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PENDAMPINGAN GURU SMK PADA IMPLEMENTASI MERDEKA BELAJAR MELALUI DESAIN PEMBELAJARAN PROJECT BASED LEARNING Muh Shofiyuddin; olyvia revalita candraloka
Jurnal Pengabdian Kepada Masyarakat (PEKAMAS) Vol 3, No 1 (2023): Jurnal Pengabdian Kepada Masyarakat (PEKAMAS) JULI
Publisher : Pusat Penelitian dan Pengabdian Kepada Masyarakat Politeknik Negeri Media Kreatif

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46961/jpk.v3i1.755

Abstract

Pengabdian ini bertujuan untuk meningkatkan pengetahuan dan keterampilan guru SMK Al-Hidayah Jepara dalam menerapkan model pembelajaran Project Based Learning (PjBL) dalam proses pembelajaran. Metode pelaksanaan pada program ini adalah pelatihan, pendampingan, dan evaluasi. Mitra pada program ini adalah guru bahasa inggris pada SMK Al-hidayah mayong. Peserta antuasias dan berpartisipasi aktif dalam kegiatan. Pelatihan yang dilaksanakan berupa pemaparan merdeka belajar, konsep dan tahapan project based learning, desain dan implementasi PjBL dalam kurikulum merdeka belajar. Pada tahap pendampingan, peserta didampingi dalam pembuatan rancangan atau desain pembelajaran PjBL dalam pembelajaran berdiferensiasi, serta praktik mengajar. Evaluasi dilakukan menggunakan Focus Group Discussion dan kueisoner. Sebanyak 75% peserta mampu memahami dan terampil dalam mendesain dan mengimplementasikan model pembelajaran Project based learning. Kata Kunci: kurikulum merdeka belajar, project based learning, proses pembelajaran
The Development of WODA’S (Word of Our Daily) Book on Improving Students Vocabulary Mastery Ilvi Ainun Nisa; Muh Shofiyuddin
Journal of Education Research Vol. 4 No. 4 (2023)
Publisher : Perkumpulan Pengelola Jurnal PAUD Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37985/jer.v4i4.635

Abstract

The purpose of this study was to develop a learning media that can be used to improve  vocabulary acquisition in middle school students. The medium developed was his WODA book, which describes media developments in  vocabulary instruction for middle school students. This study was conducted in an Islamic secondary school in Jepara with research and development as the research design. This learning media also includes interactive games and colorful pictures  to teach vocabulary to middle school students. The research design was research and development using the ADDIE model, which consists of 's analysis, design, development, implementation, and evaluation. The researchers have completed this study to the implementation stage. Data was collected through verification results by  learning media experts. In the media expert's results, the  score rate in the effective category, and the lecture material expert reported that his was effective. According to the result analysis, WODA game book, with its highly interactive images and color display, can be effectively used as  vocabulary learning media and has the potential to attract  students to the learning process in middle school, but there is still a need It includes several points that I think are important. In particular, we will improve  the content  and variety of the game. Based on the results of the analysis, we found that it is possible to use Woda's playbook for teaching and learning English.
The Effectiveness of Using Macbox Media to Improve Students’Grammar Mastery Lukluan Mansuro; Muh Shofiyuddin
International Journal of Research in Education Vol. 4 No. 2 (2024): Issued in July 2024
Publisher : LPPM Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/ijre.v4i2.427

Abstract

Grammar as essential aspect of English component helps students to recognize pattern and avoid errors. Alternative media is needed to make grammar learning more successful since students find it challenging to master grammar when it is taught using conventional method. This research aimed to find out about how effectively Macbox media works to help students in improving their grammar mastery. True-experimental research design was used in this research by using class X MA Matholi'ul Huda Bugel students as the research population. The two classes used as sample are 36 students of XG as the experimental class and 38 students of XH as the control class. Both classes received pre-test, treatment and post-test in order to gather research data. Then, SPSS 25.0 was utilized to examine the data outcomes. The findings of the research showed that the differences were seen in the two classes' average scores. For pre-test, the experimental class's average pre-test score was 48.47, while the control class' was 48.02. For post-test, the experimental class’s average score was 75,41 and the control class’ was 62,76. The significance value for both classes was revealed by the independent sample t-test analysis result, which were 0.000 (sig (2-tailed) < 0,05). It means that there are the significant differences between both classes. The result and discussion show the use of Macbox media is significantly effective in improving students’ grammar mastery. It means that the use of Macbox media is more effective in improving students' grammar mastery compared to the use of conventional learning method
The Effectiveness of SUNO AI Based English Songs to Improve Student's Vocabulary Tri Akhsanul Amal; Muh Shofiyuddin
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol. 13 No. 1 (2025): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Lite
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v13i1.6355

