Ummi Nur Laila Sulistyani
Universitas Negeri Semarang, Indonesia

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The Importance of Needs Analysis in a Language Curriculum Development: An Evaluation to 2013 Curriculum Sulistyani, Ummi Nur Laila
UICELL No 2 (2018): UICELL Conference Proceedings 2018
Publisher : Universitas Muhammadiyah Prof. DR. HAMKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (384.566 KB)

Abstract

Improving the quality of education is one important point planned by Indonesian government. In order to achieve the good quality of education, Indonesian educational system has set the goal to be achieved; as written in Indonesian constitution number 20, year 2003. To achieve the national educational goals set by Indonesian government, curriculum should be arranged and formulated strategically into certain programs. In the process of developing a language curriculum, needs analysis take a big part in setting the result to be achieved by the learners. Needs analysis in language curriculum development is defined as the process of determining the needs for which a learner or group of learners requires a language and arranging the needs according to priorities. Needs analysis is normally required before syllabus can be developed for language teaching. The study attempts to investigate the role of needs analysis in a language curriculum design and materials development. It will also discuss about managing the needs analysis in classrooms and procedures for conducting needs analysis.
English Education Students’ Perception on the Use of Elena in the Post-Pandemic Era Ummi Nur Laila Sulistyani
English Education Journal Vol 13 No 1 (2023): March 2023
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/eej.v13i1.73183

Abstract

Elena, an e-learning aid based on MOODLE version 2.0 developed by Universitas Negeri Semarang, is used to support the teaching and learning process as a response to the post COVID-19 outbreak. In English Education study program, Elena is mostly used not only for the lecturer to upload the materials, but also for the students to have discussion session, do assignment, exam, and quiz. However, as we shift from full online classes to ofline classes, it is important for all the parties and stakeholders to re-evaluate the use of Elena in teaching and learning process in post pandemic era, especially for students as the main user. A descriptive study was conducted by giving questionnaire and having in-depth interview to 100 students who participated. The results shows that students have positive perception towards the use of Elena in post-pandemic era to support the teaching and learning process, especially in learning language. However, some improvement such as make Elena into application rather than web-based learning aid, improve the user interface, and add live notification synchronized into students’ Telegram bot or MyUNNES should be considered.
Identification of Occupational Safety and Health Hazards at Paint and Welding Workshop using the HIRARC Method Amalia, Elma Nurul; Tianisa, Berliana Noor; Nursucilowati, Luvi Lia; Rizallihadi, M. Ditra; Mahartiko, Ardheta Heru; Sabriyanti, Firda Aliya; Febrianti, Aulia; Sanda, Delyanti Pare; Nizam, Muhammad Fakrul; Widowati, Evi; Sulistyani, Ummi Nur Laila
Journal of Safety Education Vol 2 No 1 (2024): June 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jse.v2i1.78918

Abstract

Occupational Health and Safety (OHS) is important for every company to pay attention to. Preventing work accidents can be done by knowing the existing risks, one of which is through the Hazard Identification, Risk Assessment, and Risk Control (HIRARC) method. Body Repair, Paint, and Welding Workshop "Family 99" is a small to medium-sized entrepreneurship that operates in car repair, paint, and welding services. The research aims to analyze the potential dangers found in the Body Repair, Paint and Welding Workshop "Family 99". Hazard identification was conducted in the workshop work area, with research respondents totaling three active workers. The data collection employed observation and interviews with a descriptive approach. According to the research results obtained from a total of 14 work stages analyzed, two stages had the highest risk value, namely the paint peeling stage with a risk value of 12, and the first, second, and third sanding stages with a risk value of 9. Controls that can be carried out to reduce risks include administrative controls and the use of Personal Protective Equipment (PPE) for workers to work safely and comfortably.
Strengthening the Preparedness of Elementary School Physical Education Teachers in Injury Prevention and Initial Emergency Response Adi S; Cahyo Yuwono; Sugianto Parulian Simanjuntak; Dicky Budhi Setyawan; Jumanto; Ummi Nur Laila Sulistyani; Erika Afriana; Karina Permata Andhini
Jurnal Panjar: Pengabdian Bidang Pembelajaran Vol. 6 No. 1 (2026)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/panjar.v6i1.52281

