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Pelatihan dasar-dasar robotik di Sekolah Kreatif SD Muhammadiyah 19 Rogojampi untuk meningkatkan kreativitas siswa serta pemahaman robotika Yuliandoko, Herman; Kusuma, Dedy Hidayat; Pamuji, Dian Ridlo; Shodiq, Moh. Nur
Cahaya Pengabdian Vol. 1 No. 2 (2024): Desember 2024
Publisher : Apik Cahaya Ilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61971/cp.v1i2.120

Abstract

Analog-based robotic training is one of the educational innovations that improves students' creativity and critical thinking skills. This activity aims to describe the implementation of analog line follower robotic training at the Creative School of Muhammadiyah Elementary School 19 Rogojampi as an effort to foster students' creativity, interest, and skills in technology. The method used is descriptive with a participatory approach, involving grade VI students as participants. This training begins with a theory of introducing the basics of robotics and its supporting electronic components, followed by the practice of assembling a simple analog line follower robot. The results of the training showed that students were able to understand the basic concepts of robotics and succeeded in making a robot that could follow the path independently. In addition, this activity also increased students' creativity through technology. Analog Line Follower robotic training at the Creative School of Muhammadiyah Elementary School 19 Rogojampi has a positive impact on fostering students' interest in technology and building 21st-century skills such as collaboration and innovation. Similar programs are recommended to be implemented in other schools to support STEM (Science, Technology, Engineering, and Mathematics)-based learning. Keywords: creative, student, robotic, line follower, assembly
Aplikasi Perencanaan Obat Berbasis Web Menggunakan Metode Rapid Application Development (RAD) Di Dinas Kesehatan Kabupaten Banyuwangi Shodiq, Moh. Nur; Fitriya, Aida; Haq, Endi Sailul; Rini, Eka Mistiko
Jurnal Informatika dan Komputer Vol 15 No 2 (2025): Oktober
Publisher : Sekolah Tinggi Ilmu Komputer PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55794/jikom.v15i2.183

Abstract

Drug planning in drug procurement activities is less monitored by the Banyuwangi Health Office which affects the availability of drugs at the Banyuwangi Regency Health Office. The purpose of this research is to avoid overlapping drug stocks at the Banyuwangi Health Office because drugs are one of the problems at the Banyuwangi Regency Health Office. Drug planning is one of the important and decisive aspects of drug management drug planning and health supplies are a decisive start in drug management. In Banyuwangi Regency, drug planning still uses manual methods. This can trigger the length of drug data collection which ends up delaying drug planning, this triggers researchers to use this research method using the Rapid Application Development (RAD) method with the initial stage, namely designing needs by conducting direct interviews and reviewing data to obtain information about drug planning in the Banyuwangi Regency Health Office.In the process of developing this web-based drug planning application, it is hoped that it can minimize overlapping drug stocks between the Banyuwangi Regency Health Office and Puskesmas so that drug planning can be neatly arranged. The testing conducted by the researcher is Black Box Testing. By using this method, the developer can ensure that the system developed meets the functional and operational requirements of the users.
INTEGRASI PERMAINAN TRADISIONAL DALAM PENINGKATAN KETERAMPILAN MOTORIK KASAR SISWA SEKOLAH DASAR Shodiq, Moh. Nur; Priambodo, Anung; Pudjijuniarto; Nurlaila
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.27461

Abstract

This study aims to analyze the effectiveness of integrating traditional games in improving the gross motor skills of elementary school students. The research method used is experimental with a pre-test and post-test one group design. The population consisted of fourth-grade students from an elementary school, with a sample of 30 students selected from one class. The instrument used to measure gross motor skills was the Test of Gross Motor Development-2, which has been adapted and validated for the Indonesian context. Data analysis showed a significant increase in gross motor skills after participating in traditional game interventions. The pre-test data were not normally distributed (Sig. Shapiro-Wilk = 0.007), while the post-test data were normally distributed (Sig. = 0.128). The paired t-test results indicated a t-value of 132.366 with a p-value of 0.000 < 0.05, confirming a significant improvement. The traditional games specifically used in this study were Boi-boian and kasti. Boi-boian involves actions such as throwing and dodging, which effectively develop coordination and reaction skills. Kasti, a bat-and-run game, trains students in hitting, catching, and sprinting, enhancing strength, agility, and motor accuracy. The integration of these two games provided diverse physical challenges and significantly boosted student engagement.These findings suggest that traditional game-based interventions can serve as an effective strategy for enhancing gross motor skills in elementary school students.
RANCANG BANGUN WEBSITE SEBAGAI SARANA INFORMASI DAN PROMOSI KEGIATAN AMAL USAHA PCM ROGOJAMPI Yuliandoko, Herman; Kusuma, Dedy Hidayat; Shodiq, Moh. Nur; Pamuji, Dian Ridlo
Jurnal Serina Abdimas Vol 2 No 3 (2024): Jurnal Serina Abdimas
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jsa.v2i3.32218

Abstract

Muhammadiyah is one of the largest Islamic organizations in Indonesia. In Banyuwangi Regency, especially in Rogojampi District, Muhammadiyah represented by PCM Rogojampi has many charities ranging from education to health. In addition, PCM Rogojampi has many social or religious activities so that its growth dynamics are also very high. However, PCM Rogojampi does not yet have internet-based information or promotion media, making it quite difficult to promote its charities or activities. Therefore, an internet-based information and promotion media such as a website is needed so that it can further develop PCM Rogojampi's business charities. In addition, improving skills for PCM Rogojampi members in the field of internet-based information media is also needed because it is very important to support and operate PKM products that will be made. Therefore, training related to this PKM product is also needed for them. In this research the Design Science Research Method (DSRM) method is used which is very suitable for information system activities. So that in the end we get a website that suits user needs and increase employee skills in the field of information systems through training. ABSTRAK Muhammadiyah merupakan salah satu organisasi Islam terbesar di Indonesia. Di Kabupaten Banyuwangi, utamanya di Kecamatan Rogojampi, Muhammadiyah yang diwakili PCM Rogojampi memiliki banyak amal usaha mulai dari pendidikan sampai dengan kesehatan. Selain itu PCM Rogojampi memiliki kegiatan-kegiatan sosial ataupun keagamaan yang banyak sehingga dinamiki pertumbuhannya juga sangat tinggi. Namun demikian PCM Rogojampi belum memiliki media informasi ataupun promosi yang berbasis internet sehingga cukup menyulitkan untuk mempromosikan amal usahanya ataupun kegiatan-kegiatan yang dilakukannya. Oleh sebab itu diperlukan sebuah media informasi dan promosi yang berbasis internet seperti website sehingga dapat lebih mengembangkan amal usaha PCM Rogojampi. Selain itu, peningkatan keterampilan bagi anggota-anggota PCM Rogojampi dibidang media informasi berbasis internet juga dibutuhkan karena sangat penting untuk mendukung serta mengoperasikan produk PKM yang akan dibuat. Oleh sebab itu pelatihan terkait produk PKM juga diperlukan bagi mereka. Dalam penelitian ini menggunakan metode Design Science Research Method (DSRM) yang sangat sesuai dengan kegiatan-kegiatan sistem informasi. Sehingga diakhir didapatkan website yang sesuai kebutuhan pengguna serta meningkatnya keterampilan karyawan dibidang sistem informasi melalui pelatihan.