Amalia, Elma Nurul
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Identification of Occupational Safety and Health Hazards at Paint and Welding Workshop using the HIRARC Method Amalia, Elma Nurul; Tianisa, Berliana Noor; Nursucilowati, Luvi Lia; Rizallihadi, M. Ditra; Mahartiko, Ardheta Heru; Sabriyanti, Firda Aliya; Febrianti, Aulia; Sanda, Delyanti Pare; Nizam, Muhammad Fakrul; Widowati, Evi; Sulistyani, Ummi Nur Laila
Journal of Safety Education Vol 2 No 1 (2024): June 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jse.v2i1.78918

Abstract

Occupational Health and Safety (OHS) is important for every company to pay attention to. Preventing work accidents can be done by knowing the existing risks, one of which is through the Hazard Identification, Risk Assessment, and Risk Control (HIRARC) method. Body Repair, Paint, and Welding Workshop "Family 99" is a small to medium-sized entrepreneurship that operates in car repair, paint, and welding services. The research aims to analyze the potential dangers found in the Body Repair, Paint and Welding Workshop "Family 99". Hazard identification was conducted in the workshop work area, with research respondents totaling three active workers. The data collection employed observation and interviews with a descriptive approach. According to the research results obtained from a total of 14 work stages analyzed, two stages had the highest risk value, namely the paint peeling stage with a risk value of 12, and the first, second, and third sanding stages with a risk value of 9. Controls that can be carried out to reduce risks include administrative controls and the use of Personal Protective Equipment (PPE) for workers to work safely and comfortably.
The Influence of Tepuk Tebak Games as Occupational Health and Safety Education on the Knowledge Level of Hair Salon Workers and Customers Rizallihadi, Muhammad Ditra; Amalia, Elma Nurul; Oktriyani, Sharon; Dimas, Sifa Sabani; Fadil, Harisha
Journal of Safety Education Vol 2 No 2 (2024): December 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jse.v2i2.78986

Abstract

Working in a hair salon involves exposure to various potential hazards, such as harmful chemicals from hair care products, the risk of injury from sharp tools, and non-ergonomic working postures. These issues can be addressed by enhancing workers' knowledge of occupational safety and health practices by providing education using available educational media. This study aims to analyze the impact of implementing educational media in the form of games on increasing knowledge among salon workers and clients using salon services. The research method used is a pre-experimental study with a single-group pre-test and post-test design. The data obtained comes from two types of sources: primary data and secondary data. Primary data were collected through interviews and direct field observations using a questionnaire as the research instrument, while secondary data were obtained through a literature review. The study showed a significant increase in workers' knowledge after being educated through games. The average knowledge score of workers increased from 45 (pre-test) to 97.5 (post-test). Similarly, salon clients' knowledge also significantly increased from an average score of 67.76 (pre-test) to 93.16 (post-test), with a p-value (<0.001).
The Influence of Tepuk TebakGames as Occupational Health and Safety Education on the Knowledge Level of Hair Salon Workers and Custome Rizallihadi, Muhammad Ditra; Amalia, Elma Nurul; Oktriyani, Sharon; Dimas, Sifa Sabani; Fadil, Harisha
Journal of Safety Education Vol. 2 No. 2 (2024): December 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jse.v2i2.24278

Abstract

Working in a hair salon involvesexposure to various potential hazards, such as harmful chemicals from hair care products, the risk of injury from sharp tools, and non-ergonomic working postures. These issues can be addressed by enhancing workers' knowledge of occupational safety and health practices by providingeducation using available educational media. This study aims to analyze the impact of implementing educational media in the form of games on increasing knowledge among salon workers and clients using salon services. The research method used is a pre-experimental study with a single-group pre-test and post-test design. The data obtained comes from two types of sources: primary data and secondary data. Primary data were collected through interviews and direct field observations using a questionnaire as the research instrument, while secondary data were obtained through a literature review. The study showed a significant increase in workers' knowledge after being educated through games. The average knowledge score of workers increased from 45 (pre-test) to 97.5 (post-test). Similarly, salon clients' knowledge also significantly increased from an average score of 67.76 (pre-test) to 93.16 (post-test), with a p-value (<0.001)