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Efektifitas Penggunaan Media LCD dalam Memotivasi Belajar Peserta Didik Muhammad Agus Sugiarto
JOEAI:Journal of Education and Instruction Vol 2 No 1 (2019): JOEAI (Journal of Education and Instruction)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (195.697 KB) | DOI: 10.31539/joeai.v2i1.569

Abstract

The purpose of this study was to determine the effectiveness of the use of LCD media in motivating student learning. Researcher data collection techniques used several techniques namely observation, questionnaire and interview. The steps to present data are; (1) data reduction, summarizing the data obtained so as to provide a clearer picture, (2) Presentation of data, researchers display data in the form of narrative texts supported by questionnaire results that have been tested in the field, (3) Verification, drawing conclusions and verification with the goal can answer the problem formulation. The results of the study, each student has a desire to study hard, but many factors affect students so as to be lazy to learn, this is the task of teachers and parents to be able to motivate. The factors supporting and inhibiting the use of LCD projectors are as follows (1) supporting factors: educators who have expertise from conducting training, awareness of the masters of Education, a conducive and clean learning place, complete facilities and infrastructure. (2) inhibiting factors: there are still educators who have not been able to operate technology so they cannot use LCD media, mash lack of training for teaching staff related to the presentation of interesting material, it is still difficult for educators to use new methods. In conclusion, the use of LCD media can motivate students to learn. Keywords: Use of LCD Media, Learning Motivation, Learners
Implementasi Kegiatan Mewarnai dalam Meningkatkan Motorik Halus Anak Siti Fatimatus Zahro; Basuki Hadi Prayogo; Muhammad Agus Sugiarto
Jurnal Amal Pendidikan Vol. 4 No. 2 (2023): August 2023
Publisher : FKIP Universitas Halu Oleo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36709/japend.v4i2.59

Abstract

Tujuan penelitian ini adalah untuk mengetahui peningkatan motoric halus anak TK Harapan melalui implemetasi kegiatan mewarnai. Jenis penelitian menggunakan penelitian tindakan kelas (PTK) dengan metode kualitatif deskriptif. Subjek penelitian ini adalah anak didik di TK Harapan yang berjumlah 16 orang anak terdiri dari 9 orang anak perempuan dan 7 orang anak laki-laki. Pengumpulan data dalam penelitian ini menggunakan observasi, dan dokumentasi. Teknik analisis data dalam penelitian ini menggunakan deskriptif kuantitatif dan kulitatif. Berdasarkan hasil analisis dari data-data yang dioleh dalam penelitian ini, dapat dilihat bahwa implementasi kegiatan mewarnai yang dilakukan memiliki pengaruh terhadap peningkatan kemampuan motorik halus anak. Peningkatan motorik halus tersebut terjadi pada siklus I ke siklus II. Pada siklus I anak-anak yang memenuhi indicator keberhasilan sebanyak 3 murid atau 18,75%. Pada siklus II meningkat menjadi 14 murid atau sebesar 87,5%. Karena pada siklus II berada pada persentase sebesar 87,5% dan memenuhi indicator keberhasilan sehingga tidak dilanjutkan ke siklus berikutnya, sehingga dapat disumpulkan bahwa implementasi kegiatan mewarnai dapat meningkatkan motorik halus ana di TK harapan.
PENGEMBANGAN MEDIA VIDEO NUMBER HEADS TOGETHER (NHT) UNTUK TENAGA PENGAJAR DI TK LABSCHOOL IKIP PGRI JEMBER Muhammad Agus Sugiarto
JECIE (Journal of Early Childhood and Inclusive Education) Vol. 1 No. 1 (2017): Desember
Publisher : Program Studi PG PAUD - FKIP - UNIPAR JEMBER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/jecie.v1i1.30