Abstract

This study investigates the effectiveness of Suno AI, an artificial intelligence-based English song learning tool, in enhancing vocabulary mastery among eighth-grade students at a junior high school in Jepara. The background of the research stems from the challenges students face in acquiring vocabulary using conventional methods. The objective of this study is to determine whether Suno AI can significantly improve students’ vocabulary acquisition. A quasi-experimental research design was employed, with an experimental class receiving instruction using Suno AI and a control class following traditional vocabulary learning methods. Pre-test and post-test data were collected and analyzed using statistical methods, including the Shapiro-Wilk test for normality, the Levene test for homogeneity, and a paired-sample T-test to assess the effectiveness of the intervention. The findings indicate a significant improvement in the vocabulary mastery of students in the experimental class compared to the control class, demonstrating that AI-powered learning tools can enhance engagement and retention. This research contributes to educational technology by highlighting the potential of AI applications in language learning, paving the way for more interactive and effective vocabulary instruction.
Developing Gloves As Media Used To Improve Students' Grammar Mastery Alif Fataya; Muh Shofiyuddin
International Journal of English Linguistics, Literature, and Education (IJELLE) Vol. 7 No. 1 (2025): June
Publisher : Universitas Veteran Bangun Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/ijelle.v7i1.6511

Abstract

This study presents Grammar Gloves, a useful tool that enables students to learn grammar, as manifested in better test results after their utilization in the experimental group. The aim is to develop this educational tool in four phases: Definition, Design, Development, and Deployment. Based on interviews, observations, and tests, data were gathered for the purpose of ensuring Grammar Gloves' suitability for students. Experts agreed that the tool is very suitable for being accurate and relevant. Media experts said it is easy for students to use and works well. Experts endorse the use of Grammar Gloves in schools. Additionally, during the media assessment, the control group exhibited an average score of 31. 31, while the experimental group recorded an average of 27. 17. In the post-test, the control group demonstrated an average score of 33. 83, whereas the experimental group achieved an average of 64. 42. The data indicates a notable improvement in grammar mastery among students who were instructed using the grammar gloves media. Consequently, it can be concluded that the development of grammar gloves media is both feasible and effective for teaching grammar.
DEVELOPING A CROSSWORD PUZZLE AS AN ENGLISH LEARNING MEDIUM TO ENHANCE STUDENTS' VOCABULARY MASTERY Anisa Dwi Ramadhani; Muh Shofiyuddin
Indonesian EFL Journal Vol. 11 No. 2 (2025)
Publisher : University of Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/ieflj.v11i2.11721

Abstract

Vocabulary mastery is one of the fundamental components in language learning, especially for English as a Foreign Language at the elementary level. This study aims to develop a learning medium in the form of a crossword puzzle combined with clue cards to improve vocabulary mastery among fourth-grade students. The research employed a Research and Development (R&D) approach using the ADDIE development model, consisting of Analysis, Design, Development, Implementation, and Evaluation. The product was designed based on students' needs, aligned with the curriculum, and validated by media and content experts. The product was tested on 27 fourth-grade students at SDN 03 Sidigede, Jepara, using a pre-experimental design with a one-group pre-test and post-test model. The paired sample t-test showed a significant increase in students’ vocabulary scores after using the media, with an average improvement of 30.44 points (p < 0.001). Additionally, feedback from both teachers and students indicated that the crossword puzzle and clue cards were highly engaging, easy to use, and effective. Expert validation confirmed the media's feasibility, with a 97.5% appropriateness rating from content and language experts, and 87.75% from media experts. In conclusion, the developed crossword puzzle media proved to be an effective and feasible tool for enhancing vocabulary mastery. Its interactive and game-based format successfully increased students’ motivation, participation, and long-term retention of vocabulary in the English learning process.
Task-Based Language Learning in Action: Improving Writing Skill among Eighth-Grade Students at an Indonesian Islamic School Annisa Fadlilaturrohmah; Muh Shofiyuddin
International Journal of Research in Education Vol. 5 No. 2 (2025): Issued in July 2025
Publisher : LPPM Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jpdem495

