Basuki Hadi Prayogo
Universitas PGRI Argopuro Jember

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Implementasi Kegiatan Mewarnai dalam Meningkatkan Motorik Halus Anak Siti Fatimatus Zahro; Basuki Hadi Prayogo; Muhammad Agus Sugiarto
Jurnal Amal Pendidikan Vol. 4 No. 2 (2023): August 2023
Publisher : FKIP Universitas Halu Oleo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36709/japend.v4i2.59

Abstract

Tujuan penelitian ini adalah untuk mengetahui peningkatan motoric halus anak TK Harapan melalui implemetasi kegiatan mewarnai. Jenis penelitian menggunakan penelitian tindakan kelas (PTK) dengan metode kualitatif deskriptif. Subjek penelitian ini adalah anak didik di TK Harapan yang berjumlah 16 orang anak terdiri dari 9 orang anak perempuan dan 7 orang anak laki-laki. Pengumpulan data dalam penelitian ini menggunakan observasi, dan dokumentasi. Teknik analisis data dalam penelitian ini menggunakan deskriptif kuantitatif dan kulitatif. Berdasarkan hasil analisis dari data-data yang dioleh dalam penelitian ini, dapat dilihat bahwa implementasi kegiatan mewarnai yang dilakukan memiliki pengaruh terhadap peningkatan kemampuan motorik halus anak. Peningkatan motorik halus tersebut terjadi pada siklus I ke siklus II. Pada siklus I anak-anak yang memenuhi indicator keberhasilan sebanyak 3 murid atau 18,75%. Pada siklus II meningkat menjadi 14 murid atau sebesar 87,5%. Karena pada siklus II berada pada persentase sebesar 87,5% dan memenuhi indicator keberhasilan sehingga tidak dilanjutkan ke siklus berikutnya, sehingga dapat disumpulkan bahwa implementasi kegiatan mewarnai dapat meningkatkan motorik halus ana di TK harapan.
Improving Beginning Numeracy Skills Using Number Stick Playing Strategies Kustini; Basuki Hadi Prayogo; Pascalian Hadi Pradana; M. Agus Sugiarto
Jurnal Amal Pendidikan Vol. 4 No. 3 (2023): December 2023
Publisher : FKIP Universitas Halu Oleo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36709/japend.v4i3.64

Abstract

The aim of the research is to improve children's initial numeracy skills through the strategy of playing with number sticks. The research was carried out at POS PAUD Flamboyan 60, Ledokombo District, Jember Regency. Children's numeracy skills, which are still lacking in terms of recognizing symbols or number symbols, need to be improved. Number stick games are used to improve children's basic numeracy skills. By using number sticks, children will help children recognize numbers visually. By seeing and holding number sticks, children can learn to identify and understand the sequence of numbers and can also be used to teach children how to count. This research uses a type of Classroom Action Research which consists of two cycles, consisting of three meetings in each cycle. This research activity takes the form of playing using number sticks by saying the numbers 1–10 in sequence correctly, grouping the numbers according to the teacher's instructions, so that children understand the concept of many and few, learn the concept of numbers, and count the number of digits that have been grouped. The results of the research show that using the strategy of playing with number sticks can improve children's initial numeracy skills. The results of this research can be shown by the criteria obtained which have developed very well in the five aspects observed in this research. The average value for cycle II was 84 and the average percentage increased, namely from before cycle to cycle I by 41% and from cycle I to cycle II by 31%.
PENGGUNAAN MEDIA MICRO CODING PLAY DALAM MENINGKATKAN DAYA INGAT ANAK USIA DINI KELOMPOK B DI RA TARBIYATUL HUDA Yeni Irawati; Mukhtar Zaini Dahlan; Basuki Hadi Prayogo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.47701

Abstract

Based on field research and analysis, the stimulation of children’s memory skills has not been optimally facilitated through learning media that are relevant, enjoyable, and aligned with their developmental stages. There is a need for learning innovations based on structured play; one potential alternative that remains rarely studied in Early Childhood Education settings is simple and concrete unplugged coding media. This study aims to analyze the effectiveness of implementing Micro Coding Play media in improving memory skills among Group B early childhood students at RA Tarbiyatul Huda. This research adopts a qualitative approach using the Classroom Action Research (CAR) method based on the Kemmis and McTaggart model, carried out in three stages: pre-action, Cycle I, and Cycle II. The research subjects consisted of 15 children — 10 boys and 5 girls. Memory assessment focused on three key indicators: (1) remembering simple instructions, (2) sequencing activity steps, and (3) imitating simple patterns using Micro Coding Play media. Data were collected through observation, documentation, and field notes, then analyzed using descriptive qualitative methods and presented by cycle. Classical success criteria were defined as met when at least 80% of the research subjects achieved the “Developing as Expected” or “Developing Very Well” categories. The results showed a significant improvement from Cycle I to Cycle II. Achievement for the indicator of remembering simple instructions increased from 20% to 80%, the ability to sequence activity steps rose from 20% to 93%, and the skill to imitate simple patterns improved from 27% to 93%. Based on these findings, it can be concluded that Micro Coding Play media is proven effective as an unplugged coding-based cognitive stimulation tool that suits the characteristics and learning styles of young children. Keywords: Memory, Early Childhood, Micro Coding Play