Claim Missing Document
Check
Articles

Found 2 Documents
Search

The Effect of Using Interactive Electronic Module with Contextual Approach on Students Learning Motivation on Conductor and Insulator Materials Fitria Lafifa; Dadan Rosana; Jumadi Jumadi; Suyanta Suyanta; S Nurohman; Sri Rejeki Dwi Astuti
Jurnal Penelitian Pendidikan IPA Vol. 9 No. 9 (2023): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i9.3354

Abstract

This study aims to develop an interactive electronic module product with a contextual approach and determine the effect of its use on students' learning motivation on conductor and insulator material. This study uses the R&D method with a 4D model. The research instrument is a questionnaire. The product was tested for feasibility, material validity, readability test, and measurement of student's learning motivation. The research subjects were seventh-grade students of MTsN 8 Banyuwangi and 5 validators. Data were analyzed qualitatively. The results of the study are the average product score is 3.9 with very good criteria and the percentage of 98% is very feasible, the validity of the material with a score of 3.8 with very good criteria and the percentage of 95% is very valid, the readability test obtained a score of 3 with very good criteria and percentage of 75% and learning motivation of students obtained a score of 3 and a percentage of 100% with high criteria. It can be concluded that the contextual approach interactive electronic module affects students' learning motivation on conductor and insulator material
Development and Validation of Animation-Based Science Learning Media in the STEM-PBL Model to Improve Students Critical Thinking and Digital Literacy Fitria Lafifa; Dadan Rosana
Jurnal Penelitian Pendidikan IPA Vol. 9 No. 9 (2023): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i9.4448

Abstract

This study aims to produce an animation technology-based learning media product with the STEM-PBL model to improve critical thinking and digital literacy that is feasible and valid. The research uses a 4-D model. The research subjects were 27 MTsN, 1 Blitar City student, two expert lecturers, and one science teacher. The instruments used were validation sheets, readability, and practicality questionnaires with a 5-level Likert scale. The data analysis technique is descriptive and uses the ideal standard deviation value. The research results show that the product is in a very valid and feasible category, with a percentage of 94% material experts and 92% media experts. The readability and practicality tests are in a very good variety with rates of 85% and 99%. So that the product is very feasible and valid to use in learning. The recommendation for further research is to test the effectiveness of media when learning to improve student's critical thinking and digital literacy.