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Media Pembelajaran Fisika Berbasis Powtoon dengan Pendekatan Kontekstual untuk Mengukur Kepraktisan dan Keefektifan Siswa kelas X SMA Muhammadiyah 2 Tugumulyo Endang Lovisia; Firdaus Firdaus; Ahmad Amin
Science and Physics Education Journal (SPEJ Vol 6 No 2 (2023): SPEJ (Science and Physic Education Journal)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/spej.v6i2.6979

Abstract

Penelitian ini dilatar belakangi oleh hasil belajar siswa yang masih dibawah KKM yaitu 65, dari rata-rata nilai UTS siswa pada mata pelajaran fisika semester ganjil tahun 2021 kelas X IPA 1 SMA Muhammadiyah 2 Tugumulyo sebanyak 18 siswa hanya 1 siswa saja yang tuntas KKM dengan persentase 5,55% dan 17 lainnya masih dibawah nilai KKM dengan persentase 94,44%. Tujuan penelitian ini adalah untuk mengembangkan media pembelajaran fisika menggunakan aplikasi Powtoon pada materi impuls dan momentum yang mampu meningkatkan hasil belajar dan respon siswa. Penelitian ini adalah penelitian pengembangan R&D (Research and Development) dengan menggunakan model pengembangan 4-D yang terdiri dari Pendefinisian (Define), Perancangan (Design), Pengembangan (Development), Penyebaran (Disseminate). Pada tahap Pengembangan (Development) terdapat uji keefektifan untuk mengetahui hasil belajar siswa yang dilakukan terhadap 16 siswa kelas X IPA 1 SMA Muhammadiyah 2 Tugumulyo serta pembagian angket respon siswa terhadap media pembelajaran yang dikembangkan. Penilaian hasil belajar siswa signifikan tuntas dengan persentase 70,68 % dengan kategori efektif serta hasil analisis respon siswa sebesar 73,56 menunjukkan kategori praktis. Berdasarkan hasil analisis dapat disimpulkan bahwa media pembelajaran dikategorikan praktis dan efektif sehingga media yang dihasilkan dapat digunakan dalam pembelajaran. Kata kunci: Kepraktisan, Keefektifan, Pengembangan, Powtoon.
PERANCANGAN UI/UX APLIKASI DENGAN PENDEKATAN UCD PADA SISTEM MONITORING TPQ: UI/UX Design of an Application Using a UCD Approach For a TPQ Monitoring System Firdaus; Dian Fitriani; Eti Fitri Nurhandayani
Jurnal Dimensi DKV: Seni Rupa dan Desain Vol. 11 No. 1 (2026): Jurnal Dimensi DKV Seni Rupa dan Desain
Publisher : Universitas Trisakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25105/jdd.v11.i1.26217

Abstract

UI/UX Design of an Application Using a UCD Approach for a TPQ Monitoring System). The process of monitoring activities at the Al-Qur’an Education Center (TPQ) is still conducted manually through the recording of student attendance, recitation, and memorization, resulting in unstructured data that is difficult to analyze and increases the administrative burden on teachers. These issues highlight the need for a user interface and user experience (UI/UX) design capable of supporting the monitoring process more effectively and with greater ease of use. This study aims to design a TPQ monitoring system application UI/UX that is oriented toward user needs and characteristics. The research method employs a UCD approach integrated with the design thinking framework to strengthen the design process, encompassing the empathize, define, ideate, prototype, and test stages. Data collection was conducted through interviews, observations, and documentation to identify user needs as well as the challenges faced by TPQ administrators and tutors. The results of the needs analysis were used as the basis for designing a wireframe and prototype for a TPQ monitoring application interface that is simple, intuitive, and contextual. Design evaluation was conducted through usability testing using the System Usability Scale (SUS) method, involving users as respondents. The test results showed an average SUS score of 87.5, which falls into the Acceptable Excellent category, indicating that the resulting UI/UX design has an excellent level of usability. This study offers a novel approach by integrating the UCD approach with design thinking methods in UI/UX design, thereby ensuring that the design facilitates users’ ability to monitor TPQ activities and operations digitally.
PERANCANGAN ILUSTRASI DUA DIMENSI KARAKTER DAYANG TOREK DALAM CERITA RAKYAT LUBUKLINGGAU Dian Fitriani; Eti Fitri Nurhandayani; Firdaus Firdaus
Ars: Jurnal Seni Rupa dan Desain Vol 28, No 3 (2025): September-Desember 2025
Publisher : Ars: Jurnal Seni Rupa dan Desain

