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Make Learning Fun for Elementary School Grade 1 Students with Kahoot Games Hawu Yogia Pradana Uly; Leonard Marten Doni Ratu
JURNAL TEKNIK INFORMATIKA INOVATIF WIRA WACANA Vol 2 No 1 (2023): April 2023
Publisher : Universitas Kristen Wira Wacana Sumba

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58300/inovatif-wira-wacana.v2i1.617

Abstract

Teaching and mentoring students in elementary school grade 1 is a big challenge for teachers. These constraints are felt by the teacher during the learning process. There are still students who are difficult and less focused on receiving learning so not a few teachers use unique media so that students can be interested in the material that has been provided. One example of manual learning media that teachers do in introducing letters, numbers, and objects is still using stickers or objects sold in the market. manual learning is good enough, but it does not rule out boredom and lack of responsiveness from students. The development of technology today is very good and has even become something that is very much needed, be it the use of social media, games, or other things. One of the features that kids usually like is Games. Therefore, the combination of using technology, especially learning media by using a laptop or headphones to make quizzes or games with the theme of learning using Kahoot to help teachers provide learning with unique media that students like. make students more interested and more creative in the learning process.
Pemetaan Wilayah Pembudidaya Ikan Air Tawar pada Dinas Kelautan dan Perikanan Kabupaten Sumba Timur Berbasis Web Into Kune; Alfrian Carmen Talakua; Hawu Yogia Pradana Uly
Jurnal Penelitian Inovatif Vol 4 No 1 (2024): JUPIN Februari 2024
Publisher : CV Firmos

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54082/jupin.259

Abstract

Kabupaten Sumba Timur kaya akan potensi sumber daya alam, salah satunya di bidang perikanan. Meningkatnya jumlah penduduk di Sumba Timur menyebabkan kebutuhan pangan semakin meningkat. kebutuhan ikan sebagai sumber protein hewani dan juga sebagai sumber penghasilan tambahan bagi para petani ikan, permasalahan yang muncul pada masyarakat Sumba Timur yaitu semakin meningkatnya angka stunting, dan informasi lokasi budidaya. Sistem Informasi Geografis mempunyai manfaat yang besar dalam pengolahan data khususnya data khusus dan data atribut dalam bentuk digital. Data ini akan disimpan sebagai atribut suatu lokasi atau objek lokasi geografis, sehingga dapat digunakan secara maksimal dalam proses analisis informasi. Perancangan pemetaan digital pada sistem ini menggunakan ArcGIS 10.2. Fitur-fitur Web GIS yang ada pada WebGIS Pemetaan Wilayah Pembudidaya Ikan Air Tawar Pada Dinas Kelautan dan Perikanan Kabupaten Sumba Timur diantaranya adalah basemaps, navigasi, info peta, pencarian, analisis kawasan dan tematik, daftar layer, tambah layer, dan gambar. Pemanfaatan GIS berbasis Web bertujuan untuk memudahkan para pengusaha dan Dinas Kelautan dan Perikanan Kabupaten Sumba Timur dalam mengakses informasi dan melakukan pengolahan data untuk melihat daerah-daerah yang mempunyai potensi budidaya ikan air tawar agar lebih efisien. Berdasarkan hasil pendataan responden kemudian dihitung dengan menggunakan aturan perhitungan SUS. Kemudian skor masing-masing responden dijumlahkan dari Q1 hingga Q10. Kemudian angka tersebut dikalikan 2,5 untuk mendapatkan nilai akhir. Rata-rata skor SUS dari banyak penelitian adalah 78, sehingga skor SUS di atas 78 dianggap di atas rata-rata dan skor di bawah 68 dianggap di bawah rata-rata. Hasil pengujian SUS menunjukkan aplikasi berjalan dengan baik dan sesuai desain.
Geographic Information System for Mapping Poverty Levels In East Sumba District Melania Mburu Huluuma; Alfrian Carmen Talakua; Hawu Yogia Pradana Uly
MALCOM: Indonesian Journal of Machine Learning and Computer Science Vol. 4 No. 1 (2024): MALCOM January 2024
Publisher : Institut Riset dan Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57152/malcom.v4i1.1050