Abstract

The limited preparedness of elementary school Physical Education (PE) teachers in managing injuries and emergency situations remains a significant challenge for ensuring student safety. This community service programme aimed to strengthen teachers’ competencies in injury prevention, emergency response, and school safety management through an integrated training and mentoring approach. The programme involved 33 PE teachers from the Physical Education Teachers’ Working Group (KKG PJOK) in Gunungpati Sub-district, Semarang, Indonesia. Activities included needs assessment, training on school safety management, injury prevention, first aid, Emergency Cardiac Care (ECC), cardiopulmonary resuscitation (CPR), simulation-based practice, the development of school safety Standard Operating Procedures (SOPs), and the implementation of SIGAPEdu as a digital injury reporting system. Programme effectiveness was evaluated using pre-test and post-test assessments, practical performance observations, and monitoring of programme outputs. The results demonstrated substantial improvements in teachers’ knowledge and practical competencies. The mean knowledge score increased from 58.24 ± 9.17 in the pre-test to 86.73 ± 6.84 in the post-test, representing an overall improvement of 48.9%. The proportion of teachers capable of performing basic CPR increased from 12.1% to 84.8%, exceeding the programme target of 80%. Furthermore, school-based safety SOPs were developed and implemented, three safety-oriented PE teaching materials were produced, and SIGAPEdu was adopted by 72.7% of participants, surpassing the predetermined target. These outcomes indicate that the programme successfully strengthened teachers’ emergency preparedness, promoted the integration of safety principles into PE learning, and supported the development of data-driven school safety practices. Continuous implementation of similar programmes is recommended to foster safer and higher-quality learning environments in schools. 
Student's perception of integrating TED Talks to promote speaking fluency: A case study Sandra Anugrah Kirana; Ummi Nur Laila Sulistyani
ELT Forum: Journal of English Language Teaching Vol. 14 No. 3 (2025): ELT Forum: Journal of English Language Teaching - Special Issue (August)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/elt.v14iSpecial Issue.28385

Abstract

This article explores how an English Department student perceives using TED Talks to develop speaking fluency in English in English as a Foreign Language (EFL) contexts. Although speaking fluency is one of the most essential and visible aspects of communicative competence, it remains one of the most challenging skills to master due to limited exposure to authentic input and low confidence among learners. TED Talks offer authentic, multimodal resources with engaging and culturally diverse styles of fluent English speech. Drawing on theories of perception, multimedia learning, and speaking pedagogy, this article categorizes the discussion into one main objective: how student's perception about TED Talks as a tool to enhance speaking fluency. The findings from this research and the reviewed previous studies suggest that students generally perceive TED Talks positively. The participant admires the fluency, organization, and delivery style of various TED Talks speakers and feels inspired to emulate them. Repeated exposure to TED Talks contributed to vocabulary enrichment, greater pronunciation, and increased motivation in learning. In conclusion, TED Talks might not be a one-size-fits-all solution, but they hold a promising source that can be thoughtfully integrated into a speaking learning activity.          
Students’ perception of the use of “Rebus Game Puzzle” to improve speaking skills of eighth-grade students Magdalena Ayu Sri Pramesti; Ummi Nur Laila Sulistyani
ELT Forum: Journal of English Language Teaching Vol. 14 No. 3 (2025): ELT Forum: Journal of English Language Teaching - Special Issue (August)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/elt.v14iSpecial Issue.28557

Abstract

The study aimed to determine what students think about the Rebus Game Puzzle as a medium for learning English, particularly in improving speaking skills. Common problems include students lacking confidence, having a limited vocabulary, and rarely speaking actively in class. Therefore, learning media such as Rebus Puzzle are used to help overcome these problems. This study used interviews with eighth-grade students and English teachers at a private junior high school in Central Java. The results showed that the Rebus Puzzle helps students remember vocabulary more easily and practice their pronunciation. The pictures and instructions in the puzzle make students more interested and less likely to be bored. In addition, the learning atmosphere becomes more engaging, allowing students to be more active, confident, and brave in speaking in front of the class. Therefore, it is recommended that teachers utilize game media, such as Rebus Puzzle, in the learning process, especially when teaching vocabulary and speaking. This media can make students more enthusiastic and make learning more meaningful. whether media such as Rebus Puzzle could increase students' enthusiasm, activity, and confidence while learning English.
Student's perception of the use of Spotify song feature to improve English listening skill Dea Putri Rahmadewi; Ummi Nur Laila Sulistyani
ELT Forum: Journal of English Language Teaching Vol. 14 No. 3 (2025): ELT Forum: Journal of English Language Teaching - Special Issue (August)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/elt.v14iSpecial Issue.28833

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The development of the Digital Era has significantly changed education, especially in terms of language learning. Digital learning, like Spotify, is becoming more important. Even with the growing popularity of digital media, few people know about how learners’ perception of Spotify’s song features in terms of improving their listening knowledge in English. By doing a systematic literature review and combining knowledge from every article that has the same topics like as “music streaming”, “English language learners”, “EFL”, “listening skills”, “Spotify”, “listening comprehension”, “EFL”, and “ESL” from 2018-2025 article, this article fills this knowledge gap from each article. According to the main conclusion, Spotify gives language learners with couple of important advantages. It offers information that Spotify is easy to access, can greatly increase learners' interest and participation, and supports the growth of vocabulary, pronunciation, and listening skills. Overall, there is a good opinion of Spotify as an educational tool. It’s important to recognize some of the difficulties, such as digital differences between learners, distraction, and over-reliance on the lyrics. The relevance of this research originates from its full investigation of learners’ crucial perspectives on Spotify music and it can be fact-based advice for language teachers on how to apply digital resources like Spotify while avoiding any negative impact. Additionally, it gives learners ability to make a better decision regarding their English listening practice.
The euphemism translation technique used in English-Indonesian translation of RPG video game (A case study of Hoyoverse's Honkai Star Rail) Naufal Arik Mustofa; Ummi Nur Laila Sulistyani
ELT Forum: Journal of English Language Teaching Vol. 14 No. 3 (2025): ELT Forum: Journal of English Language Teaching - Special Issue (August)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/elt.v14iSpecial Issue.29452