Abstract

Pengembangan media video tentang Number Head Together (NHT) di TK LABSCHOOL IKIP PGRI JEMBER, dilatar belakangi sulitnya tenaga pengajar menerapkan model-model pembelajaran, hal tersebut karena tenaga pengajar hanya sekedar membaca buku tanpa tahu seperti apa penerapkan yang benar selaian itu tidak adanya waktu tenaga pengajar untuk mempelajarinya. Penelitian ini menggunakan model pengembangan Wiliam W. Lee & Diana L. Owens. Adapun tahapan-tahapan tersebut yaitu (1) Analisis (Analysis), (2) Desain (Design), (3) Pengembangan (Development), (4) Penerapan (Implementation), dan (5) Evaluasi (Evaluation). Produk media yang dihasilkan divalidasi oleh ahli materi dan ahli media yakni dosen IKIP PGRI Jember. Selanjutnya diuji coba pada enam tenaga pengajar untuk menguji kemenarikan dan kemudahan penggunaan medi video.Produk yang dihasilkan berupa media videoNumber Heads Together dalam bentuk program aplikasi sehingga dapat di-copy-paste kan pada setiap komputer/laptop pengguna. Produk ini pun dikemas dalam bentuk CD juga penyimpanan digital (flashdisk) dan disertai pula buku petunjuk. Berdasarkan hasil perhitungan angket aspek kelayakan yang diperoleh dari ahli materi 85% yang berarti layak, dari ahli media 65% yang berarti layak digunakan. aspek kemudahan yang diuji coba pada tenaga pengajar memperoleh presentase 85% yang berarti media videoNumber Heads Together mudah digunakan. aspek kemenarikan yang diuji cobakan pada tenaga pengajar memperoleh presentase 88,5% yang berarti media videoNumber Heads Together menarik digunakan. Saran yang diajukan, kepada kepala sekolah adalah media videoNumber Heads Together dapat dijadikan sebagai alternatif untuk tenaga pengajar dalam mempelajari kooperatif tipe number heads together, supaya dapat memberikan variasi dalam kegiatan pembelajaran.
Permainan Ular Tangga Edukasi untuk Meningkatkan Kepercayaan Diri Anak Usia Dini Aprilia, Samhah Taurisa; Siswono, Hendrik; Sugiarto, Muhammad Agus
Mitra Ash-Shibyan: Jurnal Pendidikan dan Konseling Vol. 7 No. 02 (2024): Mitra Ash-Shibyan: Jurnal Pendidikan dan Konseling
Publisher : STAI Auliaurrasyidin Tembilahan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46963/mash.v7i02.2158

Abstract

Self-confidence is one of the emotional intelligence that needs to be developed in early childhood. This study aims to improve early childhood self-confidence through educational snakes and ladders games at SPS Lemuru 26 Mojosari, Jember. This research is a Classroom Action Research (CAR) with a population of 10 students aged 4-5 years. Data were collected through observation, field notes, and documentation, then analyzed quantitatively and qualitatively. This research involved one cycle consisting of planning, implementation, observation, and reflection stages, with the target of increasing self-confidence at least 76% of children reaching the “very good” category. The results showed that children's belief in their own abilities and positive attitudes were at 85% (very good), a sense of optimism obtained 75% (good), judging objectively obtained 87.5% (very good), responsibility for the actions taken was at 85% (very good), and the ability to think critically obtained 82.5% and was classified in the category (very good). Thus, the educational snakes and ladders game proved effective in increasing the self-confidence of early childhood.
Improving Fine Motor Skills in Early Childhood Through Origami Playing Activities Kustini; Prayogo, Basuki Hadi; Sugiarto, Muhammad Agus; Pradana, Pascalian Hadi
Jurnal Smart Paud Vol. 7 No. `1 (2024): January 2024
Publisher : Jurusan PG-PAUD Universitas Halu Oleo,