Abstract

Poverty issues in East Sumba Regency, East Nusa Tenggara Province, which is faced with a high poverty rate. The obstacle of mapping areas with poor people that are difficult to identify is the main focus. Through qualitative and quantitative approaches, this research applied the Extreme Programming (XP) method to develop a web-based Geographic Information System (GIS), aimed at mapping poverty areas. XP was applied to ensure flexibility, adaptability, and active stakeholder participation in the application development. The main objectives were to produce an effective GIS application, provide accurate information for the government and stakeholders, and improve the effectiveness of poverty reduction programs. This research is expected to contribute to the design of programs that are more targeted, effective, and can improve community welfare in East Sumba Regency.
Learning Fun With Games Kahoot For Elementary School Students Grade 1 Hawu Yogia Pradana Uly
JOINCS (Journal of Informatics, Network, and Computer Science) Vol 6 No 2 (2023): November
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/joincs.v6i2.1600

Abstract

Teaching and mentoring students in grade 1 SD is a big challenge for teachers. These constraints are felt by the teacher during the learning process. The difficulty in organizing students to follow and understand the lessons given so that not a few teachers use unique media so that students can be interested in the material that has been given. One example of manual learning media that teachers do in introducing letters, numbers, and objects is still using stickers or objects sold in the market. manual learning is good enough, but it does not rule out boredom and lack of responsiveness from students. The development of technology today is very good and has even become something that is very much needed, be it the use of social media, games, or other things. One of the features that kids usually like is Games. Therefore, I try to be able to combine the use of technology, especially learning media by using a laptop or headphones to make quizzes or games with the theme of learning using Kahoot to help teachers provide learning with unique media that students like and like. make students more interested and more creative in the learning process.
Perancangan Sistem Informasi Geografis Berbasis Web Untuk Pendataan Penderita Gizi Buruk: (Studi Kasus : Kecamatan Kota Waingapu) Hendy Umbu Daungu Niga; Pingky Alfa Ray Leo Lede; Hawu Yogia Pradana Uly
Jurnal Sistem Informasi dan Ilmu Komputer Vol. 2 No. 2 (2024): Mei : Jurnal Sistem Informasi dan Ilmu Komputer
Publisher : Universitas Katolik Widya Karya Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59581/jusiik-widyakarya.v2i2.2920

Abstract

The representation process for mapping malnutrition rates in the Waingapu City District area does not yet use computer technology, so the process of monitoring malnutrition rates in each region is still not presented well. This certainly makes it difficult for cadres and the Health Service to monitor the rate of malnutrition in the Waingapu City District Area. Therefore, it is necessary to build an information system that is able to provide data, both in the form of graphs and maps, for mapping malnutrition rates in the Waingapu City District area. The design and development of this information system was carried out using data collection methods and direct interviews with the Waingapu City Health Service, by looking for other references related to similar research. The aim of designing a web-based geographic information system for data collection on malnutrition sufferers is to help the community and the Health Service in monitoring and handling cases of malnutrition in the Waingapu City District area. This Geographic Information System will display malnutrition data based on sub-districts using color polygons as signs that provide information about safe conditions or conditions that require further treatment. The method used in creating a website is waterfall and goes through six stages, namely: the Reguirement Analysis (Analysis), Design (design), Development (coding), Testing (trial), and maintenance (maintenance) stages and system testing is carried out using black box.
Sistem Informasi Pembayaran Sumbangan Pembangunan Pendidikan (SPP) Di SMK Negeri 2 Waingapu dengan Metode Waterfall Limbu, Alfian Alfred Umbu; Pekuwali, Arini Aha; Uly, Hawu Yogia Pradana
Jurnal Inovatif Vol. 3 No. 1 (2024): April 2024
Publisher : Jurnal Inovatif

