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PERANCANGAN APLIKASI REPOSITORY JURNAL ONLINE: Studi Kasus Mahasiswa Kwik Kian Gie Berbasis Android Tristanto, Andy; Birowo, Sigit; Budi Wasito
Jurnal Informatika dan Bisnis Vol. 12 No. 1 (2023): Edisi Juni 2023
Publisher : Institut Bisnis dan Informatika Kwik Kian Gie

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46806/jib.v12i1.999

Abstract

The system design is an important aspect in the development of information systems. The purpose of this research is to design and implement a system that will be created. And will help final year students who are looking to implement the final project can use this study as an efficient way to see the references required. This study uses the waterfall as a method to design the system. The new application is expected to handle the problems faced by students in finding reference journals. The results from this study is the online journal of information system applications that can provide ease in finding the journal. The conclusion of this study is a new information system that provide ease in searching and input journal in mobile and online within Kwik Kian Gie Campus. Keywords: internet, android, online journal, smartphone , referential studies 
TRANSFORMASI AI PADA ERA DIGITAL: TANTANGAN DAN PELUANG BAGI GEN-Z Budi Wasito; Sigit Birowo; Liaw Bunfa; Brastoro, Brastoro
JURNAL PENGABDIAN MANDIRI Vol. 4 No. 5: Mei 2025
Publisher : Bajang Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Sharing Session activities in the framework of the International Student Creativity Program (PKM) with the theme “AI Transformation in the Digital Age: Challenges and Opportunities for Gen-Z”. This activity is part of the National Leader Forum (NLF) which was held in Palembang on September 13-15, 2024. The main purpose of this activity is to provide an in-depth understanding of the rapid development of artificial intelligence (AI) technology and its impact on the lives of the younger generation, especially Gen-Z. In this digital era, AI transformation not only presents various challenges but also opens up great opportunities for creativity and innovation in various fields. The implementation of this activity can provide tangible benefits for the development of the abilities and insights of the younger generation in facing challenges and utilizing opportunities in the era of fast-paced digital transformation as well as in the future. can continue to be a sustainable agenda to support the development of student competencies and insights in facing a dynamic digital era.
COMPUTATIONAL THINKING BAGI GURU-GURU YAYASAN AL-AZHAR SYIFA BUDI KOTA LEGENDA, BEKASI Budi Wasito; Brastoro, Brastoro; Sigit Birowo; Liaw Bunfa
J-ABDI: Jurnal Pengabdian kepada Masyarakat Vol. 3 No. 12: Mei 2024
Publisher : Bajang Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53625/jabdi.v3i12.7760

Abstract

Teknologi mengalami perkembangan dan inovasi yang tidak pernah berhenti. Salah satu teknologi yang berkembang sangat pesat adalah teknologi informasi dan komunikasi. Peran teknologi informasi dan komunikasi memegang peranan yang sangat penting dalam segala aspek kehidupan manusia, seperti perdagangan, bisnis, kesehatan, transportasi, hiburan, pendidikan dan lain-lain. Pemanfaatan teknologi informasi dan komunikasi dalam bidang pendidikan diantaranya penggunaan perangkat keras, perangkat lunak maupun sistem informasi berbasis komputer. Berkembangnya perangkat lunak maupun sistem informasi berbasis komputer disebabkan oleh penerapan konsep penyelesaian masalah tingkat tinggi (higher order thinking) supaya masalah menjadi logis, berurutan, teratur dan mudah dipahami oleh orang lain. Alur berpikir secara logis dan berurutan merupakan cara berpikir seperti seorang ilmuwan komputer, dan dikenal dengan istilah computational thinking. Bentuk kegiatan yang dilakukan dalam kegiatan pengabdian masyarakat ini adalah Traning of Trainer (ToT) pembekalan bagi guru dalam proses pembelajaran kepada siswa. Kegiatan telah dilaksanakan pada tanggal 30 September 2021 bertempat di Sekolah . Kegiatan diikuti oleh 30 orang peserta. Setelah mengikuti kegiatan, peserta dapat menerapkan computational thinking (CT) dalam proses pembelajaran. Selain itu, peserta juga dapat menularkan konsep computational thinking yang bermuara pada higher order thinking (HOTS) kepada siswa dalam penyelesaian masalah