Abstract

Euphemisms serve as essential linguistic tools for navigating social norms and cultural sensitivities. Nonetheless, their use in the realm of video game localization is still a largely unexplored topic, especially regarding the English-Indonesian context. This research examines the translation techniques used for euphemistic phrases in HoYoverse’s Honkai Star Rail, emphasizing both understatement and overstatement euphemisms. A qualitative descriptive method was utilized to gather corresponding English-Indonesian text pairs from the dialogues in the Penacony Trailblaze Mission of the game. These pairs were subsequently examined using the framework of the translation technique proposed by Molina and Hurtado Albir. The examination produced 19 euphemistic phrases, comprising 16 understatements and 3 overstatements. Three translation techniques were identified in total: literal translation (84.2%), amplification (10.5%), and modulation (5.3%). The common use of literal translation indicates that euphemistic techniques used in English and Indonesian in the realm of fantasy RPGs show cross-cultural alignment. The strategic use of modulation, illustrated by translating “crime scene” to “TKP” (Tempat Kejadian Perkara), shows a refined cultural adjustment. The results suggest that significant cultural adaptation might not be essential for successful euphemism translation in gaming situations when the source and target cultures have comparable norms for indirect communication. This study substantially enhances video game localization theory by offering a framework for examining euphemistic elements in interactive narratives. Moreover, it provides useful advice for localization experts dealing with English-Indonesian language pairs.
Gamifying report text reading: Implementing Wayground to improve vocational students’ comprehension Nasha Shafira; Ummi Nur Laila Sulistyani
ELT Forum: Journal of English Language Teaching Vol. 14 No. 3 (2025): ELT Forum: Journal of English Language Teaching - Special Issue (August)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/elt.v14iSpecial Issue.30034

Abstract

This article explores the integration of Wayground, a game-based digital learning platform, as a tool to enhance vocational high school students' comprehension of report texts in English language classrooms. The primary objective of this study is to analyze the pedagogical potential of Wayground in improving students’ reading comprehension, motivation, and active engagement through interactive and student-centered instruction. This research employs a qualitative theoretical approach grounded in literature review, synthesizing findings from recent scholarly sources related to gamification, reading instruction, and the Emancipated Curriculum in Indonesia. Reading report texts presents challenges for vocational students due to their factual, formal, and structured nature, often resulting in disengagement and low comprehension. Wayground offers a practical solution through gamified features—such as instant feedback, time limits, and competitive elements—that stimulate learners’ motivation and cognitive engagement. Furthermore, Wayground facilitates formative assessment and differentiation, supporting individualized learning pathways in line with constructivist principles and curriculum flexibility. The practical implications of this study suggest that integrating Wayground into English reading instruction can revitalize classroom dynamics and improve literacy outcomes in vocational settings. However, considerations such as digital infrastructure and teacher readiness must be addressed to ensure effective implementation. The findings of this study serve as a pedagogical guide for teachers seeking to leverage technology to promote deeper learning and engagement, particularly in reading-intensive lessons.      
Analysis of students challenges and solutions in translating Indonesian text into English Shabrina Matilda; ummi nur laila sulistyani
ELT Forum: Journal of English Language Teaching Vol. 14 No. 3 (2025): ELT Forum: Journal of English Language Teaching - Special Issue (August)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/elt.v14iSpecial Issue.30679

Abstract

Translating Indonesian text into English is a big deal for Indonesian students, especially with English education students. Previous studies show that general problems among students are idioms, failing to comprehend the text, a lack of vocabulary, and subject-verb agreement. However, it is rare to find their primary concern in non-equivalence problems, and what solutions fit with students based on their experience. In this case, researchers use a qualitative method. To obtain this data, researchers conducted a deep interview using thematic analysis. This method shows that 8th-semester UNNES English Education students also have their biggest concerns and solutions. The problems that students face are grammar, vocabulary, coherence, and cultural issues. Their solutions are also varied; using DeepL and Grammarly for grammar, studying for grammar mastery, using Google and an online dictionary for cultural terms, and using AI to assist in building coherent sentences. It can be seen that most of students used technology for encounter their problem. This discovery can lead to curriculum review to solve students’ translation difficulty and also regulate the digital and AI tools utilization. To enrich the data, future researchers can use another method, or focusing on one type of non-equivalence problem in a kind of text, like news, narrative, procedure, etc.