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A Systematic Literature Review : Students’ Perception of Asynchronous and Synchronous in Learning Ressy Novasyari; Melisa Novianty
Journal of English Language and Education Vol 11, No 3 (2026)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jele.v11i3.2427

Abstract

The rapid development of digital technology has significantly transformed educational practices, particularly through the integration of synchronous and asynchronous learning modes.This article aims to conduct a systematic review of Students’ Perception of Asynchronous and Synchronous in Learning. The search strategy is based on the following keywords: " Students’ Perception of Asynchronous and Synchronous in Learning from Google Scholar. Based on the results of this article, only 7 articles analysis became. The results indicate that students generally view both learning modes positively, though for different reasons. Synchronous learning is appreciated for its real-time interaction, prompt feedback, and sense of social presence, whereas asynchronous learning is valued for its flexibility, self-paced nature, and ease of access. Most students tend to favor a blended approach that integrates the advantages of both methods. The study concludes that combining synchronous and asynchronous strategies can more effectively address diverse student needs and improve overall learning outcomes.
The Use of Gamification Methods Through Thematic Activities to Enhance Vocabulary Mastery of Fifth Grade Students at SDN 006 Palembang Via Oktavita; Hartini Agustiawati; Ressy Novasyari; Na'imatul Husni
Journal of Research in Social Science and Humanities Vol 5, No 4 (2025)
Publisher : Utan Kayu Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47679/jrssh.v5i4.483

Abstract

This study examines the effectiveness of gamification methods integrated with thematic activities in enhancing the vocabulary mastery of fifth-grade students at SDN 006 Palembang. The research was motivated by students’ common challenges in memorizing and retaining vocabulary. The objective was to determine whether there is a significant difference in vocabulary achievement between students taught using gamification and those taught through conventional methods. A quantitative approach with a pre-test–post-test experimental design was applied. The participants were two fifth-grade classes: class 5B as the experimental group (N = 29) and class 5A as the control group (N = 30). A 50-item vocabulary test served as the main instrument. Due to the non-normal distribution of data, the Wilcoxon Signed-Rank Test was used for within-group analysis, and the Mann-Whitney U Test was used for between-group analysis.The results showed significant improvement in both groups from pre-test to post-test. However, the experimental group achieved a higher post-test mean rank (34.79) than the control group (25.37), with a statistically significant difference (p = .033). These findings indicate that the use of gamification integrated with thematic activities has a significant positive impact on improving vocabulary mastery among fifth-grade students.
THE USE OF PICTURE TO IMPROVE STUDENTS’ ABILITY IN WRITING SKILL OF EIGHTH GRADE STUDENTS IN SMP NEGERI 1 MAKARTI JAYA BANYUASIN SUMATERA SELATAN Hartini Agustiawati; Ressy Novasyari; Ambar Wati; Melisa Novianty; Nike angraini
Journal of Research in Social Science and Humanities Vol 4, No 1 (2024)
Publisher : Utan Kayu Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47679/jrssh.v4i1.95

Abstract

The topic of this study is “The use of pictures to improve the writing skills of eight grade students of SMPN 1 Makarti Jaya Banyuasin”. This discussion of this lesson is to answer the question of is there a significant improvement between students learning to use pictures learning to use pictures and not to use picture?In this study, researcher used quansi experiments using pre test and post test. The population is eighth grade,especially grade 8.1 and 8.5. One of the classes used as the experimental class is class of 8.5 and the control class is class of 8.1.     The use of media image to improve students writing skills is applied to the experimental class, namely class of  8.5. While the control class does not use images. Each class held treatment and the research lasted for 16 meetings with different pictures at each meeting.From the results of the pretest and post test that have been carried out, the researcher gets the maximum result, namely the valueon the pretest 72% to 78% in the post test. Before holding the post test with the same picture,students were given treatment for 14 meetings. From the results of this study, this means that the use of images can improve students writing skills. The data collection was carried out using the SPSS application.