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Inovasi Media Pembelajaran Tari Semarangan Berbasis Android Meningkatkan Kesadaran Budaya Lokal Atip Nurharini; Sumilah Sumilah; Arini Estiastuti; Sri Susilaningsih
Prosiding Seminar Nasional Pascasarjana Vol. 4 No. 1 (2021)
Publisher : Pascasarjana Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstrak. Tari Semarangan sebagai seni budaya lokal populer di masyarakat Semarang dengan jumlah peminat untuk mempelajarinya terus bertambah. Tari ini menjadi pengembangan muatan lokal daerah sekolah dasar di Semarang. Guru sekolah dasar bingung ketika dihadapkan dengan materi tari Semarangan pada mata pelajaran muatan lokal. Tidak semua guru memiliki waktu khusus untuk belajar tari di sanggar, atau orang lain, sehingga diperlukan teknologi atau media pembelajaran yang praktis sebagai alternatif dalam belajar tari Semarangan. Tujuan penelitian ini yaitu meningkatkan kesadaran budaya lokal dengan penerapan inovasi media pembelajaran tari semarangan berbasis android. Metode penelitian menggunakan metode deskriptif kualitatif dengan pendekatan etnokoreologi. Teknik pengumpulan data dengan dokumentasi, dan wawancara. Hasil penelitian yaitu 88% guru dan siswa senang mempelajari tari gaya semarangan, dan guru mampu membuat media pembelajaran tari Semarangan berbasis android. Hasil ini mengimplikasikan tentang meningkatkan kesadaran untuk mencintai budaya lokal tari semarangan dengan adanya kemunculan media inovasi yang digunakan dalam kegiatan pembelajaran di sekolah
Development of Articulate Storyline based Local Content Learning Media to Improve Learning Outcomes of Elementary School Students Eka Wulandari; Atip Nurharini
Jurnal Penelitian Pendidikan IPA Vol 11 No 4 (2025): April
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i4.10785

Abstract

This study uses the Research and Development (R&D) method with the ADDIE development model, which aims to develop Articulate Storyline learning media that can improve learning outcomes of Semarang local content, namely Denok Deblong dance for grade IV elementary school students. The data collection techniques used are test techniques by giving pretests and posttests, and non-test techniques with observation, interviews, documentation, and questionnaires. The data analysis techniques used were normality test, T-test, and N-gain. The results showed that the local content learning media based on Articulate Storyline was categorized as very feasible to use with material validation results of 92.85%, and media validation of 93.75. The paired sample test showed a significance value of 0.001 <0.05 which means there is an influence on student learning outcomes before and after using Articulate Storyline local content media. The results of the small-scale N-Gain test were 0.5257 and large-scale 0.5998 which showed a moderate category. With the results of this study, it can be concluded that Articulate Storyline learning media is feasible and effective in improving the learning outcomes of local content of Denok Deblong dance for grade IV elementary school students.
Smart App Creator–Based Learning Media as an Innovation to Improve Student Learning Outcomes for Achieving Quality Education Shafira Ratu Sekartaji Putri Kediri; Atip Nurharini
Jurnal Penelitian Pendidikan IPA Vol 12 No 3 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i3.14211

Abstract

Dance is an essential component of Arts, Culture, and Crafts (SBdP) learning in primary schools, including traditional regional dances such as the Denok Semarangan dance from Semarang, Central Java. This study aimed to develop and evaluate Smart App Creato based learning media for teaching Denok Semarangan dance to improve students’ learning outcomes. The research employed a research and development (R&D) approach using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The subjects were 31 fifth-grade students of SDN Wonosari 03, Semarang City. Expert validation showed that the media was highly feasible, with average scores of 92.00% from material experts and 88.50% from media experts. Effectiveness testing indicated significant improvements in learning outcomes. In the cognitive domain, paired t-test results showed a significant difference between pretest and posttest scores (p < 0.05), with N-Gain values of 0.65 (medium category) in the small group and 0.74 (high category) in the large group. In the psychomotor domain, students’ performance increased from 81.50% to 85.20%. In the affective domain, student attitude questionnaire results showed a positive response with an average score of 86.40%. These findings conclude that SAC-based Denok Semarangan dance learning media is effective in improving cognitive, psychomotor, and affective learning outcomes.
Pengembangan Media Pembelajaran Pop-Up Book Berbasis Augmented Reality 3D untuk Meningkatkan Hasil Belajar Tari Tradisional Daerah Magelang Siswa Kelas V SDN Kedungsari 1 Diah Ratri Paramita; Atip Nurharini
Jurnal Ilmiah Profesi Pendidikan Vol. 10 No. 3 (2025): Agustus
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v10i3.3642

Abstract

Seni tari dapat dijumpai dalam berbagai budaya yang dimiliki masyarakat. Penelitian ini betujuan untuk mengembangkan produk media pembelajaran Pop-up Book yang berbasis Augmented Reality 3D serta menganalisis pengaruhnya terhadap peningkatan hasil belajar siswa kelas V SDN Kedungsari 1 dalam materi tari tradisional Magelang. Metode penelitian ini menggunakan metode pengembangan ADDIE. Pengumpulan data menggunakan teknik penyebaran angket respon siswa, memberikan posttest- pretest kepada siswa, dan penilaian lembar validasi. Data penelitian ini dianalisis menggunakan teknik uji validasi dan uji reabilitas serta dalam uji hipotesis menggunakan uji normalitas kemudian uji Wilcoxon. Hasil penelitian ini berupa pengembangan produk berupa media pembelajaran pada materi seni tari yaitu tari daerah Magelang di kelas V SDN Kedungsari 1 Magelang berupa Pop-up Book berbasis Augmented Reality 3D, layak digunakan berdasarkan hasil validasi ahli media, materi, serta praktisi pembelajaran diperoleh rata-rata 92,1 % dengan kriteria sangat baik. Adanya peningkatan hasil belajar siswa materi Tari tradisional daerah Magelang setelah menggunakan Pop-up Book berbasis Augmented Reality 3D berdasarkan hasil pretest dan postest siswa kelas V SDN Kedungsari 1 Magelang terhadap materi tari tradisional Magelang. Pop-up Book berbasis Augmented Reality 3D Tari tradisional daerah Magelang mendapatkan respon positif dari siswa dengan pemberian angket respon siswa.