansori
MIMBAR PGSD Undiksha Vol. 13 No. 2 (2025): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jjpgsd.v13i2.95602

Abstract

This research was motivated by the low learning outcomes of fourth-grade elementary school students in Indonesian language subjects, particularly in narrative text material. This issue is caused by a lack of learning motivation, unengaging learning media, and suboptimal implementation of learning models. The purpose of this study is to develop Hypercontent-based interactive multimedia within the Problem Based Learning (PBL) model to improve Indonesian language learning outcomes. This study is a type of Research and Development (R&D) using the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). The research subjects were fourth-grade students, involving 9 students in a small-scale trial and 23 students in a large-scale trial. Data collection methods included observations, interviews, teacher and student needs questionnaires, and validation questionnaires from material experts, media experts, teachers, and students. Data analysis techniques were carried out using qualitative descriptive methods to assess media feasibility, while the effectiveness test was conducted using the correlated t-test analyzed through the SPSS application. The Hypercontent-based interactive multimedia was validated by expert teams, indicating that the media was highly feasible for use, with a score of 95% from material experts and 93.33% from media experts. The trials showed an improvement in learning outcomes, with teacher responses reaching 98% and student responses 76%. Therefore, it can be concluded that Hypercontent-based interactive multimedia is theoretically, practically, and pedagogically effective in improving learning outcomes, assisting teachers, and supporting students’ narrative writing skills.