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Contextualizing Digital Pedagogy: A Virtual Public History Model for Peace and Reconciliation Education in Central Java, Indonesia Bain Bain; Carolina Santi Muji Utami; Rizka Cahyaning Arifin Putri
Indonesian Journal of History Education Vol. 10 No. 2 (2025): Digital History Pedagogy
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijhe.v10.i2.39219

Abstract

This study develops and evaluates a Virtual Public History model for peace education among Central Java high school students. Using Research and Development with the ADDIE model, local narratives of conflict and reconciliation were integrated into an interactive digital platform. Expert validation and limited trials with 25 students revealed a critical paradox: high pedagogical relevance and cultural sensitivity contrasted sharply with infrastructural constraints and low technical feasibility. Findings demonstrate strong demand for contextually resonant peace-oriented content while highlighting persistent digital divides. Contributing to discourse on History Education as Social and Reconciliatory Practice, the study proposes an "offline-first" hybrid implementation strategy. It offers nuanced critique of globally circulating digital pedagogy models, emphasizing necessary adaptation of technological innovations to local socio-material realities in post-colonial societies for sustainable educational impact.
Pengembangan Kompetensi Digital Guru: Mengembangkan dan Memanfaatkan Artificial Intelligence (AI) untuk Media Pembelajaran IPS Bain Bain; I Shodiq; C Seftyono; P Purwanto
JURNAL KARYA PENGABDIAN TEKNIK MESIN Vol. 8 No. 2 (2026): Oktober, Jurnal Karya Pengabdian
Publisher : Jurusan Teknik Mesin FT Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jkp.v8i2.266

Abstract

Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan kompetensi digital guru MGMP IPS Kota Magelang dalam merancang media pembelajaran inovatif berbasis AI. Pelaksanaan kegiatan menggunakan metode lokakarya berbasis proyek (project-based training) yang mencakup tiga tahapan utama: pembuatan visualisasi statis, perancangan visualisasi dinamis (video), dan penyusunan salindia presentasi untuk simulasi Widyawisata Digital. Pendekatan teknis ini diperkuat dengan formulasi instruksi P-R-O-M-P-T serta metode kurasi SIFT (Stop, Investigate, Find, Trace) untuk mencegah halusinasi AI. Hasil kegiatan menunjukkan bahwa dari total 40 peserta, sebanyak 38 guru (95%) berhasil menguasai keterampilan pedagogis digital dan sukses menciptakan luaran media pembelajaran interaktif yang valid secara kesejarahan. Secara keseluruhan, program ini secara efektif mentransformasi peran guru menjadi digital truth navigators, serta meminimalisir kesenjangan literasi teknologi pendidik.