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Pemilahan Sampah Melalui Bank Sampah Berkah di Desa Sucenjurutengah Nur Alfiah; Muhammad Muslih; Aini Munawaroh Nurd; Nur Ngazizah
Madani: Jurnal Ilmiah Multidisiplin Vol 1, No 10 (2023): November
Publisher : Penerbit Yayasan Daarul Huda Kruengmane

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.10104754

Abstract

Waste is a collection of discarded materials originating from human and natural activities whose main function has been taken away. In 2022, based on data from the Min- istry of the Environment, total waste production in Indonesia will reach 67.8 million tons/year. This data shows that the level of waste production in Indonesia is very high. Therefore, there is a need for awareness among the public to manage waste so that it be- comes something that has use value. A waste bank is a place used to collect waste that has been sorted. Based on this situation analysis, it is necessary to carry out systematic, com- prehensive and sustainable activities which include reducing and handling waste. Various efforts continue to be made to change people's mindset that waste can provide many bene- fits, and this requires patience and a slightly longer process. Because there are still many people who are not aware of the importance of waste management. Therefore, it is neces- sary to establish a waste bank in Sucenjurutengah village. The existence of this waste bank is to maintain the cleanliness of the environment, providing blessings to the people of Sucenjurutengah. Waste management is very necessary to maintain environmental cleanli- ness. Because if the environment is not maintained or clean it will cause various problems, one of which will cause health problems.
Efektivitas model Project Based Learning (PjBL) berbantuan aplikasi Canva terhadap kreativitas dan hasil belajar PAI Anggi Nurmalita; Tryana Hafilda Dewi; Dini Fitriyani; Roslia Arfanti; Dwi Puspitasari; Hafid Muslih
Idarah Tarbawiyah: Journal of Management in Islamic Education Vol. 7 No. 8 (2026)
Publisher : Program Studi Magister Pendidikan Agama Islam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32832/itjmie.v7i8.24371

Abstract

This study evaluates the effectiveness of the Project Based Learning (PjBL) model assisted by the Canva application on the creativity and cognitive learning outcomes of Islamic Religious Education (PAI) students at SMP Pasundan 1 Bandung. Utilizing a quantitative approach with a quasi-experimental one-group pretest-posttest design, data were collected from a purposive sample of 30 eighth-grade students. Due to non-normally distributed data verified by the Shapiro-Wilk test (p < 0.05), hypothesis testing was shifted to the non-parametric Wilcoxon Signed-Rank Test. The descriptive analysis revealed that the mean cognitive score increased from 85.90 in the pre-test to 88.50 in the post-test, complemented by a high product creativity mean score of 87.53. The inferential analysis yielded an Asymp. Sig. (2-tailed) value of 0.009 (p < 0.05), indicating a highly significant improvement. These results confirm that integrating PjBL with Canva effectively minimizes students' cognitive load during art based tasks, seamlessly transforming text-heavy religious concepts into aesthetically educational infographics. This integration empowers students as active creators of their learning materials. This research contributes a practical blueprint for digitalizing PAI instruction without compromising its core spiritual and doctrinal essence. Abstrak Penelitian ini bertujuan untuk mengevaluasi efektivitas model Project Based Learning (PjBL) berbantuan aplikasi Canva terhadap kreativitas dan hasil belajar kognitif Pendidikan Agama Islam (PAI) siswa di SMP Pasundan 1 Bandung. Melalui pendekatan kuantitatif dengan metode eksperimen semu menggunakan desain one-group pretest-posttest, data dihimpun dari sampel bertujuan sebanyak 30 siswa kelas VIII. Mengingat sebaran data tidak berdistribusi normal berdasarkan uji Shapiro-Wilk ($p < 0,05$), pengujian hipotesis beralih menggunakan Uji Jenjang Bertanda Wilcoxon. Hasil statistika deskriptif menunjukkan kenaikan nilai rata-rata kognitif dari 85,90 (pre-test) menjadi 88,50 (post-test), didukung oleh nilai rata-rata kreativitas produk visual sebesar 87,53. Hasil uji inferensial menunjukkan nilai Asymp. Sig. (2-tailed) sebesar 0,009 ($p < 0,05$), sehingga hipotesis diterima secara signifikan. Integrasi PjBL dan Canva terbukti efektif mereduksi beban kognitif siswa dalam mendesain, mentransformasi materi keagamaan yang abstrak menjadi info grafis edukatif, sekaligus reposisi peran siswa menjadi pengembang bahan ajar mandiri. Riset ini menyumbang cetak biru operasional dalam modernisasi instruksional PAI di era digital.