Syahidan Nurdin
Universitas Islam Negeri Ar-Raniry Banda Aceh

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Development of Literation Learning Devices Science Based on Local Wisdom Syahidan Nurdin; Nurul Ainanur; Misbahul Jannah
Jurnal Pendidikan Profesi Guru Vol 1 No 1 (2023): FEBRUARY 2023
Publisher : Program Studi Pendidikan Profesi Guru Fakultas Tarbiyah dan Keguruan UIN Ar-Raniry Banda Aceh

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Abstract

Lack of learning resources is a problem found at SDN Panton New Area of South Aceh. This makes Literature a curriculum, especially literacy science based on local wisdom in the learning process is important to develop. This research aims to design device learning scientific literacy based on local wisdom and testing feasibility a scientific literacy learning tool based on local wisdom in South Aceh. This research method is research and development that refers on 4D models that is Define (Definition), Design (Design), Develop (Development), Disseminate (Spread). Research result show that the feasibility of science-based literacy learning devices South Aceh's local wisdom was assessed by the media validator obtaining 87.5% in the "Very Eligible" category, the results of the material validation obtained feasibility achieved 91.16% with the category "Very Eligible", and language validation results obtained 85.25% in the "Very Eligible" category. Thus can it was concluded that the learning device products developed were feasible to use in the process learning.
Improving Elementary School Students' Learning Outcomes in Science Learning by Using the Talking Stick Type Cooperative Model Assisted by Mystery Box Media Tisa Maghfirah; Syahidan Nurdin
Indonesian Journal of Education and Social Humanities Vol. 2 No. 4 (2025): DECEMBER 2025
Publisher : MANDAILING GLOBAL EDUKASIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62945/ijesh.v2i4.828

Abstract

This research is motivated by the low learning outcomes of students in the Natural and Social Sciences learning in class IV MIN 21 Aceh Besar due to the lack of active student involvement in the learning process. The low interaction, participation, and response of students have an impact on less than optimal understanding of concepts. This study aims to: (1) describe teacher activities in implementing the Talking Stick type cooperative learning model assisted by Mystery Box media; (2) describe student activities during learning; and (3) determine the improvement in student learning outcomes after the implementation of the model. The method used is Classroom Action Research which is carried out in two cycles, each including the planning, implementation, observation, and reflection stages. Data were collected through observations of teacher and student activities as well as learning outcome tests. Data analysis was carried out using a percentage formula. The results of the study showed a significant increase, namely teacher activity increased from 71.15% to 92.30%, student activity from 69.23% to 88.46%, and student learning outcome completion from 57.14% in cycle I to 90.47% in cycle II. Thus, the Talking Stick type cooperative learning model assisted by Mystery Box media has proven effective in increasing student activity and learning outcomes in the science subject.
Inquiry Learning Model with the Assistance of Paragraph Card Envelope Media to Improve the Ability to Find the Main Idea of a Text in Indonesian Language Learning Novi Safira; Syahidan Nurdin
Journal of Indonesian Primary School Vol. 2 No. 4 (2025): DECEMBER 2025
Publisher : MANDAILING GLOBAL EDUKASIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62945/jips.v2i4.827

Abstract

This research is motivated by the low ability of students in finding the main idea of ​​a paragraph, especially in determining the main idea based on its location. Students still have difficulty distinguishing main ideas and supporting ideas in reading. This study aims to improve students' ability in finding the main idea of ​​a paragraph through the application of the inquiry learning model with paragraph card envelope media, as well as to determine the improvement in students' reading comprehension skills after the application of the model. The research method used is Classroom Action Research (CAR) which is carried out in two cycles, with stages of planning, implementation, observation, and reflection in each cycle. The subjects of the study were 18 fourth-grade students of SD Negeri 61 Banda Aceh in the 2025/2026 academic year. Data collection instruments included teacher activity observation sheets, student activity observation sheets, and reading comprehension tests. The results showed that teacher activity increased from 67.5% in cycle I (good category) to 88.75% in cycle II (very good category). Student activity also increased from 65.6% in cycle I (sufficient category) to 85.93% in cycle II (very good category). In addition, students' ability to find the main idea increased significantly, from 44.4% in cycle I (sufficient category) to 83.3% in cycle II (very good category). Based on these results, it can be concluded that the application of the inquiry learning model with paragraph card envelope media is effective in improving the ability of fourth grade students of SD Negeri 61 Banda Aceh in finding the main idea of ​​a paragraph, both based on its location and in distinguishing the main idea and supporting ideas.
Improving Science Learning Outcomes through an Environment-Based Discovery Learning Model Hilmiyana Zuhra; Syahidan Nurdin
Indonesian Journal of Education and Social Humanities Vol. 2 No. 3 (2025): SEPTEMBER 2025
Publisher : MANDAILING GLOBAL EDUKASIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62945/ijesh.v2i3.844

