Widiarini
Universitas Nahdlatul Ulama Blitar

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DEVELOPMENT OF MODIFIED CUBE BOX FOR LEARNING DESCRIPTIVE TEXT FOR SEVENTH GRADE STUDENTS AT MTS SUBULAS SALAM SELOBEKITI: English RESA LAILATUL RESA; Tyas Alhim Mubarok; Widiarini
Journal of English Development Vol. 3 No. 01 (2023): Journal of English Development
Publisher : Prodi Tadris Bahasa Inggris

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Abstract

The purpose of this research is to develop a modified cube box product with descriptive text chapter material. With this media, the researcher hopes to help English teachers at MTs Subulas Salam in the learning process so that they are more active and easier to achieve learning objectives. Based on observations made by researchers, a problem was found, namely student learning in the dominant class using worksheets so that other media were needed so that learning became more active. The research method used in this article is research and development (R&D), which is a research approach to produce new products or improve existing products. The Rnd method used is the Addie method which consists of 5 steps namely analysis, design, development, implementation, and evaluation. In producing certain products, this research is a needs analysis using survey or qualitative methods. Each product produced also needs to be tested for product feasibility with experimental methods. In accordance with the results that have been carried out, the validation results obtained by the team of experts is 85%. Student response is 89.4%, and teacher response is 90%. With these results it can be concluded that the development of a modified cube box for class VII at MTs Subulus Salam is declared valid and feasible to use.
Developing Monopoly Game to Teach Speaking Skill at X Grade of MA Sirojut Tholibin: English Muhammad Nur Shoufil Huda; Istina Atul Makrifah; Widiarini
Journal of English Development Vol. 3 No. 01 (2023): Journal of English Development
Publisher : Prodi Tadris Bahasa Inggris

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/jed.v3i01.3640

Abstract

 Learning media is significantly required for English learners to reinforce the subject that they studied and to facilitate learning, especially in learning to speak. The mastery of speaking skill became the main goal, so learning speaking needs learning media. This research aims to develop a Monopoly game to teach speaking skills at the senior high school level. To reach that goal, R&D with ADDIE’s model was used the data of the research was used observation, interview, and questionnaire. After the Monopoly game was developed it was validated by media and material validator. The result of material validation obtained 90,6% which means that strongly valid, the result of media validation obtained 82,5% which means that strongly valid, and the result of the student’s satisfaction questionnaire obtained 82,6% which means that strongly valid on the trial process. Based on the material validation, media validation, and students satisfaction questionnaire it can be concluded that developed speaking skills by using the Monopoly game which can be an appropriate media to teach speaking skills in English learning.