Claim Missing Document
Check
Articles

Found 2 Documents
Search

Make Learning Fun for Elementary School Grade 1 Students with Kahoot Games Hawu Yogia Pradana Uly; Leonard Marten Doni Ratu
JURNAL TEKNIK INFORMATIKA INOVATIF WIRA WACANA Vol 2 No 1 (2023): April 2023
Publisher : Universitas Kristen Wira Wacana Sumba

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58300/inovatif-wira-wacana.v2i1.617

Abstract

Teaching and mentoring students in elementary school grade 1 is a big challenge for teachers. These constraints are felt by the teacher during the learning process. There are still students who are difficult and less focused on receiving learning so not a few teachers use unique media so that students can be interested in the material that has been provided. One example of manual learning media that teachers do in introducing letters, numbers, and objects is still using stickers or objects sold in the market. manual learning is good enough, but it does not rule out boredom and lack of responsiveness from students. The development of technology today is very good and has even become something that is very much needed, be it the use of social media, games, or other things. One of the features that kids usually like is Games. Therefore, the combination of using technology, especially learning media by using a laptop or headphones to make quizzes or games with the theme of learning using Kahoot to help teachers provide learning with unique media that students like. make students more interested and more creative in the learning process.
Sistem Pemantauan Kualitas Air Kolam Berbasis Internet of Things (IoT) Untuk Mengurangi Kematian Ikan Nila Menggunakan Logika Fuzzy Mamdani Aristho umbu nggaba kaho; Arini Aha Pekuwali; Leonard Marten Doni Ratu
Jurnal Teknologi dan Manajemen Industri Terapan Vol. 4 No. 3 (2025): Jurnal Teknologi dan Manajemen Industri Terapan
Publisher : Yayasan Inovasi Kemajuan Intelektual

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55826/jtmit.v4i3.1010

Abstract

Penelitian ini bertujuan untuk mengembangkan sistem pemantauan kualitas air kolam ikan nila berbasis IoT dengan penerapan logika fuzzy Mamdani serta notifikasi Telegram bot untuk membantu peternak mengurangi potensi kematian ikan nila akibat penurunan kualitas air. Sistem menggunakan tiga parameter utama yaitu suhu, pH  dan tingkat kekeruhan air yang diukur secara real-time melalui sensor DS18B20, pH-4502C dan sensor turbidity. Data hasil pengukuran akan diproses menggunakan logika fuzzy Mamdani untuk menentukan kelayakan air dan dikirim ke pengguna melalui Telegram. Berdasarkan hasil pengujian menunjukkan bahwa sistem mampu membaca parameter air dengan baik, memproses data melalui logika fuzzy Mamdani secara akurat, serta mengirimkan notifikasi kepada pengguna secara real-time ketika kondisi air terdeteksi tidak ideal. Sistem diharapkan dapat membantu peternak ikan nila, khususnya di SMK Negeri 3 Pahunga  Lodu, dalam memantau kualitas air kolam dan mengambil langka antisipatif untuk mengurangi potensi kematian ikan secara massal.