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36709/jspaud.v7i`1.174

Abstract

The aim of this research is to determine the improvement of fine motor skills in young children through origami-playing activities. By playing origami, children's fine motor skills will improve. Paper folding activities will ensure that children use their small muscles to fold the paper that has been provided, so that the small muscles will be sharpened to the maximum. This research uses classroom action research. The data required for this research was collected through observation of the implementation of origami or paper folding activities. During the learning and observation process, the researcher also noted things related to the problem that were in accordance with the researcher's focus. Based on the results of classroom action research (PTK) and data analysis carried out collaboratively between teachers and researchers, it can be concluded that the activity of folding origami paper can improve children's fine motor skills, which can be seen in the increase from cycle I, which obtained a percentage of 55.55% of children. Classical children who were at the minimum criteria for developing according to expectations experienced an increase in cycle II, which obtained a percentage of 94.45% of classical children who were at the minimum criteria for developing according to expectations.
INCREASING MATHEMATICS LEARNING OUTCOMES THROUGH THE APPLICATION OF THE PLANE GEOMETRY EXPLORATION METHOD IN MIND CLASS CHILDREN AT SLB-IT YTPA KALISAT Muhammad agus sugiarto
Journal of Education Technology and Inovation Vol. 6 No. 1 (2023): Juni
Publisher : Program Pasca Sarjana, Universias PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/jeti.v6i1.1345

Abstract

one group of mentally retarded children whose level of intelligence is still mild and still has the ability to learn mathematics has the possibility of obtaining academic education up to elementary grades four or five and can learn simple skills that discuss improving mathematical results through the application of the Plane Geometry Exploration Method in mentally retarded children Mild Class V at SLB-IT YTPA Kalisat Jember, this classroom action research aims to describe the improvement in learning outcomes in mathematics through the application of the plane geometry exploration method to mild mentally retarded children of class V at SLB-IT YTPA Kalisat. The research subjects were children with mild mental retardation class V at SLB-IT YTPA Kalisat District. Jember, totaling 10 students. To facilitate data collection in this study the method used is the science subject test method. Data The data analysis technique used in this PTK is a quantitative descriptive analysis technique. The results of classroom action research in order to improve the quality of learning in mild mental retardation can be discussed. First, in general, the increasing learning outcomes of students in the above categories from cycle to cycle indicate the criteria for improving the quality of learning in this classroom action research. Second, improving the quality of learning geometric shapes, which in this case is characterized by an increase in student learning outcomes and student participation in class; began to become visible from before cycle to cycle I, and the improvement in the quality of learning from cycle I to cycle II was even more evident. Where in cycle II the acquisition of student learning outcomes all reached the criteria. Thus it can be concluded, that there was an increase in learning outcomes with the plane geometry exploration method in mathematics
Using Cards to Improve the Alphabetical Recognition Ability of Early Childhood Mujiati, Ririn; Hendrik, Siswono; Sugiarto, Muhammad Agus
Mitra Ash-Shibyan: Jurnal Pendidikan dan Konseling Vol. 8 No. 01 (2025): Mitra Ash-Shibyan: Jurnal Pendidikan dan Konseling
Publisher : STAI Auliaurrasyidin Tembilahan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46963/mash.v8i01.2168

Abstract

Children’s reading ability is now the main basis for taking the next level of education. The level of reading ability becomes a priority scale for early childhood education, and it needs to be developed comprehensively. One effort to encourage these capabilities is to use representative media, such as letter cards.  This research aims to improve the student’s ability to recognize letters using letter cards. This is classroom action research. The research has taken place in group A aged 4-5 years Kartini II Kindergarten PGRI Rambipiju. There were 16 students involved in this research. This used tests and observation sheets with 1-to-4-star assessment criteria such as students being able to show letters, and students being able to order letters. The students should therefore get a minimum of three stars in aspects observed for individual completeness; and 75% of the total number of students for classical completeness. The data were then analyzed both qualitatively and quantitatively. The results show that 56% of the total number of students or 9 students completed cycle I and 87% or 14 students completed cycle II. Accordingly, the letter cards can improve the student’s ability to recognize the alphabet.
Microlearning Media for Language Literacy : A Learning Innovation for Elementary School Students Nurhafit Kurniawan; Muhammad Agus Sugiarto; Arie Eko Cahyono
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 10, No 4 (2024): December
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v10i4.12961