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58300/inovatif-wira-wacana.v3i1.759

Abstract

SMK Negeri 2 Waingapu mengimplementasikan sistem informasi pembayaran SPP berbasis web untuk mengatasi kendala pencatatan manual yang rentan kesalahan, kompleks, dan memakan waktu. Sistem ini terintegrasi dengan database keuangan sekolah, memberikan notifikasi pembayaran yang belum terbayar, dan menghasilkan laporan real-time yang dapat diakses oleh pihak sekolah dan orang tua/wali murid. Diharapkan sistem ini dapat meningkatkan efisiensi administratif, memudahkan pembayaran SPP, dan meminimalisir kesalahan pencatatan, sehingga memberikan solusi terstruktur untuk permasalahan pengelolaan pembayaran SPP di SMK Negeri 2 Waingapu. Pengujian black box dan fungsionalitas menunjukkan bahwa sistem berfungsi dengan baik dan sesuai spesifikasi, dengan skor tanggapan responden 100% berada dalam kriteria Baik. Diharapkan sistem ini dapat membantu meningkatkan efisiensi dan efektivitas pengelolaan pembayaran SPP, memudahkan orang tua/wali murid dalam melakukan pembayaran SPP, dan meminimalisir terjadinya kesalahan administrasi pembayaran SPP
Design and Development of a Web-Based Certificate Application Information System in Patamawai Village Hinggu Maramba Nau, Mahir; Yogia Pradana Uly, Hawu; Hariadi, Fajar
Jurnal Multimedia dan Teknologi Informasi (Jatilima) Vol. 6 No. 02 (2024): Jatilima : Jurnal Multimedia Dan Teknologi Informasi
Publisher : Cattleya Darmaya Fortuna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54209/jatilima.v6i02.564

Abstract

The certificate service at the Patamawai Village Office is currently not computerized or integrated, so it is inefficient. The certificate service's inefficiency causes village residents to visit the village office several times if documents or requirements still need to be completed. Another obstacle is that people must wait quite a long time when the Village Head is away from the office; they have to wait for village staff for quite a long time. Many village residents are also processing different certificates, and many certificates are scattered and even lost. This research aims to create an information system for submitting certificates in Patamawai Village to make it easier for the community to process certificates as one solution to this problem. Three types of certificate services are provided in this information system: Certificate of Incapacity, Certificate of Business, and Certificate of Traditional Marriage. This research was conducted in Patamawai Village, Mahu District, East Sumba Regency, from May to July 2024. This information system was built using the Waterfall method because the information system is made more structured. The information system was created using the Hypertext Preprocessor programming language, while the user interface was created using Balsamiq Mockups. The data collection techniques were observation, interviews, documentation, and questionnaires. This information system was tested using black-box testing and SUS testing. The black box testing results show that all test results correspond to the expected results in each scenario. Thus, the black box test results have a success percentage of 100%. These results show that the certificate information system runs smoothly. The certificate information system that has been created has an average SUS score of 84.3, so it is categorized as a grade of A based on the SUS test. Thus, the information system for submitting certificates in Patamawai Village is ready to be used by residents and staff to facilitate the processing of certificates in the village.
Geographic Information System Mapping of Location Distribution Homestay Area Waingapu City Sumba Web-Based East Sumba Jeti, Estherlita Grace Bulu; Talakua, Alfrian Carmen; Uly, Hawu Yogia Pradana
MALCOM: Indonesian Journal of Machine Learning and Computer Science Vol. 4 No. 3 (2024): MALCOM July 2024
Publisher : Institut Riset dan Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57152/malcom.v4i3.1354

