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Development of a Web-Based Assignment Information System by Applying Leaderboard and Quest Gamification Elements at SMK Negeri 2 Surakarta Rizal Taufiq Hidayat; Dwi Maryono; Cucuk Wawan Budiyanto
Journal of Informatics and Vocational Education Vol 6, No 3 (2023): Journal of Informatics and Vocational Education - November
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v6i3.65934

Abstract

This study aims to find out how to build a web-based assignment information system by applying Leaderboard and Quest gamification elements at SMK Negeri 2 Surakarta TKJ Expertise Program and determine the eligibility level developed according to ISO 25010 Standards. Information system development using the Laravel web application framework. Development is carried out using the agile development software development model consisting of 5 stages, namely planning to produce functional and non-functional requirements. The research applies the Object Oriented Analysis and Design (OOAD) method in the analysis and design process. Analysis produces use case diagrams, Design produces activity diagrams and class diagrams. Implementation produces program code from development results. The system produces products uploaded to the server, which can later be accessed online and in real time. This information system has three levels of users, namely admin, teachers and students. The suitability test results using the ISO 25010 Standard on the three sub-characteristics of functional suitability, namely functional completeness, have an average value of 1 (Good). Functional correctness has an average value of 1 (Good). Functional appropriateness has an average value of 1 (Good). Characteristics of performance efficiency obtained an average result of GTMatrix Grade 85% (grade B). The average largest contentful paint is 1.423s (OK, but considering improvement). Average total blocking time 97.82ms (Good - nothing to do here). Average cumulative layout shift 0.023 (Longer than recommended). Portability characteristics have excellent results in that the system can run on desktop or mobile devices. Usability characteristics of 85% (Very Decent). The results of the respondent gamification test average score of 4.44 indicate that respondents are categorized as strongly agreeing with the existence of a web-based assignment information system by applying leaderboard and quest gamification elements. From the results of these tests, it can be concluded that the web-based assignment information system, using Leaderboard and Quest gamification elements at SMK Negeri 2 Surakarta TKJ Expertise Program, meets ISO 25010 quality standards. 
The Influence of Internal and External Factors on the Successful Implementation of 5S Work Culture in Vocational Schools Rizal Taufiq Hidayat; Dwi Maryono; Dwi Esti Wardani
IJIE (Indonesian Journal of Informatics Education) Vol 7, No 2 (2023): IJIE (Indonesian Journal of Informatics Education) - December
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v7i2.81711

Abstract

In the sphere of education, 21st-century skills are becoming increasingly important. The ability to integrate 21st-century skill competencies with workplace cultures is another requirement for vocational institutions. Many companies and industries these days are searching for employees with positive work cultures. Consequently, there is a strong and favorable correlation between workplace culture and student achievement. In addition, there is a strong correlation between students' vocational character and the 5R work culture in vocational schools. Hermawan and Nurdin's (2023) research demonstrates that the 5S work culture assessment tool achieved good content validity and reliability (0.793). Research by Balasundaram et al. (2023), applying the 5S technique can improve customer happiness, product quality, and production efficiency. Additional research by Maulidina and Wijarnaka (2023) demonstrates that work willingness is significantly and favorably impacted by the 5-person work culture by 15.90%. These three studies, however, did not examine the variables that affect the 5S work culture's successful adoption in vocational schools. The primary methodology for the research is qualitative methods; two participants complete Google forms with written interviews and observation techniques. Inductive data analysis was used to process the acquired data. The study's findings indicate that there are both internal and external elements that affect how well 5S work cultures are implemented at vocational schools. The internal factors include 1) a Well-organized curriculum; 2) well-behaved students; and 3) workload distribution. External elements, which are as follows: 1) School Persistence; 2) Industry Support; 3) Community and Parent Participation; and 4) Work Culture Integration Into Daily Practices.