Abstract

This study aims to (1) describe teacher activities, (2) describe student activities, and (3) analyze student learning outcomes through the implementation of an environment-based Discovery Learning model. This research is a Classroom Action Research (CAR) conducted in two cycles, involving 34 fifth-grade students as research subjects. Data collection techniques included observation and tests, with instruments in the form of observation sheets for teacher and student activities and learning outcome evaluation questions. The results showed an increase in teacher activity from 76.56% (good category) in Cycle I to 91.40% (very good category) in Cycle II. Student activity also increased from 75.78% (good category) in Cycle I to 90.62% (very good category) in Cycle II. In addition, student learning outcomes improved from 58.82% (not yet complete) in Cycle I to 91.17% (complete) in Cycle II. Thus, the implementation of the environment-based Discovery Learning model was able to create an active, enjoyable, and meaningful learning atmosphere. It can be concluded that the environment-based Discovery Learning model is effective in improving student activities and learning outcomes of fifth-grade students in the IPAS subject at MIN 31 Aceh Utara.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF DENGAN BANTUAN APLIKASI CANVA PADA PEMBELAJARAN IPAS DI SEKOLAH DASAR Anzilar Rahmatan; Azmil Hasan Lubis; Syahidan Nurdin; Herawati Herawati; Silvia Sandi Wisuda Lubis
Jurnal Ilmiah Pendidikan Dasar (JIPDAS) Vol 6 No 2 (2026): Vol. 6 No. 2 Edisi Mei 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar Fakultas Pendidikan Ilmu Pengetahuan Sosial dan Bahasa Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37081/jipdas.v6i2.4698

Abstract

Pendidikan IPAS di Sekolah Dasar seringkali masih menggunakan metode konvesional yang berdampak pada kurangnya pemahaman konsep dan minat belajar siswa, khususnya pada materi daur hidup hewan (metamorfosis) di SDN 54 Banda Aceh. Penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif berbantuan aplikasi Canva pada pembelajaran IPAS di Sekolah Dasar. Metode yang digunakan adalah Research and Development (R&D) dengan model pengembangan Alessi dan Trollip yang mencakup tahapan Planning, Design, dan Development. Subjek pada penelitian ini terdiri dari tiga ahli (media, materi, dan bahasa) serta 1 guru dan 24 orang siswa. Teknik pengumpulan data menggunakan angket. Data dianalisis secara kuantitatif dan kualitatif deskriptif. Hasil penelitian menunjukkan bahwa media pembelajaran interaktif berbasis canva dinyatakan layak dan praktis untuk digunakan pada pembelajaran IPAS di Sekolah Dasar. Hal ini terbukti dari hasil uji kelayakan dari 3 ahli, yaitu ahli media (95,30%), ahli materi (95,00%) dan ahli bahasa (84,90%) yang menunjukan bahwa media pembelajaran interaktif dinyatakan sagat layak. Lebih lanjut, hasil uji kepraktisan yang melibatkan guru (84,00%) dan siswa (89,00%) menyatakan bahwa media pembelajaran interaktif dinyatakan sangat praktif untuk digunakan pada pembelajaran IPAS di Sekolah Dasar. Berdasarkan pada hasil tersebut maka media pembelajaran interaktif dapat dijadikan sebagai salah satu alternatif media pembelajaran IPAS di Sekolah Dasar.