Ahmad Muttaqin Darussalam
State University of Malang

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The Effect of Box Jump, Box Shuffle, and Squat Jump Training on Speed in Badminton UKM Athletes, State University of Malang Ahmad Muttaqin Darussalam; Mahmud Yunus; Heri Purnama Pribadi
JIPES - JOURNAL OF INDONESIAN PHYSICAL EDUCATION AND SPORT Vol 9 No 01 (2023): JIPES (Journal of Indonesian Physical Education and Sport)
Publisher : Program Pascasarjana Universitas Negeri Jakarta

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Abstract

Speed is a basic biomotor component that is needed in badminton. Speed is the ability to perform movements in the minimum time and move the body as quickly as possible. One of the speed exercises in badminton is box jump, box shuffle, and squat jump exercises. This study aims to determine the effect of the box jump, box shuffle, and squat jump exercises on speed in UKM Badminton athletes at the State University of Malang. The method in this study used the Pre-Experimental One Group Pretest-Posttest. In this study, 15 athletes were used as subjects, and the training program was carried out for 6 weeks. The results of the analysis show that there was a significant increase in the speed between the pretest and posttest (p<0.001). Concluded that box jump, box shuffle, and squat jump training affect the speed of UKM Badminton athletes at Malang State University.
Fun game–based learning improves gross motor skills in early primary school children Ahmad Muttaqin Darussalam; Sugiharto Sugiharto; Sapto Adi
Physical Education and Sports: Studies and Research Vol. 4 No. 3 (2025): Physical Education and Sports: Studies and Research
Publisher : CV Rezki Media

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56003/pessr.v4i3.613

Abstract

Background: Children who face difficulties in gross motor skill development may withdraw from physical activities, experience low self-esteem, and suffer from social anxiety. Physical education plays a vital role in fostering gross motor development, especially when delivered through enjoyable and engaging activities such as fun games. Objectives: This study aimed to investigate the impact of fun game–based learning on the development of gross motor skills in early primary school children. Methods: The study employed a quasi-experimental design with a non-equivalent control group. A total of 36 second-grade students from SDIT Mutiara Hati in Malang participated in this study. Participants were assigned to one of three groups: a control group, a group-based fun games intervention, and an individual-based fun games intervention. The interventions were implemented three times a week for 30 minutes over a period of seven weeks. Gross motor skills were measured before and after the intervention using the Test of Gross Motor Development–Third Edition (TGMD-3), a reliable and validated instrument. Data were analyzed using homogeneity and normality tests, paired-sample t-tests, one-way ANOVA, and Tukey's HSD post hoc tests, with a significance level set at p < 0.05 (SPSS version 25). Results: Both the individual and group fun game–based learning interventions produced significant improvements in gross motor skills compared with the control group (p < 0.05). Moreover, a significant difference was found between the two intervention types, indicating that the mode of fun game delivery influences outcomes (p < 0.05). Conclusions: Fun game–based learning, whether delivered individually or in groups, effectively enhances gross motor skills among early primary school children. Additionally, individual fun game–based learning demonstrated a significantly greater improvement compared to group-based learning.