Abstract

This study aims to develop and test the effectiveness of microlearning-based instructional media in improving the language literacy skills of elementary school students. The microlearning media developed consists of short videos using a chunk-based approach that includes pre-learning, core, and post-learning activities. The study employed the research and development with ADDIE model, consisting of five stages: analysis, design, development, implementation, and evaluation. The instruments used included surveys, interviews, and observations, while data analysis techniques involved quantitative analysis (pretest and posttest) and qualitative analysis from interviews and observations.  Validation was carried out by media and education experts, followed by revisions based on the feedback provided. The implementation involved 60 fourth and fifth-grade students at elementary schools for Indonesian language lessons. Evaluation results showed an average increase of 34.35% in students' language literacy skills after using the media. Students also gave positive feedback on the clarity and presentation of the materials through the microlearning videos. Based on these results, microlearning media can be considered an effective tool for improving students' language literacy, reading skills, reading comprehension, writing skills, vocabulary mastery, and sentence construction.
MENINGKATKAN KEMAMPUAN MENGENAL ANGKA MELALUI PERMAINAN EDUKATIF BALOK ANGKA ADAPTIF KELOMPOK A KB AL AMIN 2 Masruroh, Siti; Trianggono, Mochammad Maulana; Sugiarto, Muhammad Agus
Dharmas Education Journal (DE_Journal) Vol 5 No 2 (2024): DE_Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Univesitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/dejournal.v5i2.1490

Abstract

Most children have not been able to understand number symbols, children still feel confused when asked to show the number symbols. As for other factors, The educational resources that instructors frequently utilize are whiteboards, picture / poster media and explaining to children only verbally so that students feel bored and uninterested. The purpose of this study is to improve the ability to recognize numbers 1-10 in children aged 3-4 years through educational games of even semester playgroup number blocks at KB AL AMIN 2 Karang Semanding. number blocks are one of the visual media made of square wood consisting of 10 block units with different colors and numbers each block represents the number 1 block. While adaptive shaped embossed like braille. Class action research (PTK) is this research methodology. Six boys and ten girls made up the 16 children that participated in this study. In this study, documentation and observation were the methods used to acquire data. The study included quantitative-descriptive analysis methodologies to test the classical completeness of children's number recognition skills, ranging from 1 to 10. The findings demonstrated that learning activities using Adaptive Number Blocks media improved children's recognition of numbers 1–10. Specifically, in the pre-cycle, children's classical completeness in recognizing numbers 1–10 was only 37.5%; in cycle 1, it remained at 37.5%; and in cycle 2, it increased to 100%.
MENINGKATKAN KEMAMPUAN MENGENAL ANGKA 1-10 PADA ANAK USIA 3-4 TAHUN MELALUI KEGIATAN BERMAIN VARIATIF DENGAN MEDIA LOOSE PART DI SPS BOUGENVILLE 20 RAMBIPUJI JEMBER Khodijah, Khodijah; Sugiarto, Muhammad Agus; Wirawan, Oliva Lili Wangsa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.30488

Abstract

This research aims to enhance number recognition skills through varied play methods using loose parts media for children aged 3-4 years at SPS Bougenville 20 Rambipuji Jember. The expected benefit for children is an increased ability to recognize numbers through varied play methods using loose parts media. The method used is classroom action research, aimed at improving number recognition from 1-10 for children aged 3-4 years through varied play activities with loose parts media. The subjects of this research are 20 children aged 3-4 years. During the observation process, the researcher was directly involved in the research both inside and outside the classroom. The results of the research in Cycle I and Cycle II showed that: in Cycle I, 5 children or 25% received the Not Developed (BB) score, while 12 children or 60% received the Developing (MB) score. In Cycle I, there was an increase where 3 children or 15% out of 20 children scored Developing as Expected (BSH) and the Developing Very Well (BSB) score did not experience an increase, remaining at 0%. In Cycle II, the ability to recognize numbers 1-10 in children aged 3-4 years through varied play activities with loose parts media at SPS Bougenville 20 Rambipuji Jember reached the success indicator of 80%. With 4 children or 20% out of 20 children achieving the Developing as Expected (BSH) score, while the Developing Very Well (BSB) score was 16 children or 80% out of 20 children. In this Cycle II, the number of children who received the Developing (MB) and Not Developed (BB) scores was 0%.