Abstract

This quantitative study investigates the efficacy of task-based learning in enhancing the English writing skills of second-grade students at Indonesian Islamic School. A total of 70 students were divided into experimental and control classes, with the experimental class receiving task-based learning instruction and the control class receiving traditional teaching methods. Pre-test and post-test assessments were administered to both classes, and student skills were evaluated using a meta-cognitive skills rubric, multiple-choice questions, and essay writing. Data analysis was conducted using descriptive statistics, including normality and homogeneity tests via SPSS and Excel. The results indicate a significant improvement in English writing skills among students in the experimental class (M = 62.43) compared to the control class (M = 60.00). The findings suggest that task-based learning is an effective instructional approach for enhancing students' English writing skills and creativity. The study's results have implications for teaching practices, highlighting the importance of incorporating task-based learning in English language instruction. The findings also suggest that task-based learning can be adapted to various educational settings, providing a valuable tool for educators seeking to improve student outcomes. Furthermore, the study's results contribute to the growing body of research on task-based learning, providing insights into its effectiveness in enhancing language skills. Overall, this study provides evidence for the benefits of task-based learning in English language instruction, and its findings have the potential to inform teaching practices and improve student outcomes.
The Effectiveness of SUNO AI Based English Songs to Improve Student's Vocabulary Tri Akhsanul Amal; Muh Shofiyuddin
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol. 13 No. 1 (2025): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Lite
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v13i1.6355

Abstract

This study investigates the effectiveness of Suno AI, an artificial intelligence-based English song learning tool, in enhancing vocabulary mastery among eighth-grade students at a junior high school in Jepara. The background of the research stems from the challenges students face in acquiring vocabulary using conventional methods. The objective of this study is to determine whether Suno AI can significantly improve students’ vocabulary acquisition. A quasi-experimental research design was employed, with an experimental class receiving instruction using Suno AI and a control class following traditional vocabulary learning methods. Pre-test and post-test data were collected and analyzed using statistical methods, including the Shapiro-Wilk test for normality, the Levene test for homogeneity, and a paired-sample T-test to assess the effectiveness of the intervention. The findings indicate a significant improvement in the vocabulary mastery of students in the experimental class compared to the control class, demonstrating that AI-powered learning tools can enhance engagement and retention. This research contributes to educational technology by highlighting the potential of AI applications in language learning, paving the way for more interactive and effective vocabulary instruction.
The Development of WODA’S (Word of Our Daily) Book on Improving Students Vocabulary Mastery Ilvi Ainun Nisa; Muh Shofiyuddin
Journal of Education Research Vol. 4 No. 4 (2023)
Publisher : Perkumpulan Pengelola Jurnal PAUD Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37985/jer.v4i4.635

Abstract

The purpose of this study was to develop a learning media that can be used to improve  vocabulary acquisition in middle school students. The medium developed was his WODA book, which describes media developments in  vocabulary instruction for middle school students. This study was conducted in an Islamic secondary school in Jepara with research and development as the research design. This learning media also includes interactive games and colorful pictures  to teach vocabulary to middle school students. The research design was research and development using the ADDIE model, which consists of 's analysis, design, development, implementation, and evaluation. The researchers have completed this study to the implementation stage. Data was collected through verification results by  learning media experts. In the media expert's results, the  score rate in the effective category, and the lecture material expert reported that his was effective. According to the result analysis, WODA game book, with its highly interactive images and color display, can be effectively used as  vocabulary learning media and has the potential to attract  students to the learning process in middle school, but there is still a need It includes several points that I think are important. In particular, we will improve  the content  and variety of the game. Based on the results of the analysis, we found that it is possible to use Woda's playbook for teaching and learning English.