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Online learning in Indonesian higher education: New indicators during the COVID-19 pandemic Fairusy Fitria Haryani; Sarwanto Sarwanto; Dwi Maryono
International Journal of Evaluation and Research in Education (IJERE) Vol 12, No 3: September 2023
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijere.v12i3.24086

Abstract

The COVID-19 pandemic has increasingly demanded the implementation of online learning in Indonesia. This study aimed to determine the indicators influencing the effectiveness of online learning in Indonesian higher education during the COVID-19 pandemic. The study employed a mixed-methods approach. We conducted an online survey of 201 lecturers teaching courses during the even semester of 2019/2020 and 1,983 students in 18 higher educations then followed up with an online interview with the lecturers, the head of the study program, and the institute of quality assurance of four chosen institutions. The results showed that besides the lecturer’s information technology capabilities, the new indicators of online learning effectiveness in higher education during the COVID-19 pandemic were the availability of assessment guidelines, semester learning plan guidelines, academic position, type of lecturer publication, lecturer certification, and workload.
3D Cooperative Multiplayer Online Game Design as Introduction to Gobak Sodor Traditional Sports Game : Multimedia Development Life Cycle (MDLC) Moh Salimi; Dwi Maryono; Cucuk Wawan Budiyanto; Yusfia Hafid Aristyagama
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 9, No 4 (2023): December
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v9i4.9492

Abstract

This research aims to develop a design for a 3D Cooperative Multiplayer Online Game to introduce the traditional sport of “Gobak Sodor” to students. This research method used research and development based on the Multimedia Development Life Cycle (MDLC) steps consisting of concept, design, material collecting, assembly, and testing. Expert Judgement was required to evaluate and validate the developed design by considering various aspects. The testing conducted by media experts resulted in a score of 83,93%. The result of this study indicated that the proposed design falls into the highly feasible category. The results of this research imply that this media can be used to preserve traditional game culture.
The Development of Augmented Reality (AR)-Based Mobile Learning Media on Routing Concept Subject of Network Infrastructure Administration Noviana Nur Rizki; Agus Efendi; Dwi Maryono
Journal of Informatics and Vocational Education Vol. 7 No. 2 (2024): Journal of Informatics and Vocational Education - July
Publisher : Informatics Education Department, Faculty of Teacher Training and Education, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v7i2.2401

Abstract

This study aims to develop and observe the eligibility level of Augmented Reality (AR)-based mobile learning media for the routing concept in the Network Infrastructure Administration subject for Vocational School students. This research was backgrounded by the students' difficulties in understanding the simple routing procedure due to the less attractive interface and complexity of the learning media they used. The research methodology used in this study is research and development (R&D) with the Alessi & Trollip development model, which is divided into three steps: planning, design, and development. The eligibility level of the learning media was obtained from two types of tests in the development step: the alpha test (subject expert test and media expert test) and the beta test (limited user test). The results of this research show that the Augmented Reality (AR)-based mobile learning media on the routing concept for the Network Infrastructure Administration subject for Vocational School students is already good, more appealing, and can help students understand the routing concept. Based on the data analysis of the alpha-test and beta-test results, the eligibility level of the learning media is "Good" according to the media expert, subject expert, and the limited test by students.
Analysis of Student Computational Thinking Ability in PTIK UNS on Database Course Daniel Enrique Triosandriawan; Dwi Maryono; Rosihan Ari Yuana
Journal of Informatics and Vocational Education Vol. 7 No. 3 (2024): Journal of Informatics and Vocational Education - November
Publisher : Informatics Education Department, Faculty of Teacher Training and Education, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v7i3.2408

Abstract

This qualitative descriptive study aims to determine the computational thinking (CT) abilities of PTIK students in a database course and to identify differences in CT abilities among students with low, medium, and high academic grades. This research describes a condition based on existing research results and compares it with supporting theories to provide a systematic overview of the computational thinking abilities of PTIK FKIP UNS students. The research instruments included documents (database scores of PTIK students for the 2021 academic year) and essay test results from third-semester students who had completed the database course. The sampling technique used was purposive sampling. Data was collected through document analysis, test instruments, and in-depth interviews, with data validity tested using method and data source triangulation. The data was analyzed using narrative analysis techniques. The study assessed six aspects of CT ability in the database context: decomposition and reduction, abstraction, conversion and simplification, classification and division of ideas, reverse thinking, and assumptions. The results showed that, overall, PTIK students possess good CT skills. However, the abilities in reduction, simplification, and assumption could be improved. The research also found a clear difference between students with low midterm test scores and those with high midterm test scores. The data confirms that better grades in the database course correspond to better CT abilities among students.
The Influence of Self-Efficacy and Learning Independence on the Job Readiness of Informatics Education Graduates Rizka Rizkianna; Agus Efendi; Dwi Maryono
Journal of Informatics and Vocational Education Vol. 8 No. 2 (2025): Journal of Informatics and Vocational Education - July
Publisher : Informatics Education Department, Faculty of Teacher Training and Education, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v8i2.3181

Abstract

The research aims to understand the relationship between self-efficacy and independent student learning readiness among working students. The research methodology used a correlational study. The population that was used in the research was all students in the XII computer engineering program at SMK Muhammadiyah 1 Sukoharjo, covering 143 students. While the research sample of 72 students was obtained by a cluster random sampling method of sampling. Data collection in this research uses three that is scales of self-efficacy, scales of independent learning, and scales of readiness for work students that have been tested for validity and reliability. The result showed that self-efficacy and independent learning have a positive and significant relationship with readiness for work students, whether independent or simultaneous. These findings imply that strengthening self-efficacy and developing independent character are crucial for schools in improving graduates' work readiness for the workplace.