Ridha Sarwono
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DEVELOPMENT OF BATIK ORNAMENTAL MOTIFS THROUGH THE LEGEND OF RAWAPENING LAKE Ridha Sarwono; Ardyansyah Nur Syarif Hidayatullah
Proceeding of the International Conference on Mathematical Sciences, Natural Sciences, and Computing Vol. 1 No. 2 (2024): December : Proceeding of the International Conference on Mathematical Sciences,
Publisher : Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/icmsnsc.v1i2.23

Abstract

: This research aims to develop batik ornamental motifs inspired by the legend of Rawapening Lake, a folklore from Central Java. Through a qualitative-descriptive approach, this research identifies key elements of the legend that can be applied in batik motif design. Data were collected through in-depth interviews with batik artisans and cultural experts as well as related literature studies. The results show that ornamental motifs developed from the elements of the legend of Lake Rawapening not only enrich the variety of batik motifs, but also have the potential to enhance local cultural appreciation and the creative economy in the area.
EKSPLORASI MEDIA 3D KULINER NUSANTARA UNTUK PENGUATAN ELEMEN MENGENAL DAN MENGHARGAI BUDAYA PADA PESERTA DIDIK DI SB AT-TANZIL MALAYSIA Annisa Wahyu Kumalasari; Ridha Sarwono; Yogi Ageng Sri Legowo; Kholis
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41484

Abstract

This study aims to analyze the effectiveness of using 3D interactive Student Worksheets (LKPD) with the theme of Indonesian culinary in strengthening the elements of recognizing and appreciating culture in students at SB At-Tanzil Malaysia. This type of research is quantitative descriptive with a one-group pretest-posttest design involving 10 elementary school students. Data were collected using a validated Likert-scale questionnaire and covered three main aspects, namely cognitive, affective, and psychomotor. The results showed an increase in the average score from 4.17 in the pretest to 4.55 in the posttest with an N-Gain value of 0.50 which is included in the moderate category. The normality test using Shapiro–Wilk showed that the data were normally distributed (p > 0.05), while the paired t-test showed a significant difference between before and after treatment (sig < 0.05). These results indicate that the use of 3D interactive LKPD is effective in improving students' understanding and appreciation of culture through physical activities such as cutting, folding, and sticking traditional culinary models. Theoretically, this research strengthens the concept of Ethnodigital Pedagogy in the form of non-digital manual media that can simultaneously integrate the cognitive, affective, and psychomotor domains. Practically, the results of this study can serve as an alternative contextual learning medium to foster Indonesian identity and cultural pride in foreign schools
The Effect of the AI-Based Intelligent Tutor Sistem (ITS) on the Understanding of Mathematical Concepts in Grade V Students of SD Negeri 2 Badran, Temanggung M. Fahreza Azzidane; Mira Adelia; Anisa Yolanda; Ridha Sarwono
Proceeding of the International Conference on Global Education and Learning Vol. 2 No. 2 (2025): December : Proceeding of the International Conference on Global Education and L
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/icgel.v2i2.190

Abstract

This study aims to analyze the effect of the implementation of the Intelligent Tutoring Sistem (ITS) based on Artificial Intelligence (AI) on improving the understanding of mathematical concepts, especially in fractional and basic geometry materials, in Class V students of SD Negeri 2 Badran, Temanggung Regency. The research method used was a quasiexperimental experiment with a Non-equivalent Control Group Design. The research sample consisted of 48 students who were divided into two groups, namely the experimental group (n=24) who received learning with the help of AI-based ITS, and the control group (n=24) who received conventional learning with lecture methods and practice questions. The research instrument is in the form of a test of understanding of mathematical concepts that has been validated by experts and tested for reliability. Data were analyzed using parametric statistical tests of the Independent Sample t-test and N-Gain Score to measure the improvement. The results showed that there was a significant difference in understanding of mathematical concepts between the experimental group and the control group. The average post-test score of the experimental group (82.45) was significantly higher than that of the control group (70.12) with a p< value of 0.05. N-Gain analysis showed that the improvement in conceptual understanding in the experimental group was in the "moderate" category (g=0.56), while the control group was in the "low" category (g=0.32). These findings indicate that AI-based ITS is effective in improving students' understanding of mathematical concepts. The advantages of the system lie in its ability to provide instant feedback, personalize materials according to learning pace, and present interactive materials, thus helping to better construct students' conceptual understanding. It is recommended that schools consider the integration of ITS technology as a supplementary tool in mathematics learning at the elementary level.