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/ars.v28i3.17659

Abstract

Dayang Torek merupakan tokoh utama dalam beberapa cerita rakyat Lubuklinggau, seperti legenda asal usul Lubuklinggau dan mitos Kerajaan Ulak Lebar. Dalam cerita rakyat tersebut, Dayang Torek dikisahkan sebagai karakter tokoh yang sangat cantik. Perancangan ini bertujuan untuk merancang karakter tokoh Dayang Torek dalam cerita rakyat Lubuklinggau yang sesuai dengan budaya masyarakat Lubuklinggau. Pengumpulan data menggunakan metode kualitatif yang bersumber dari data primer dan data sekunder. Data primer diperoleh melalui wawancara dengan beberapa narasumber. Data sekunder diperoleh dari buku, arsip, dan artikel yang terkait dengan objek penelitian. Metode perancangan menggunakan metode 5 phases of design graphic process dari Robin Landa yang terdiri dari Lima tahapan yaitu, orientation, analysis, concept, design, dan implementation. Perancangan ini menghasilkan ilustrasi dua dimensi karakter Dayang Torek yang mencerminkan identitas Lubuklinggau, sehingga dapat dijadikan acuan desain dalam berbagai media.
KONSTRUKSI REPRESENTASI PEREMPUAN MUSLIM MODERN MELALUI ELEMEN DESAIN KOMUNIKASI VISUAL DALAM IKLAN WARDAH "BEAUTY MOVES YOU" Kiki Fitaloka; Eli Suryani; Firdaus Firdaus
Ars: Jurnal Seni Rupa dan Desain Vol 28, No 3 (2025): September-Desember 2025
Publisher : Ars: Jurnal Seni Rupa dan Desain

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/ars.v28i3.18231

Abstract

Iklan kosmetik halal di Indonesia telah mengalami transformasi dalam cara merepresentasikan perempuan Muslim, dari gambaran konvensional menuju citra yang lebih progresif dan multidimensional. Penelitian ini mengkaji bagaimana elemen desain komunikasi visual digunakan untuk mengonstruksi representasi perempuan Muslim modern dalam video iklan Wardah berjudul "Beauty Moves You". Pendekatan yang digunakan adalah kualitatif deskriptif dengan metode analisis semiotika Roland Barthes, yang mengeksplorasi makna denotasi, konotasi, dan mitos dalam lima adegan utama video berdurasi 60 detik. Hasil kajian menunjukkan bahwa elemen desain komunikasi visual seperti palet warna natural, komposisi visual yang menempatkan perempuan sebagai subjek sentral, pencahayaan lembut, serta keberagaman setting ruang menciptakan narasi tentang perempuan Muslim yang aktif, spiritual, profesional, dan intelektual. Pada tingkat mitos, iklan ini membangun konsep culturally rooted modernity yang menggambarkan kemodernan berakar pada nilai budaya dan religius.
PENDAMPINGAN PENGGUNAAN APLIKASI FIGMA SEBAGAI ALAT DESAIN UI/UX UNTUK MENINGKATKAN LITERASI DIGITAL SISWA SMK NEGERI TUGUMULYO Firdaus Firdaus; Eli Suryani; Kiki Fitaloka
Jurnal Pengabdian Masyarakat Sabangka Vol 5 No 01 (2026): Jurnal Pengabdian Masyarakat Sabangka
Publisher : Pusat Studi Ekonomi, Publikasi Ilmiah dan Pengembangan SDM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62668/sabangka.v5i01.1766

Abstract

The development of digital technology today requires adequate digital literacy skills. This Community Service Program (PKM) took the form of mentoring on the use of the Figma application as a UI/UX design tool, aiming to enhance the digital literacy skills of students at SMK Negeri Tugumulyo. This PKM was also expected to develop students' UI/UX design abilities so they can compete in the creative industry. The target participants were 11th-grade students from the Software Engineering (RPL) department at SMK Negeri Tugumulyo. The implementation methods for this mentoring included lecture, discussion, demonstration, and Q&A session. The material covered an introduction to UI/UX design, its process stages, and how to utilize the Figma application. The activity concluded with a quiz with prizes to test participants' understanding. As a result, participants gained a better understanding of digital literacy, increased their knowledge about UI/UX design, and learned to utilize the Figma application as a UI/UX design tool. As a follow-up plan, more in-depth training will be conducted on the utilization and use of the Figma application as a UI/UX design tool, to prepare students for careers in the field of digital design.
Pemberdayaan Kelompok Wanita Tani Melalui Pelatihan Desain Poster Digital Untuk Promosi Produk Lokal Eti Fitri Nurhandayani; Dian Fitriani; Firdaus Firdaus
Dharma: Jurnal Pengabdian Masyarakat Vol. 6 No. 1 (2025): Desember
Publisher : LPPPM STAI Darul Hikmah Bangkalan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35309/dharma.v6i1.554

Abstract

This Community Service Activity (PKM) aims to improve the skills of members of the Women Farmers Group (KWT) in Dusun 2, Air Satan Village, in creating digital promotional media through training in poster design using Canva. The main problems faced by the partners include a low understanding of the principles of visual communication design and limited skills in using digital design applications. The training was conducted through material presentations, demonstrations, hands-on practice, and technical assistance from the implementation team. A total of 13 out of 24 KWT members participated in the training and showed great enthusiasm. The results of the satisfaction survey indicated an improvement in the participants' skills. A total of 85% of participants experienced creativity and innovation, 70% experienced an increase in skills, and 62% experienced an increase in knowledge. The activity showed a significant increase in participants' understanding of poster design, color principles, typography, and visual layout. Overall, this program contributed to improving digital literacy and visual promotion skills to support the competitiveness of KWT products in the digital market