Abstract

Based on the results of the identification of the needs of tourists looking for lodging in the city of Waingapu, there is a lack of spatial information (latitude and longitude), non-spatial (owner's name, price, facilities, address, contact) with the nearest route. Although available on google maps, it is still lacking because it is still incorporated with hotels, boarding houses and other housing. Therefore, a Web-based Geographic Information System for Mapping the Distribution of Homestay Locations in the Waingapu City Area of East Sumba is made to provide recommendations to tourists who need lodging in accessing Homestayinformation by determining the user's location point and the nearest Homestay will appear. Maps will direct to the location of the selected lodging house accompanied by the desired information. This system was built using the PHP programming language with the MySQL Database. The method used in this research is the Waterfall model for system development and Euclidean Distance for the calculation of the closest distance.
SISTEM INFORMASI GEOGRAFIS PEMETAAN PARIWISATA PADA KABUPATEN SUMBA TIMUR BERBASIS WEB Umbu Bidang Ndula Ratu, Ama; Rada, Yustina; Yogia Pradana Uly, Hawu
JATI (Jurnal Mahasiswa Teknik Informatika) Vol. 8 No. 4 (2024): JATI Vol. 8 No. 4
Publisher : Institut Teknologi Nasional Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36040/jati.v8i4.10196

Abstract

Kabupaten Sumba Timur saat ini masih memerlukan pengembangan dalam kegiatan mempromosikan pariwisata yang belum terkoordinasi dan penyajian informasi yang belum efisien, dalam memberikan informasi mengenai tempat atau dan beberapa wisata yang ada di wilayah Sumba Timur yang meliputi bidang wisata alam dan wisata budaya yang memerlukan bantuan teknologi. Tujuan yang akan dicapai dalam penelitian ini adalah membangun sebuah sistem agar mempermudah Dinas Pariwisata dalam memberikan informasi secara lengkap kepada wisatawan dan dapat mengetahui titik lokasi serta informasi pariwisata di Kabupaten Sumba Timur. Metode yang digunakan dalam penelitian ini adalah Extreme Programming (XP), dengan tahapan perencanaan, pemodelan, konstruksi, dan pengujian. Hasil dari penelitian ini adalah sebuah Sistem Informasi Geografis Pemetaan Pariwisata pada Kabupaten Sumba Timur berbasis Web. Sistem ini menyajikan informasi pariwisata secara lengkap, mulai dari deskripsi, foto, koordinat lokasi, dan beberapa informasi pendukung lainnya. Selain itu, sistem ini juga menyediakan fitur pencarian dan pemetaan pariwisata yang dapat membantu wisatawan dalam merencanakan perjalanan mereka di Kabupaten Sumba Timur.
Perancangan Sistem Informasi Geografis Berbasis Web Untuk Pendataan Penderita Gizi Buruk: (Studi Kasus : Kecamatan Kota Waingapu) Hendy Umbu Daungu Niga; Pingky Alfa Ray Leo Lede; Hawu Yogia Pradana Uly
Manufaktur: Publikasi Sub Rumpun Ilmu Keteknikan Industri Vol. 2 No. 1 (2024): Maret: Manufaktur: Publikasi Sub Rumpun Ilmu Keteknikan Industri
Publisher : Asosiasi Riset Ilmu Teknik Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/manufaktur.v2i1.202

Abstract

The representation process for mapping malnutrition rates in the Waingapu City District area does not yet use computer technology, so the process of monitoring malnutrition rates in each region is still not presented well. This certainly makes it difficult for cadres and the Health Service to monitor the rate of malnutrition in the Waingapu City District Area. Therefore, it is necessary to build an information system that is able to provide data, both in the form of graphs and maps, for mapping malnutrition rates in the Waingapu City District area. The design and development of this information system was carried out using data collection methods and direct interviews with the Waingapu City Health Service, by looking for other references related to similar research. The aim of designing a web-based geographic information system for data collection on malnutrition sufferers is to help the community and the Health Service in monitoring and handling cases of malnutrition in the Waingapu City District area. This Geographic Information System will display malnutrition data based on sub-districts using color polygons as signs that provide information about safe conditions or conditions that require further treatment. The method used in creating a website is waterfall and goes through six stages, namely: the Reguirement Analysis (Analysis), Design (design), Development (coding), Testing (trial), and maintenance (maintenance) stages and system testing is carried out using black box.