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pengembangan media video animasi berbasis strategi paikem pada mata pelajaran bahasa Indonesia untuk mendukung merdeka belajar siswa kelas IV sekolah dasr Lika Apreasta; Moh. Rosyid Mahmudi; Siti Novia Wati
Jurnal Tunas Pendidikan Vol 6 No 1 (2023): JURNAL TUNAS PENDIDIKAN
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/pgsd.v6i1.1287

Abstract

The background of this writing is the inaccurate selection of paikem strategy-based video animation media in Indonesian subjects to support the independence of grade IV elementary school students. Inappropriate learning media cannot fully accommodate students' learning styles. This writing aims to produce a product in the form of valid, practical, and effective animated video media for reading fable texts and writing nominal money in class IV. This type of research is development research. This study uses a 4D development model. The test subjects in this study were fourth grade students at SDN 82/VI Rantau Limau Kapas and fourth grade Indonesian language teachers.The research conducted shows that the video animation media based on the Paikem strategy developed is valid, practical and effective. So it can be concluded that from the process of developing animated video media based on the Paikem strategy in learning to read fable texts and write nominal class IV money, it has produced media that is (1) valid, both in terms of aspects as media, language aspects, and material aspects, (2) media that is practically used from both the student and teacher aspects, and (3) has produced effective media to achieve learning objectives according to the curriculum
PENGEMBANGAN BUKU AJAR PERKULIAHAN KONSEP DASAR PENDIDIKAN IPS SD UNTUK MAHASISWA PGSD M. Anggrayni; Wiwik Okta Susilawati; Lika Apreasta
Cerdas Proklamator Vol 11 No 2 (2023): JURNAL CERDAS PROKLAMATOR
Publisher : Study program PGSD FKIP Universitas Bung Hatta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

A lecturer's lack of ability to develop learning books in lectures means that lectures only use the same textbooks. This research produced a product in the form of a lecture textbook on Basic Concepts of Elementary School Social Sciences Education. Research and development was carried out by adapting the model from Dick & Carey (1996) with all the ADDIE stages. Based on the results of research conducted by researchers, the results show that the textbooks for the Basic Concepts of Elementary School Social Sciences Education that have been developed meet valid, practical and effective standards. Digital textbook products that meet valid standards can be seen in the average results of each validation. Material validation with an average of 92.2% is classified as very valid, media validation with an average of 94% is classified as very valid and language validation with an average of 92.7% is classified as very valid. Then, for digital textbook products that are classified as practical, we can see from the assessment results of course lecturers (100%) and students (98.25%) that they are classified as very practical. Furthermore, the product is very effective because student learning outcomes from the cognitive aspect are above the predetermined standards (100% complete).
PENGEMBANGAN MEDIA VIDEO ANIMASI PADA MUATAN MATEMATIKA KD 3.3 di KELAS III SEKOLAH DASAR Lika Apreasta; Muhammad Subhan; Reza Silviani
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 3 (2023): Volume 09 No. 03 Juli 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i3.1509

Abstract

This understanding is motivated by students in difficulty understanding the mathematics learning process, because mathematics learning contains many numbers and is in class with counting lessons, causing students to be bored and difficult to understand. Learning material delivered during the learning process, makes the objectives of learning not achieved properly. This type of research is a Research and Development (R&D) research using the ADDIE model which consists of several stages (Analyze, Design, Development, Implementation, and Evaluation), the test subjects are grade III students of SDN 11 Sitiung. Data collection instruments use validity instruments, practicality instruments, and effectiveness instruments. The assessment instrument is validated by three validators, namely language, graphics, and content validators, then the practicality sheet is determined by practitioners, namely teachers and grade III students. Meanwhile, the effectiveness of animated videos is determined from the learning outcomes of grade III students of SDN 11 Sitiung using animated video media.The validation results carried out by three validators obtained an average validity value of 85.26% with a very valid category in the sense that animated video media for mathematics learning is suitable for use by students. The results of the practicality value of the educator response questionnaire obtained 87.5% with the very practical category, while the results of the practicality value of the student response questionnaire obtained an average of 85.5% with the very practical category, so that the educator and student respose questionnaires obtained an average of 86.5%, in the sense that it is easy to use by students and time efficient. The results of the effectiveness value of 11 students who participated in learning using animated video media developed on the 82% complete number calculation operation material which is categorized as very effective so that it is easy to use, in terms of time very efficient.
PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE SCRAMBLE TERHADAP KEMAMPUAN MEMBACA PERMULAAN SISWA KELAS II SEKOLAH DASAR Lika Apreasta; Rendi Marlianda; Serli Adinda
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 3 (2024): Volume 09 No. 03 September 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i3.18104

Abstract

This research is motivated by a learning process that has not shown interesting progress and has not been able to encourage active student participation. This situation indirectly has a negative effect on students' reading abilities in Indonesian language subjects, which are still relatively low. Therefore, efforts are needed to use more innovative and interesting learning models to improve students' reading skills in Indonesian language subjects. This research aims to determine whether there is an influence of the Scramble Type Cooperative Learning Model on the Beginning Reading Ability of Class II Elementary School Students. This research is experimental research using a quasi-experimental research design, with a nonequivalent control group design. The research location was carried out at SDN 10 Sitiung and SDN 07 Sitiung, Sitiung sub-district, Dharmasraya Regency. The research sample consisted of 25 students who were class II students. The data collection instrument used is a performance test using a questionnaire that has been validated by expert lecturers. The results of this research show that the average posttest score for the control class is 71 and the average for the experimental class is 79. Hypothesis testing uses an independent sample test from the calculation results obtained sig < (0.000 < 0.05) which means rejecting the existence of H0 and accepting Ha, which means there is an influence of the scramble type cooperative learning model in class II elementary school.