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Pengembangan Metode Pembelajaran OBE Berbasis MBKM Prodi Pendidikan Agama Islam Usimar Kolaka Annisa Annisa; M. Askari Zakariah; Hartono Hartono
Innovative: Journal Of Social Science Research Vol. 3 No. 4 (2023): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v3i4.4327

Abstract

Outcome mahasiswa dalam keterampilan mengajar masih bersifat tradisional education, sehingga perlu adanya metode berbasis Merdeka Belajar Kampus Merdeka (MBKM). Penelitian ini bertujuan untuk mengembangkan metode pembelajaran OBE berbasis MBKM pada prodi PAI di Usimar Kolaka. Metode yang digunakan adalah kualitatif dan kuantitatif berdasarkan data hasil lapangan melalui observasi, wawancara, angket dan dokumentasi. Hasil penelitian menunjukkan bahwa panduan modul praktikum micro teaching berada dalam kategori baik dengan nilai 3,32. Hal ini berarti bahwa hasil penilaian dari validator terindeks “valid”. Pelaksanaan panduan modul praktikum micro teaching berada dalam kategori 1.69. Hal ini berarti bahwa panduan modul praktikum micro teaching "terlaksana seluruhnya”. Sehingga bahan ajar pendidikan agama Islam berbasis integrasi sains dan teknologi melalui penerapan metode MBKM berada pada kategori valid dan terlaksana dengan baik. Melalui penilaian dan saran ahli diharapkan kualitas produk yang dibuat dapat teruji secara teoritis dan rasional serta menarik dari segi tampilan fisik.
Development Of Wordwall-Based Educational Game Learning Media For Students At SDIT Al Mawaddah Warrahmah Kolaka Yulfina Deki Yulfina; Nurhayati Nurhayati; Hartono Hartono
JISIP: Jurnal Ilmu Sosial dan Pendidikan Vol 10 No 3 (2026): JISIP (Jurnal Ilmu Sosial dan Pendidikan) (Juli)
Publisher : Lembaga Penelitian dan Pendidikan (LPP) Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/88kyn554

Abstract

This study aims to develop Wordwall-based educational game learning media for students at SDIT Al Mawaddah Warrahmah Kolaka and to determine its level of validity, practicality, and effectiveness in improving students’ learning interest and learning outcomes. This research employed a Research and Development (R&D) method using the ADDIE development model, which consists of analysis, design, development, implementation, and evaluation stages. The study was conducted at SDIT Al Mawaddah Warrahmah Kolaka from January to February 2026, involving elementary school students as research subjects. Data collection techniques included interviews, observations, teacher and student response questionnaires, and learning outcome tests. Data analysis was carried out through validity analysis, practicality analysis, analysis of teacher and student responses, and effectiveness analysis of the learning media. The results showed that the developed Wordwall learning media was categorized as valid, practical, and effective for classroom use. Student responses reached 85.41%, indicating that the media was feasible, while teacher responses reached 90.66%, indicating that the media was highly practical. Furthermore, the effectiveness test result showed a percentage of 68.75%, categorized as effective in improving students’ learning outcomes. Therefore, Wordwall-based educational game media can serve as an engaging and interactive instructional alternative to enhance students’ learning interest and academic achievement in elementary school.