Muhamad Nur Rokhman
Universitas Negeri Yogyakarta

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THE EFFECTIVENESS OF INTERACTIVE MULTIMEDIA-BASED LEARNING METHODS TO INCREASE THE MOTIVATION OF ELEMENTARY SCHOOL TEACHERS IN THE JSIT KULONPROGO ENVIRONMENT Aprilia Tina Lidyasari; Muhamad Nur Rokhman; Alifi Nur Prasetia Nugroho; Albi Anggito
Al-Bidayah : Jurnal Pendidikan Dasar Islam Vol. 15 No. 1 (2023): Al-Bidayah : jurnal pendidikan dasar Islam
Publisher : Universitas Islam Negeri (UIN) Sunan Kalijaga Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/albidayah.v15i1.1024

Abstract

Teachers' motivation in developing multimedia in primary-secondary school teachers who are members of the Kulonprogo integrated Islamic school network is still low. The purpose of this study is to see if there is a significant effect on teacher motivation after providing interactive multimedia training to teachers. Multimedia training includes providing material about interactive multimedia, making multimedia by teachers, mentoring, demonstrations and producing interactive multimedia products from elementary junior high schools. The research method used is a pre-experiment design involving 25 primary-secondary school teachers who are members of the Kulonprogo integrated Islamic school network. The sampling technique used is purposive sampling and uses the Wilcoxon test in data analysis. Activities will be carried out using offline and online methods using a theoretical and practical approach. Theoretical material and practical assistance are carried out in the Kapanewon Kulonprogo area. The implementation of activities will be reflected through an evaluation of the participants' understanding of the material, seen from the performance, work results, program implementation evaluation questionnaire. Training is carried out offline and online. Offline training was held at the Yogyakarta State University Hall, Wates Campus offline and online through the zoomeeting application. The results of the implementation of this training based on the pre-post questionnaire obtained an increase in pre-post results from an average of 58.2 to an average of 69.52.  While the results of data processing using SPSS obtained Sig Value. <0.05, this shows that there is a significant effect on teacher motivation before and after the provision of training in making interactive multimedia for teachers. The conclusion of the research is that there is a positive influence on teacher motivation before and after the provision of interactive multimedia training to elementary and junior high school teachers who are members of an integrated Islamic school network in Kulonprogo Regency, Yogyakarta Special Region. Keywords: interactive multimedia; learning; motivation
Analysis of Google Sites Media Needs to Improve Historical Thinking Skills in Local History Learning at SMAN 16 Palembang Pravia Indwi Saputri; Muhamad Nur Rokhman
Fajar Historia: Jurnal Ilmu Sejarah dan Pendidikan Vol 10 No 2 (2026): Agustus
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/fhs.v10i2.34860

Abstract

This study aims to analyze the need for Google Sites media development to improve students' historical thinking skills in local history learning at SMAN 16 Palembang. The method used is descriptive research with data collection through questionnaires, observations, interviews, tests, and documentation. The results show that current history learning is still conventional, with minimal digital media, and students' historical thinking skills, especially in the Big Six Historical Thinking Concepts indicator, are still low. The findings also reveal that web-based digital media, specifically Google Sites, has great potential to become an interactive learning medium that supports the presentation of local history material contextually, increases student engagement, facilitates analysis of historical evidence, and encourages reflection on historical values ​​and perspectives, thereby improving the quality of history learning overall.
E-Museum Prototype Innovation for Edu Tourism Development Based on Smart Digital Android Application Muhamad Nur Rokhman; Asyhar Basyari; Alifi Nur Prasetia Nugroho; Tio Anggara
ISTORIA : Jurnal Pendidikan dan Ilmu Sejarah Vol. 21 No. 2 (2025): ISTORIA Edisi September 2025, Vol. 21. No. 2
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/istoria.v21i2.95379

Abstract

The museum is one of the educational tourism objects (edu-tourism). Museums are usually used as a learning tool for the community. The great potential of museums as a means of education and tourism is less known by the public because there is no integrated information system related to museum information. One of the innovations that can attract the public is the development of Android-based e-museum applications. With the android-based e-museum application, the public can find out the specifications of each museum so that they can receive information according to their needs. Specifications of each museum so they can receive information according to visitor needs. This research aims to Innovate the development of museums based on information technology and develop the museum's potential as an educational tour. Digital website development uses the Research and Development (RnD) research method with the ADDIE model development steps. The ADDIE model consists of five steps, namely: (1) analysis, (2) design, (3) development, (4) implementation, and (5) evaluation. The result of this research is the creation of an E-Museum prototype with a website platform with expert feasibility results (product validation) with the results of the media expert'sexpert's assessment of 4.35 (feasible) and the material expert'sexpert's assessment of 4.25 (very feasible). The results of the final evaluation of the product as a whole with the average value of the total score show a value of 4.3, so it can be concluded that the media developed is "very feasible" from the aspect of user assessment.